Create skin other than buttons
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195
loveframes/skins/Clock/skin.lua
Normal file
195
loveframes/skins/Clock/skin.lua
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@ -0,0 +1,195 @@
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-- Module function
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return function(loveframes)
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local skin = {}
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skin.name = "Clock"
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skin.author = "Brandon Dyck"
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skin.version = "0.1"
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skin.directives = {}
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skin.controls = {
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small_font = love.graphics.newFont(11),
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border_width = 2,
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border_color = {0.56, 0.56, 1},
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body_color = {0.85, 0.85, 0.85},
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text_color = {0, 0, 0},
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padding = 3,
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}
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skin.controls.button_text_font = skin.controls.small_font
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skin.controls.panel_body_color = skin.controls.body_color
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skin.controls.textinput_body_color = {1,1,1}
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skin.controls.textinput_indicator_width = 2
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skin.controls.textinput_text_color = skin.controls.text_color
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skin.controls.textinput_highlight_color = {0, 0, 0.6}
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skin.controls.textinput_selected_text_color = {1, 1, 1}
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local function printOnPixel(text, x, y)
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love.graphics.print(text, math.floor(x+0.5), math.floor(y+0.5))
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end
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local function outlinedRectangle(x, y, width, height)
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love.graphics.push("all")
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local line = skin.controls.border_width
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local halfline = line / 2
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love.graphics.setColor(skin.controls.border_color)
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love.graphics.setLineWidth(skin.controls.border_width)
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love.graphics.setLineJoin("miter")
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love.graphics.setLineStyle("smooth")
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love.graphics.rectangle("line", x + halfline, y + halfline, width - line, height - line)
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love.graphics.pop()
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end
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function skin.button(object)
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end
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function skin.numberbox(object) end
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function skin.textinput(object)
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-- I don't use multiline text, so I won't bother implementing it.
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-- In fact, I won't bother with most features.
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local x, y = object:GetPos()
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local width, height = object:GetSize()
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local text = object:GetText()
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local placeholder = object:GetPlaceholderText()
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local font = object:GetFont()
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local textWidth = font:getWidth(text)
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local textHeight = font:getHeight()
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local isSelected = object:IsAllTextSelected()
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local textX = object:GetTextX()
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local textY = object:GetTextY()
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love.graphics.setColor(skin.controls.textinput_body_color)
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love.graphics.rectangle("fill", x, y, width, height)
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if isSelected then
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love.graphics.setColor(skin.controls.textinput_highlight_color)
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love.graphics.rectangle("fill", textX, textY, textWidth, textHeight)
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end
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love.graphics.setColor(skin.controls.text_color)
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if object:GetIndicatorVisibility() and object:GetFocus() then
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local indX = object:GetIndicatorX()
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local indY = object:GetIndicatorY()
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local indW = skin.controls.textinput_indicator_width
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love.graphics.rectangle("fill", indX, indY, indW, textHeight)
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end
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love.graphics.setFont(font)
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if isSelected then
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love.graphics.setColor(skin.controls.textinput_selected_text_color)
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end
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printOnPixel(#text > 0 and text or placeholder, textX, textY)
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end
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function skin.panel(object)
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local x, y = object:GetPos()
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local width, height = object:GetSize()
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love.graphics.setColor(skin.controls.panel_body_color)
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love.graphics.rectangle("fill", x, y, width, height)
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end
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function skin.collapsiblecategory(object)
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local text = object:GetText()
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local child = object:GetObject()
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local closedHeight = object:GetClosedHeight()
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local open = object:GetOpen()
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local x, y = object:GetPos()
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local width, height = object:GetSize()
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love.graphics.setColor(skin.controls.body_color)
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love.graphics.rectangle("fill", x, y, width, height)
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outlinedRectangle(x, y, width, height)
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local offset = skin.controls.padding + skin.controls.border_width
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love.graphics.setColor(skin.controls.text_color)
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love.graphics.setFont(skin.controls.small_font)
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printOnPixel(text, x + offset, y + offset)
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local arrow
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if open then
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arrow = "–"
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else
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arrow = "+"
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end
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local arrowWidth = skin.controls.button_text_font:getWidth(arrow)
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printOnPixel(arrow, x + width - arrowWidth - offset, y + offset)
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end
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-- Taken from the included Blue theme by Nikolai Resokav.
