clocktoy/main.lua

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Lua
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local Time = require"time"
local loveframes = require"loveframes"
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local Clock = require"clock"
local clock = Clock:new(nil, love.graphics.getHeight())
local controls = loveframes.Create("panel"):SetPos(10,10)
local toggleTime = loveframes.Create("checkbox"):SetParent(controls):SetPos(0,0)
toggleTime:SetText("Show time")
local hourBox = loveframes.Create("numberbox"):SetMinMax(1, 12):SetValue(12)
hourBox:SetParent(controls):SetPos(0,30)
local minuteBox = loveframes.Create("numberbox"):SetMinMax(0, 59):SetValue(0)
loveframes.Create("text"):SetText(":"):SetParent(controls):SetPos(80,30)
minuteBox:SetParent(controls):SetPos(100,30)
function setClock()
local t = Time:new(hourBox:GetValue(), minuteBox:GetValue())
clock:setTime(t)
end
hourBox.OnValueChanged = setClock
minuteBox.OnValueChanged = setClock
function updateInputNoCallback(input, value)
callback = input.onValueChanged
input.onValueChanged = nil
input:SetValue(value)
input.onValueChanged = callback
end
function updateInputs(time)
local h, m = time:get()
updateInputNoCallback(hourBox, h)
updateInputNoCallback(minuteBox, math.floor(m))
end
clock.onSetHands = updateInputs
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function love.mousemoved(x, y, dx, dy, istouch)
clock:movemouse(x, y)
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end
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-- todo mousepressed & mousereleased
function love.mousepressed(x, y, button, istouch, presses)
clock:pressmouse(x, y, button)
loveframes.mousepressed(x, y, button)
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end
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function love.mousereleased(x, y, button, istouch, presses)
clock:releasemouse(button)
loveframes.mousereleased(x, y, button)
end
function love.keypressed(key, scancode, isrepeat)
loveframes.keypressed(key, isrepeat)
end
function love.keyreleased(key)
loveframes.keyreleased(key)
end
function love.textinput(text)
loveframes.textinput(text)
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end
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function love.load()
love.graphics.setBackgroundColor(0.02,0.53,0.77)
end
function love.update(dt)
loveframes.update(dt)
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end
function love.draw()
loveframes.draw()
local shift = (love.graphics.getWidth() - love.graphics.getHeight()) / 2
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clock:draw()
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end