local MAX_MINUTES = 60 * 12 local Time = {} Time.__index = Time local function newTimeRaw(rawMinutes) local t = { rawminutes = rawMinutes % MAX_MINUTES } return setmetatable(t, Time) end function Time:new(hour, minute) return newTimeRaw((hour or 12) % 12 * 60 + (minute or 0)) end function Time:get() local h = math.floor(self.rawminutes / 60 % 12) if h == 0 then h = 12 end local m = self.rawminutes % 60 return h, m end function Time:getHoursSinceTwelve() local h = self.rawminutes / 60 if h < 1 then h = h + 12 end return h end function Time:addMinutes(minutes) return newTimeRaw(self.rawminutes + minutes) end function Time:fmt() local h, m = self:get() return string.format("%2d:%02d", h, m) end local function pointToTurns(x, y) local rawTurns = math.atan2(y, x) / 2 / math.pi local _, clockTurns = math.modf(rawTurns + 1.25) return clockTurns end local function turnsToRads(turns) return turns * 2 * math.pi - 0.5 * math.pi end local Hand = {} Hand.__index = Hand function Hand:new(length, color) local h = { length = (length or 10), color = (color or {1,1,1}) } return setmetatable(h, self) end function Hand:draw(turns) love.graphics.push("all") love.graphics.setColor(unpack(self.color)) love.graphics.rotate(turnsToRads(turns) + 0.5 * math.pi) love.graphics.rectangle("fill", -10, 10, 20, -self.length) love.graphics.pop() end local Clock = {} Clock.__index = Clock function Clock:new(time, diameter, transform) local c = { time = (time or Time:new()), minuteHand = Hand:new(240, {1,0,0}), hourHand = Hand:new(180, {0,0.5,0.5}), dragging = false, transform = transform or love.math.newTransform(), radius = diameter and diameter/2 or 300 } return setmetatable(c, self) end function Clock:setTime(time) self.time = time end function Clock:getTime() return self.time end function Clock:draw() local _, m = self.time:get() local h = self.time:getHoursSinceTwelve() love.graphics.push("all") love.graphics.applyTransform(self.transform) love.graphics.setColor(0.5, 0.5, 0.5) love.graphics.circle("fill", 0, 0, self.radius) self.minuteHand:draw(m / 60) self.hourHand:draw(h / 12) love.graphics.pop() end local function clockContainsPoint(clock, x, y) local localX, localY = clock.transform:inverseTransformPoint(x, y) local dist = math.sqrt(localX^2 + localY^2) return dist <= clock.radius end local function clockPointAt(clock, x, y) local localX, localY = clock.transform:inverseTransformPoint(x, y) local minutes = pointToTurns(localX, localY) * 60 local _, oldMinutes = clock.time:get() local dMinutes = minutes - oldMinutes -- Adjust for rolling over if dMinutes < -30 then dMinutes = dMinutes + 60 elseif dMinutes > 30 then dMinutes = dMinutes - 60 end clock.time = clock.time:addMinutes(dMinutes) end function Clock:movemouse(x, y) if self.dragging then local localX, localY = self.transform:inverseTransformPoint(x, y) clockPointAt(self, x, y) -- TODO update clock hands end end function Clock:pressmouse(x, y, button) if not self.dragging and button == 1 and clockContainsPoint(self, x,y) then self.dragging = true clockPointAt(self, x, y) -- TODO update clock hands end end function Clock:releasemouse(button) if button == 1 then self.dragging = false end end return Clock