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function skin.text(object)
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local textdata = object.formattedtext
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local x = object.x
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local y = object.y
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local shadow = object.shadow
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local shadowxoffset = object.shadowxoffset
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local shadowyoffset = object.shadowyoffset
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local shadowcolor = object.shadowcolor
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local inlist, list = object:IsInList()
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local printfunc = function(text, x, y)
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love.graphics.print(text, math.floor(x + 0.5), math.floor(y + 0.5))
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end
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for k, v in ipairs(textdata) do
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local textx = v.x
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local texty = v.y
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local text = v.text
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local color = v.color
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local font = v.font
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local link = v.link
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local theight = font:getHeight("a")
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if inlist then
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local listy = list.y
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local listhieght = list.height
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if (y + texty) <= (listy + listhieght) and y + ((texty + theight)) >= listy then
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love.graphics.setFont(font)
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if shadow then
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love.graphics.setColor(unpack(shadowcolor))
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printfunc(text, x + textx + shadowxoffset, y + texty + shadowyoffset)
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end
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if link then
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local linkcolor = v.linkcolor
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local linkhovercolor = v.linkhovercolor
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local hover = v.hover
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if hover then
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love.graphics.setColor(linkhovercolor)
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else
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love.graphics.setColor(linkcolor)
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end
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else
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love.graphics.setColor(unpack(color))
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end
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printfunc(text, x + textx, y + texty)
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end
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else
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love.graphics.setFont(font)
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if shadow then
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love.graphics.setColor(unpack(shadowcolor))
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printfunc(text, x + textx + shadowxoffset, y + texty + shadowyoffset)
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end
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if link then
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local linkcolor = v.linkcolor
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local linkhovercolor = v.linkhovercolor
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local hover = v.hover
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if hover then
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love.graphics.setColor(linkhovercolor)
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else
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love.graphics.setColor(linkcolor)
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end
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else
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love.graphics.setColor(unpack(color))
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end
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printfunc(text, x + textx, y + texty)
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end
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end
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end
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loveframes.RegisterSkin(skin)
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-- End module function
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end
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31
main.lua
31
main.lua
@ -38,9 +38,38 @@ function love.textinput(text)
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loveframes.textinput(text)
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end
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-- TODO delete this when the skin is done
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function setupSkin(fontsize)
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local font = love.graphics.newFont(fontsize)
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loveframes.basicfont = font
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loveframes.config["ACTIVESKIN"] = "Blue"
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local skin = loveframes.GetActiveSkin()
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skin.controls.smallfont = font
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loveframes.RegisterTemplate({
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name = "Clock",
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properties = {
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numberbox = {
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height = fontsize+10
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},
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textinput = {
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width = font:getWidth("999")+10
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},
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collapsiblecategory = {
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height = fontsize+10,
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closedheight = fontsize+10
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}
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}
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})
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end
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function love.load()
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if arg[#arg] == "-debug" then require("mobdebug").start() end
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loveframes.SetActiveSkin("Clock")
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local fontsize = love.graphics.getHeight() / 20
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-- setupSkin(fontsize)
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local margin = love.graphics.getHeight() / 20
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local diameter = love.graphics.getHeight() - 2 * margin
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@ -100,7 +129,7 @@ function love.load()
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local exitNote = "Press \"Esc\" to exit."
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local exitNoteWidth = love.graphics.getWidth() - column2X - margin
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local exitNoteFont = love.graphics.newFont(love.graphics.getHeight()/20)
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local exitNoteFont = love.graphics.newFont(fontsize)
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local _, wraps = exitNoteFont:getWrap(exitNote, exitNoteWidth)
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local exitNoteY = love.graphics.getHeight() - table.maxn(wraps) * exitNoteFont:getHeight() - margin
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