Remove commented code
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4e391e667f
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61
main.lua
61
main.lua
@ -1,64 +1,3 @@
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--local MAX_SECONDS = 60 * 60 * 12
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--local Hand = {}
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--Hand.__index = Hand
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--function Hand:new(length, color, sec_per_turn, ticks_per_turn)
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-- local h = {
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-- length = (length or 10),
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-- color = (color or {1,1,1}),
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-- sec_per_turn = (sec_per_turn or 1),
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-- ticks_per_turn = ticks_per_turn
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-- }
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-- return setmetatable(h, self)
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--end
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--function Hand:draw(sec_elapsed)
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-- local turns = sec_elapsed / self.sec_per_turn
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-- if self.ticks_per_turn then
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-- turns = math.floor(turns * self.ticks_per_turn) / self.ticks_per_turn
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-- end
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-- love.graphics.push("all")
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-- love.graphics.setColor(unpack(self.color))
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-- love.graphics.rotate(2 * math.pi * turns)
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-- love.graphics.rectangle("fill", -10, 10, 20, -self.length)
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-- love.graphics.pop()
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--end
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--local clock = {rawseconds = 0, speedup = 120}
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--function clock:advance(dt)
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-- self.rawseconds = self.rawseconds + dt * self.speedup
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-- if self.rawseconds >= MAX_SECONDS then
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-- self.rawseconds = self.rawseconds - MAX_SECONDS
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-- end
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--end
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--function clock:getHour()
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-- local h = math.floor(self.rawseconds / 60 / 60 % 12)
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-- if h == 0 then
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-- h = 12
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-- end
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-- return h
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--end
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--function clock:getMinute()
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-- return math.floor(self.rawseconds / 60 % 60)
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--end
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--function clock:getSecond()
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-- return math.floor(self.rawseconds % 60)
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--end
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--function clock:fmt()
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-- return string.format("%2d:%02d:%02d", self:getHour(), self:getMinute(), self:getSecond())
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--end
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--local secondhand = Hand:new(300, {0.5,0.5,0}, 60, 60)
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--local minutehand = Hand:new(240, {1,0,0}, 60*60)
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--local hourhand = Hand:new(180, {0,0.5,0.5}, 60*60*12)
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-- New stuff:
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local Clock = require"clock"
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local clockTransform = love.math.newTransform(love.graphics.getWidth()/2, love.graphics.getHeight()/2)
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local clock = Clock:new(nil, 400, clockTransform)
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