local Time = require"time" local numberFont = love.graphics.newFont(100) local function pointToTurns(x, y) local rawTurns = math.atan2(y, x) / 2 / math.pi local _, clockTurns = math.modf(rawTurns + 1.25) return clockTurns end local function turnsToRads(turns) return turns * 2 * math.pi - 0.5 * math.pi end local Hand = {} Hand.__index = Hand function Hand:new(length, color) local h = { length = (length or 10), color = (color or {1,1,1}) } return setmetatable(h, self) end function Hand:draw(turns) love.graphics.push("all") love.graphics.setColor(unpack(self.color)) love.graphics.rotate(turnsToRads(turns) + 0.5 * math.pi) love.graphics.rectangle("fill", -10, 10, 20, -self.length) love.graphics.pop() end local function drawFaceCanvas(r) local oldCanvas = love.graphics.getCanvas() local canvas = love.graphics.newCanvas(2*r,2*r) love.graphics.setCanvas(canvas) love.graphics.push("all") love.graphics.translate(r, r) love.graphics.setColor(0.93, 0.8, 0) love.graphics.circle("fill", 0, 0, r) love.graphics.setColor(1, 1, 1) love.graphics.circle("fill", 0, 0, 0.84*r) love.graphics.setColor(0,0,0) for i=1,60 do love.graphics.rotate(math.pi/30) love.graphics.circle("fill", 0.6*r, 0, 0.01*r) end love.graphics.setColor(0.87,0,0) for i=1,12 do love.graphics.rotate(math.pi/6) love.graphics.circle("fill", 0.6*r, 0, 0.015*r) end local font = love.graphics.newFont("font/JosefinSans-Regular.ttf", r/6) love.graphics.setColor(0,0,0) for i=1,12 do local s = tostring(i) local h = font:getHeight() local w = font:getWidth(s) local tr = love.math.newTransform(0,0,-math.pi/6*i+math.pi) tr = tr:apply(love.math.newTransform(w*0.5, h*0.4)) local x, y = tr:inverseTransformPoint(0, 0.72*r) love.graphics.printf(s, font, x, y, r) end love.graphics.pop() love.graphics.setCanvas(oldCanvas) return canvas end local Clock = {} Clock.__index = Clock function Clock:new(time, diameter) local radius = diameter and diameter/2 or 300 local transform = love.math.newTransform(radius, radius) local c = { time = (time or Time:new()), minuteHand = Hand:new(240, {1,0,0}), hourHand = Hand:new(180, {0,0.5,0.5}), dragging = false, radius = radius, onSetHands = nil, transform = transform, faceCanvas = drawFaceCanvas(radius) } return setmetatable(c, self) end function Clock:setTime(time) self.time = time end function Clock:getTime() return self.time end function Clock:draw() local _, m = self.time:get() local h = self.time:getHoursSinceTwelve() love.graphics.push("all") love.graphics.draw(self.faceCanvas) love.graphics.applyTransform(self.transform) self.minuteHand:draw(m / 60) self.hourHand:draw(h / 12) love.graphics.pop() end local function clockContainsPoint(clock, x, y) local localX, localY = clock.transform:inverseTransformPoint(x, y) local dist = math.sqrt(localX^2 + localY^2) return dist <= clock.radius end local function clockPointAt(clock, x, y) local localX, localY = clock.transform:inverseTransformPoint(x, y) local minutes = pointToTurns(localX, localY) * 60 local _, oldMinutes = clock.time:get() local dMinutes = minutes - oldMinutes -- Adjust for rolling over if dMinutes < -30 then dMinutes = dMinutes + 60 elseif dMinutes > 30 then dMinutes = dMinutes - 60 end clock.time = clock.time:addMinutes(dMinutes) if clock.onSetHands then clock.onSetHands(clock.time) end end function Clock:movemouse(x, y) if self.dragging then local localX, localY = self.transform:inverseTransformPoint(x, y) clockPointAt(self, x, y) end end function Clock:pressmouse(x, y, button) if not self.dragging and button == 1 and clockContainsPoint(self, x,y) then self.dragging = true clockPointAt(self, x, y) end end function Clock:releasemouse(button) if button == 1 then self.dragging = false end end return Clock