clocktoy/clock.lua

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local Time = require"time"
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local YELLOW = {0.93, 0.8, 0}
local DARK_YELLOW = {0.74, 0.64, 0}
local numberFont = love.graphics.newFont(100)
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local function pointToTurns(x, y)
local rawTurns = math.atan2(y, x) / 2 / math.pi
local _, clockTurns = math.modf(rawTurns + 1.25)
return clockTurns
end
local function turnsToRads(turns)
return turns * 2 * math.pi - 0.5 * math.pi
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end
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local Hand = {}
Hand.__index = Hand
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function Hand:new(length, width, lineWidth)
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local h = {
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l = (length or 10),
w = (width or 40),
lineWidth = (lineWidth or 3)
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}
return setmetatable(h, self)
end
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function Hand:draw(turns)
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love.graphics.push("all")
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love.graphics.setColor(YELLOW)
local vertices = {-self.w/2,0, 0,self.w*0.75, self.w/2,0, 0,-self.l}
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love.graphics.rotate(turnsToRads(turns) + 0.5 * math.pi)
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love.graphics.polygon("fill", vertices)
love.graphics.setColor(DARK_YELLOW)
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love.graphics.setLineJoin("bevel")
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love.graphics.setLineWidth(self.lineWidth)
love.graphics.polygon("line", vertices)
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love.graphics.pop()
end
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local function drawFaceCanvas(r, lineWidth)
local oldCanvas = love.graphics.getCanvas()
local canvas = love.graphics.newCanvas(2*r,2*r)
love.graphics.setCanvas(canvas)
love.graphics.push("all")
love.graphics.translate(r, r)
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local rbezel = r-lineWidth/2
love.graphics.setColor(YELLOW)
love.graphics.circle("fill", 0, 0, rbezel)
love.graphics.setLineWidth(lineWidth)
love.graphics.setColor(DARK_YELLOW)
love.graphics.circle("line", 0, 0, rbezel)
local rcrystal = 0.84*r
love.graphics.setColor(1, 1, 1)
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love.graphics.circle("fill", 0, 0, rcrystal)
love.graphics.setColor(DARK_YELLOW)
love.graphics.circle("line", 0, 0, rcrystal)
love.graphics.setColor(0,0,0)
for i=1,60 do
love.graphics.rotate(math.pi/30)
love.graphics.circle("fill", 0.6*r, 0, 0.01*r)
end
love.graphics.setColor(0.87,0,0)
for i=1,12 do
love.graphics.rotate(math.pi/6)
love.graphics.circle("fill", 0.6*r, 0, 0.015*r)
end
local font = love.graphics.newFont("font/JosefinSans-Regular.ttf", r/6)
love.graphics.setColor(0,0,0)
for i=1,12 do
local s = tostring(i)
local h = font:getHeight()
local w = font:getWidth(s)
local tr = love.math.newTransform(0,0,-math.pi/6*i+math.pi)
tr = tr:apply(love.math.newTransform(w*0.5, h*0.4))
local x, y = tr:inverseTransformPoint(0, 0.72*r)
love.graphics.printf(s, font, x, y, r)
end
love.graphics.pop()
love.graphics.setCanvas(oldCanvas)
return canvas
end
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local Clock = {}
Clock.__index = Clock
function Clock:new(time, diameter)
local radius = diameter and diameter/2 or 300
local transform = love.math.newTransform(radius, radius)
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local lineWidth = radius/200
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local c = {
time = (time or Time:new()),
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minuteHand = Hand:new(radius*0.75, radius*0.08, lineWidth),
hourHand = Hand:new(radius*0.55, radius*0.08, lineWidth),
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dragging = false,
radius = radius,
onSetHands = nil,
transform = transform,
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faceCanvas = drawFaceCanvas(radius, lineWidth)
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}
return setmetatable(c, self)
end
function Clock:setTime(time)
self.time = time
end
function Clock:getTime()
return self.time
end
function Clock:draw()
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local _, m = self.time:get()
local h = self.time:getHoursSinceTwelve()
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love.graphics.push("all")
love.graphics.draw(self.faceCanvas)
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love.graphics.applyTransform(self.transform)
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self.minuteHand:draw(m / 60)
self.hourHand:draw(h / 12)
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love.graphics.pop()
end
local function clockContainsPoint(clock, x, y)
local localX, localY = clock.transform:inverseTransformPoint(x, y)
local dist = math.sqrt(localX^2 + localY^2)
return dist <= clock.radius
end
local function clockPointAt(clock, x, y)
local localX, localY = clock.transform:inverseTransformPoint(x, y)
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local minutes = pointToTurns(localX, localY) * 60
local _, oldMinutes = clock.time:get()
local dMinutes = minutes - oldMinutes
-- Adjust for rolling over
if dMinutes < -30 then
dMinutes = dMinutes + 60
elseif dMinutes > 30 then
dMinutes = dMinutes - 60
end
clock.time = clock.time:addMinutes(dMinutes)
if clock.onSetHands then clock.onSetHands(clock.time) end
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end
function Clock:movemouse(x, y)
if self.dragging then
local localX, localY = self.transform:inverseTransformPoint(x, y)
clockPointAt(self, x, y)
end
end
function Clock:pressmouse(x, y, button)
if not self.dragging and button == 1 and clockContainsPoint(self, x,y) then
self.dragging = true
clockPointAt(self, x, y)
end
end
function Clock:releasemouse(button)
if button == 1 then self.dragging = false end
end
return Clock