Added time controls and nice clock face

This commit is contained in:
2024-04-11 21:42:11 -06:00
parent a8df373f93
commit f3da84db34
107 changed files with 25454 additions and 49 deletions

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- columnlistarea class
local newobject = loveframes.NewObject("columnlistarea", "loveframes_object_columnlistarea", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function newobject:initialize(parent)
self.type = "columnlistarea"
self.display = "vertical"
self.parent = parent
self.width = 80
self.height = 25
self.clickx = 0
self.clicky = 0
self.offsety = 0
self.offsetx = 0
self.extrawidth = 0
self.extraheight = 0
self.rowcolorindex = 1
self.rowcolorindexmax = 2
self.buttonscrollamount = parent.buttonscrollamount
self.mousewheelscrollamount = parent.mousewheelscrollamount
self.vbar = false
self.hbar = false
self.dtscrolling = parent.dtscrolling
self.internal = true
self.internals = {}
self.children = {}
-- apply template properties to the object
loveframes.ApplyTemplatesToObject(self)
self:SetDrawFunc()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
if not self.visible then
if not self.alwaysupdate then
return
end
end
local cwidth, cheight = self.parent:GetColumnSize()
local parent = self.parent
local update = self.Update
local internals = self.internals
self:CheckHover()
-- move to parent if there is a parent
if parent ~= loveframes.base then
self.x = parent.x + self.staticx
self.y = parent.y + self.staticy
end
for k, v in ipairs(self.children) do
local col = loveframes.BoundingBox(self.x, v.x, self.y, v.y, self.width, v.width, self.height, v.height)
if col then
v:update(dt)
end
v:SetClickBounds(self.x, self.y, self.width, self.height)
v.y = (v.parent.y + v.staticy) - self.offsety + cheight
v.x = (v.parent.x + v.staticx) - self.offsetx
end
for k, v in ipairs(self.internals) do
v:update(dt)
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
if loveframes.state ~= self.state then
return
end
if not self.visible then
return
end
local x = self.x
local y = self.y
local width = self.width
local height = self.height
local swidth = width
local sheight = height
if self.vbar then
swidth = swidth - self:GetVerticalScrollBody():GetWidth()
end
if self.hbar then
sheight = sheight - self:GetHorizontalScrollBody():GetHeight()
end
local stencilfunc = function() love.graphics.rectangle("fill", x, y, swidth, sheight) end
self:SetDrawOrder()
local drawfunc = self.Draw or self.drawfunc
if drawfunc then
drawfunc(self)
end
love.graphics.stencil(stencilfunc)
love.graphics.setStencilTest("greater", 0)
local children = self.children
if children then
for k, v in ipairs(self.children) do
local col = loveframes.BoundingBox(self.x, v.x, self.y, v.y, width, v.width, height, v.height)
if col then
v:draw()
end
end
end
love.graphics.setStencilTest()
drawfunc = self.DrawOver or self.drawoverfunc
if drawfunc then
drawfunc(self)
end
local internals = self.internals
if internals then
for k, v in ipairs(self.internals) do
v:draw()
end
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local scrollamount = self.mousewheelscrollamount
if self.hover and button == 1 then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
for k, v in ipairs(self.internals) do
v:mousepressed(x, y, button)
end
for k, v in ipairs(self.children) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local internals = self.internals
local children = self.children
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
for k, v in ipairs(children) do
v:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: wheelmoved(x, y)
- desc: called when the player moves a mouse wheel
--]]---------------------------------------------------------
function newobject:wheelmoved(x, y)
local scrollamount = self.mousewheelscrollamount
-- FIXME: button is nil
-- if self.hover and button == 1 then
if self.hover then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
local bar = false
if self.vbar and self.hbar then
bar = self:GetVerticalScrollBody():GetScrollBar()
elseif self.vbar and not self.hbar then
bar = self:GetVerticalScrollBody():GetScrollBar()
elseif not self.vbar and self.hbar then
bar = self:GetHorizontalScrollBody():GetScrollBar()
end
if self:IsTopList() and bar then
if self.dtscrolling then
local dt = love.timer.getDelta()
bar:Scroll(-y * scrollamount * dt)
else
bar:Scroll(-y * scrollamount)
end
end
end
--[[---------------------------------------------------------
- func: CalculateSize()
- desc: calculates the size of the object's children
