--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2012-2014 Kenny Shields -- --]]------------------------------------------------ return function(loveframes) ---------- module start ---------- -- scrollarea class local newobject = loveframes.NewObject("scrollarea", "loveframes_object_scrollarea", true) --[[--------------------------------------------------------- - func: initialize() - desc: initializes the object --]]--------------------------------------------------------- function newobject:initialize(parent, bartype) self.type = "scroll-area" self.bartype = bartype self.parent = parent self.x = 0 self.y = 0 self.scrolldelay = 0 self.delayamount = 0.05 self.down = false self.internal = true self.internals = {} table.insert(self.internals, loveframes.objects["scrollbar"]:new(self, bartype)) -- apply template properties to the object loveframes.ApplyTemplatesToObject(self) self:SetDrawFunc() end --[[--------------------------------------------------------- - func: update(deltatime) - desc: updates the object --]]--------------------------------------------------------- function newobject:update(dt) local visible = self.visible local alwaysupdate = self.alwaysupdate if not visible then if not alwaysupdate then return end end self:CheckHover() local base = loveframes.base local parent = self.parent local pinternals = parent.internals local button = pinternals[2] local bartype = self.bartype local time = love.timer.getTime() local x, y = love.mouse.getPosition() local listo = parent.parent local down = self.down local scrolldelay = self.scrolldelay local delayamount = self.delayamount local internals = self.internals local bar = internals[1] local hover = self.hover local update = self.Update if button then if bartype == "vertical" then self.staticx = 0 self.staticy = button.height - 1 self.width = parent.width self.height = parent.height - button.height*2 + 2 elseif bartype == "horizontal" then self.staticx = button.width - 1 self.staticy = 0 self.width = parent.width - button.width*2 + 2 self.height = parent.height end end -- move to parent if there is a parent if parent ~= base then self.x = parent.x + self.staticx self.y = parent.y + self.staticy end if down then if scrolldelay < time then self.scrolldelay = time + delayamount if self.bartype == "vertical" then if y > bar.y then bar:Scroll(bar.height) else bar:Scroll(-bar.height) end elseif self.bartype == "horizontal" then if x > bar.x then bar:Scroll(bar.width) else bar:Scroll(-bar.width) end end end if not hover then self.down = false end end for k, v in ipairs(internals) do v:update(dt) end if update then update(self, dt) end end --[[--------------------------------------------------------- - func: mousepressed(x, y, button) - desc: called when the player presses a mouse button --]]--------------------------------------------------------- function newobject:mousepressed(x, y, button) local visible = self.visible if not visible then return end local listo = self.parent.parent local time = love.timer.getTime() local internals = self.internals local bar = internals[1] local hover = self.hover local delayamount = self.delayamount if hover and button == 1 then self.down = true self.scrolldelay = time + delayamount + 0.5 local baseparent = self:GetBaseParent() if baseparent and baseparent.type == "frame" then baseparent:MakeTop() end if self.bartype == "vertical" then if y > self.internals[1].y then bar:Scroll(bar.height) else bar:Scroll(-bar.height) end elseif self.bartype == "horizontal" then if x > bar.x then bar:Scroll(bar.width) else bar:Scroll(-bar.width) end end loveframes.downobject = self end for k, v in ipairs(internals) do v:mousepressed(x, y, button) end end --[[--------------------------------------------------------- - func: mousereleased(x, y, button) - desc: called when the player releases a mouse button --]]--------------------------------------------------------- function newobject:mousereleased(x, y, button) local visible = self.visible if not visible then return end local internals = self.internals if button == 1 then self.down = false end for k, v in ipairs(internals) do v:mousereleased(x, y, button) end end --[[--------------------------------------------------------- - func: GetBarType() - desc: gets the object's bar type --]]--------------------------------------------------------- function newobject:GetBarType() return self.bartype end ---------- module end ---------- end