clocktoy/loveframes/objects/internal/scrollable/scrollarea.lua

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- scrollarea class
local newobject = loveframes.NewObject("scrollarea", "loveframes_object_scrollarea", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize(parent, bartype)
self.type = "scroll-area"
self.bartype = bartype
self.parent = parent
self.x = 0
self.y = 0
self.scrolldelay = 0
self.delayamount = 0.05
self.down = false
self.internal = true
self.internals = {}
table.insert(self.internals, loveframes.objects["scrollbar"]:new(self, bartype))
-- apply template properties to the object
loveframes.ApplyTemplatesToObject(self)
self:SetDrawFunc()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
self:CheckHover()
local base = loveframes.base
local parent = self.parent
local pinternals = parent.internals
local button = pinternals[2]
local bartype = self.bartype
local time = love.timer.getTime()
local x, y = love.mouse.getPosition()
local listo = parent.parent
local down = self.down
local scrolldelay = self.scrolldelay
local delayamount = self.delayamount
local internals = self.internals
local bar = internals[1]
local hover = self.hover
local update = self.Update
if button then
if bartype == "vertical" then
self.staticx = 0
self.staticy = button.height - 1
self.width = parent.width
self.height = parent.height - button.height*2 + 2
elseif bartype == "horizontal" then
self.staticx = button.width - 1
self.staticy = 0
self.width = parent.width - button.width*2 + 2
self.height = parent.height
end
end
-- move to parent if there is a parent
if parent ~= base then
self.x = parent.x + self.staticx
self.y = parent.y + self.staticy
end
if down then
if scrolldelay < time then
self.scrolldelay = time + delayamount
if self.bartype == "vertical" then
if y > bar.y then
bar:Scroll(bar.height)
else
bar:Scroll(-bar.height)
end
elseif self.bartype == "horizontal" then
if x > bar.x then
bar:Scroll(bar.width)
else
bar:Scroll(-bar.width)
end
end
end
if not hover then
self.down = false
end
end
for k, v in ipairs(internals) do
v:update(dt)
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local visible = self.visible
if not visible then
return
end
local listo = self.parent.parent
local time = love.timer.getTime()
local internals = self.internals
local bar = internals[1]
local hover = self.hover
local delayamount = self.delayamount
if hover and button == 1 then
self.down = true
self.scrolldelay = time + delayamount + 0.5
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
if self.bartype == "vertical" then
if y > self.internals[1].y then
bar:Scroll(bar.height)
else
bar:Scroll(-bar.height)
end
elseif self.bartype == "horizontal" then
if x > bar.x then
bar:Scroll(bar.width)
else
bar:Scroll(-bar.width)
end
end
loveframes.downobject = self
end
for k, v in ipairs(internals) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local visible = self.visible
if not visible then
return
end
local internals = self.internals
if button == 1 then
self.down = false
end
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: GetBarType()
- desc: gets the object's bar type
--]]---------------------------------------------------------
function newobject:GetBarType()
return self.bartype
end
---------- module end ----------
end