--]]---------------------------------------------------------
function newobject:CalculateSize()
local height = self.height
local width = self.width
local parent = self.parent
local itemheight = parent.columnheight
for k, v in ipairs(self.children) do
itemheight = itemheight + v.height
end
self.itemheight = itemheight
self.itemwidth = parent:GetTotalColumnWidth()
local hbarheight = 0
local hbody = self:GetHorizontalScrollBody()
if hbody then
hbarheight = hbody.height
end
if self.itemheight > (height - hbarheight) then
if hbody then
self.itemheight = self.itemheight + hbarheight
end
self.extraheight = self.itemheight - height
if not self.vbar then
local newbar = loveframes.objects["scrollbody"]:new(self, "vertical")
table.insert(self.internals, newbar)
self.vbar = true
newbar:GetScrollBar().autoscroll = parent.autoscroll
self.itemwidth = self.itemwidth + newbar.width
self.extrawidth = self.itemwidth - width
end
else
if self.vbar then
self:GetVerticalScrollBody():Remove()
self.vbar = false
self.offsety = 0
end
end
local vbarwidth = 0
local vbody = self:GetVerticalScrollBody()
if vbody then
vbarwidth = vbody.width
end
if self.itemwidth > (width - vbarwidth) then
if vbody then
self.itemwidth = self.itemwidth + vbarwidth
end
self.extrawidth = self.itemwidth - width
if not self.hbar then
local newbar = loveframes.objects["scrollbody"]:new(self, "horizontal")
table.insert(self.internals, newbar)
self.hbar = true
self.itemheight = self.itemheight + newbar.height
self.extraheight = self.itemheight - height
end
else
if self.hbar then
local hbar = self:GetHorizontalScrollBody()
hbar:Remove()
self.itemheight = self.itemheight - hbar.height
self.extraheight = self.itemheight - height
self.hbar = false
self.offsetx = 0
end
end
end
--[[---------------------------------------------------------
- func: RedoLayout()
- desc: used to redo the layour of the object
--]]---------------------------------------------------------
function newobject:RedoLayout()
local starty = 0
self.rowcolorindex = 1
for k, v in ipairs(self.children) do
v:SetWidth(self.parent:GetTotalColumnWidth())
v.staticx = 0
v.staticy = starty
if self.vbar then
local vbody = self:GetVerticalScrollBody()
vbody.staticx = self.width - vbody.width
if self.hbar then
vbody.height = self.height - self:GetHorizontalScrollBody().height
else
vbody.height = self.height
end
end
if self.hbar then
local hbody = self:GetHorizontalScrollBody()
hbody.staticy = self.height - hbody.height
if self.vbar then
hbody.width = self.width - self:GetVerticalScrollBody().width
else
hbody.width = self.width
end
end
starty = starty + v.height
v.lastheight = v.height
v.colorindex = self.rowcolorindex
if self.rowcolorindex == self.rowcolorindexmax then
self.rowcolorindex = 1
else
self.rowcolorindex = self.rowcolorindex + 1
end
end
end
--[[---------------------------------------------------------
- func: AddRow(data)
- desc: adds a row to the object
--]]---------------------------------------------------------
function newobject:AddRow(data)
local colorindex = self.rowcolorindex
if colorindex == self.rowcolorindexmax then
self.rowcolorindex = 1
else
self.rowcolorindex = colorindex + 1
end
table.insert(self.children, loveframes.objects["columnlistrow"]:new(self, data))
self:CalculateSize()
self:RedoLayout()
self.parent:PositionColumns()
end
--[[---------------------------------------------------------
- func: GetScrollBar()
- desc: gets the object's scroll bar
--]]---------------------------------------------------------
function newobject:GetScrollBar()
if self.bar then
return self.internals[1].internals[1].internals[1]
else
return false
end
end
--[[---------------------------------------------------------
- func: Sort()
- desc: sorts the object's children
--]]---------------------------------------------------------
function newobject:Sort(column, desc)
local children = self.children
self.rowcolorindex = 1
table.sort(children, function(a, b)
if desc then
return (tostring(a.columndata[column]) or a.columndata[column]) < (tostring(b.columndata[column]) or b.columndata[column])
else
return (tostring(a.columndata[column]) or a.columndata[column]) > (tostring(b.columndata[column]) or b.columndata[column])
end
end)
for k, v in ipairs(children) do
local colorindex = self.rowcolorindex
v.colorindex = colorindex
if colorindex == self.rowcolorindexmax then
self.rowcolorindex = 1
else
self.rowcolorindex = colorindex + 1
end
end
self:CalculateSize()
self:RedoLayout()
end
--[[---------------------------------------------------------
