--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ return function(loveframes) ---------- module start ---------- -- imagebutton object local newobject = loveframes.NewObject("imagebutton", "loveframes_object_imagebutton", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize() self.type = "imagebutton" self.text = "Image Button" self.width = 50 self.height = 50 self.internal = false self.down = false self.clickable = true self.enabled = true self.image = nil self.imagecolor = {1, 1, 1, 1} self.OnClick = nil self.groupIndex = 0 self.checked = false self:SetDrawFunc() end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local hover = self.hover local downobject = loveframes.downobject local down = self.down local parent = self.parent local base = loveframes.base local update = self.Update if not hover then self.down = false else if downobject == self then self.down = true end end if not down and downobject == self then self.hover = true end -- move to parent if there is a parent if parent ~= base then self.x = self.parent.x + self.staticx self.y = self.parent.y + self.staticy end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover if hover and button == 1 then local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end self.down = true loveframes.downobject = self end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local state = loveframes.state local selfstate = self.state if state ~= selfstate then return end local visible = self.visible if not visible then return end local hover = self.hover local down = self.down local clickable = self.clickable local enabled = self.enabled local onclick = self.OnClick if hover and down and clickable and button == 1 then if enabled then if self.groupIndex ~= 0 then local baseparent = self.parent if baseparent then for k, v in ipairs(baseparent.children) do if v.groupIndex then if v.groupIndex == self.groupIndex then v.checked = false end end end end self.checked = true end if onclick then onclick(self, x, y) end end end self.down = false end --[[--------------------------------------------------------- - func: SetText(text) - desc: sets the object's text --]]--------------------------------------------------------- function newobject:SetText(text) self.text = text return self end --[[--------------------------------------------------------- - func: GetText() - desc: gets the object's text --]]--------------------------------------------------------- function newobject:GetText() return self.text end --[[--------------------------------------------------------- - func: SetClickable(bool) - desc: sets whether the object can be clicked or not --]]--------------------------------------------------------- function newobject:SetClickable(bool) self.clickable = bool return self end --[[--------------------------------------------------------- - func: GetClickable(bool) - desc: gets whether the object can be clicked or not --]]--------------------------------------------------------- function newobject:GetClickable() return self.clickable end --[[--------------------------------------------------------- - func: SetClickable(bool) - desc: sets whether the object is enabled or not --]]--------------------------------------------------------- function newobject:SetEnabled(bool) self.enabled = bool return self end --[[--------------------------------------------------------- - func: GetEnabled() - desc: gets whether the object is enabled or not --]]--------------------------------------------------------- function newobject:GetEnabled() return self.enabled end --[[--------------------------------------------------------- - func: SetImage(image) - desc: sets the object's image --]]--------------------------------------------------------- function newobject:SetImage(image) if type(image) == "string" then self.image = love.graphics.newImage(image) self.image:setFilter("nearest", "nearest") else self.image = image end return self end --[[--------------------------------------------------------- - func: GetImage() - desc: gets whether the object is enabled or not --]]--------------------------------------------------------- function newobject:GetImage() return self.image end --[[--------------------------------------------------------- - func: SizeToImage() - desc: makes the object the same size as its image --]]--------------------------------------------------------- function newobject:SizeToImage() local image = self.image if image then self.width = image:getWidth() self.height = image:getHeight() end return self end --[[--------------------------------------------------------- - func: GetImageSize() - desc: gets the size of the object's image --]]--------------------------------------------------------- function newobject:GetImageSize() local image = self.image if image then return image:getWidth(), image:getHeight() end end --[[--------------------------------------------------------- - func: GetImageWidth() - desc: gets the width of the object's image --]]--------------------------------------------------------- function newobject:GetImageWidth() local image = self.image if image then return image:getWidth() end end --[[--------------------------------------------------------- - func: GetImageWidth() - desc: gets the height of the object's image --]]--------------------------------------------------------- function newobject:GetImageHeight() local image = self.image if image then return image:getHeight() end end --[[--------------------------------------------------------- - func: SetColor(r, g, b, a) - desc: sets the object's color --]]--------------------------------------------------------- function newobject:SetColor(r, g, b, a) self.imagecolor = {r, g, b, a} return self end --[[--------------------------------------------------------- - func: GetColor() - desc: gets the object's color --]]--------------------------------------------------------- function newobject:GetColor() return unpack(self.imagecolor) end ---------- module end ---------- end