- func: Clear()
- desc: removes all items from the object's list
--]]---------------------------------------------------------
function newobject:Clear()
self.children = {}
self:CalculateSize()
self:RedoLayout()
self.parent:PositionColumns()
self.rowcolorindex = 1
end
--[[---------------------------------------------------------
- func: GetVerticalScrollBody()
- desc: gets the object's vertical scroll body
--]]---------------------------------------------------------
function newobject:GetVerticalScrollBody()
for k, v in ipairs(self.internals) do
if v.bartype == "vertical" then
return v
end
end
return false
end
--[[---------------------------------------------------------
- func: GetHorizontalScrollBody()
- desc: gets the object's horizontal scroll body
--]]---------------------------------------------------------
function newobject:GetHorizontalScrollBody()
for k, v in ipairs(self.internals) do
if v.bartype == "horizontal" then
return v
end
end
return false
end
---------- module end ----------
end

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- columnlistheader class
local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function newobject:initialize(name, parent)
self.type = "columnlistheader"
self.parent = parent
self.name = name
self.state = parent.state
self.width = parent.defaultcolumnwidth
self.height = parent.columnheight
self.columnid = 0
self.hover = false
self.down = false
self.clickable = true
self.enabled = true
self.descending = true
self.resizebox = nil
self.internal = true
table.insert(parent.children, self)
local key = 0
for k, v in ipairs(parent.children) do
if v == self then
key = k
end
end
self.OnClick = function(object)
local descending = object.descending
local parent = object.parent
local pinternals = parent.internals
local list = pinternals[1]
if descending then
object.descending = false
else
object.descending = true
end
list:Sort(key, object.descending)
end
-- apply template properties to the object
loveframes.ApplyTemplatesToObject(self)
self:SetDrawFunc()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
if not self.visible then
if not self.alwaysupdate then
return
end
end
local update = self.Update
local parent = self.parent
local list = parent.internals[1]
local vbody = list:GetVerticalScrollBody()
local width = list.width
if vbody then
width = width - vbody.width
end
self.clickbounds = {x = list.x, y = list.y, width = width, height = list.height}
self:CheckHover()
if not self.hover then
self.down = false
else
if loveframes.downobject == self then
self.down = true
end
end
-- move to parent if there is a parent
if parent ~= loveframes.base then
self.x = (parent.x + self.staticx) - parent.internals[1].offsetx
self.y = parent.y + self.staticy
end
local resizecolumn = parent.resizecolumn
if resizecolumn and resizecolumn == self then
local x, y = love.mouse.getPosition()
local start = false
self.width = x - self.x
if self.width < 20 then
self.width = 20
end
parent.startadjustment = true
parent.internals[1]:CalculateSize()
parent.internals[1]:RedoLayout()
elseif resizecolumn and parent.startadjustment then
local header = parent.children[self.columnid - 1]
self.staticx = header.staticx + header.width
end
self.resizebox = {x = self.x + (self.width - 2), y = self.y, width = 4, height = self.height}
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
if not self.parent.resizecolumn and self.parent.canresizecolumns then
local box = self.resizebox
local col = loveframes.BoundingBox(x, box.x, y, box.y, 1, box.width, 1, box.height)
if col then
self.resizing = true
self.parent.resizecolumn = self
end
end
if self.hover and button == 1 then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" and button == 1 then
baseparent:MakeTop()
end
self.down = true
loveframes.downobject = self
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
if not self.visible then
return
end
local hover = self.hover
local down = self.down
local clickable = self.clickable
local enabled = self.enabled
local onclick = self.OnClick
if hover and down and clickable and button == 1 then
if enabled then
onclick(self, x, y)
end
end
local resizecolumn = self.parent.resizecolumn
if resizecolumn and resizecolumn == self then
self.parent.resizecolumn = nil
end
self.down = false
end
--[[---------------------------------------------------------
- func: SetName(name)
- desc: sets the object's name
--]]---------------------------------------------------------
function newobject:SetName(name)
self.name = name
return self
end
--[[---------------------------------------------------------
- func: GetName()
- desc: gets the object's name
--]]---------------------------------------------------------
function newobject:GetName()
return self.name
end
---------- module end ----------
end

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--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- columnlistrow class
local newobject = loveframes.NewObject("columnlistrow", "loveframes_object_columnlistrow", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function newobject:initialize(parent, data)
self.type = "columnlistrow"
self.parent = parent
self.state = parent.state
self.colorindex = self.parent.rowcolorindex
self.font = loveframes.basicfontsmall
self.width = 80
self.height = 25
self.textx = 5
self.texty = 5
self.selected = false
self.internal = true
self.columndata = {}
for k, v in ipairs(data) do
self.columndata[k] = tostring(v)
end
-- apply template properties to the object
loveframes.ApplyTemplatesToObject(self)
self:SetDrawFunc()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
if not self.visible then
if not self.alwaysupdate then
return
end
end
local parent = self.parent
local update = self.Update
self:CheckHover()
-- move to parent if there is a parent
if parent ~= loveframes.base then
self.x = parent.x + self.staticx
self.y = parent.y + self.staticy
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
if not self.visible then
return
end
if self.hover and button == 1 then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
self:GetParent():GetParent():SelectRow(self, loveframes.IsCtrlDown())
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
if not self.visible then
return
end
if self.hover then
local parent = self:GetParent():GetParent()
if button == 1 then
local onrowclicked = parent.OnRowClicked
if onrowclicked then
onrowclicked(parent, self, self.columndata)
end
elseif button == 2 then
local onrowrightclicked = parent.OnRowRightClicked
if onrowrightclicked then
onrowrightclicked(parent, self, self.columndata)
end
end
end
end
--[[---------------------------------------------------------
- func: SetTextPos(x, y)
- desc: sets the positions of the object's text
--]]---------------------------------------------------------
function newobject:SetTextPos(x, y)
self.textx = x
self.texty = y
end
--[[---------------------------------------------------------
- func: GetTextX()
- desc: gets the object's text x position
--]]---------------------------------------------------------
function newobject:GetTextX()
return self.textx
end
--[[---------------------------------------------------------
- func: GetTextY()
- desc: gets the object's text y position
--]]---------------------------------------------------------
function newobject:GetTextY()
return self.texty
end
--[[---------------------------------------------------------
- func: SetFont(font)
- desc: sets the object's font
--]]---------------------------------------------------------
function newobject:SetFont(font)
self.font = font
end
--[[---------------------------------------------------------
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function newobject:GetFont()
return self.font
end
--[[---------------------------------------------------------
- func: GetColorIndex()
- desc: gets the object's color index
--]]---------------------------------------------------------
function newobject:GetColorIndex()
return self.colorindex
end
--[[---------------------------------------------------------
- func: SetColumnData(data)
- desc: sets the object's column data
--]]---------------------------------------------------------
function newobject:SetColumnData(data)
self.columndata = data
end
--[[---------------------------------------------------------
- func: GetColumnData()
- desc: gets the object's column data
--]]---------------------------------------------------------
function newobject:GetColumnData()
return self.columndata
end
--[[---------------------------------------------------------
- func: SetSelected(selected)
- desc: sets whether or not the object is selected
--]]---------------------------------------------------------
function newobject:SetSelected(selected)
self.selected = true
end
--[[---------------------------------------------------------
- func: GetSelected()
- desc: gets whether or not the object is selected
--]]---------------------------------------------------------
function newobject:GetSelected()
return self.selected
end
---------- module end ----------
end