clocktoy/main.lua

78 lines
2.0 KiB
Lua

local MAX_SECONDS = 60 * 60 * 12
local Hand = {}
Hand.__index = Hand
function Hand:new(length, color, sec_per_turn, ticks_per_turn)
local h = {
length = (length or 10),
color = (color or {1,1,1}),
sec_per_turn = (sec_per_turn or 1),
ticks_per_turn = ticks_per_turn
}
return setmetatable(h, self)
end
function Hand:draw(sec_elapsed)
local turns = sec_elapsed / self.sec_per_turn
if self.ticks_per_turn then
turns = math.floor(turns * self.ticks_per_turn) / self.ticks_per_turn
end
love.graphics.push("all")
love.graphics.setColor(unpack(self.color))
love.graphics.rotate(2 * math.pi * turns)
love.graphics.rectangle("fill", -10, 10, 20, -self.length)
love.graphics.pop()
end
local clock = {rawseconds = 0, speedup = 120}
function clock:advance(dt)
self.rawseconds = self.rawseconds + dt * self.speedup
if self.rawseconds >= MAX_SECONDS then
self.rawseconds = self.rawseconds - MAX_SECONDS
end
end
function clock:getHour()
local h = math.floor(self.rawseconds / 60 / 60 % 12)
if h == 0 then
h = 12
end
return h
end
function clock:getMinute()
return math.floor(self.rawseconds / 60 % 60)
end
function clock:getSecond()
return math.floor(self.rawseconds % 60)
end
function clock:fmt()
return string.format("%2d:%02d:%02d", self:getHour(), self:getMinute(), self:getSecond())
end
local secondhand = Hand:new(300, {0.5,0.5,0}, 60, 60)
local minutehand = Hand:new(240, {1,0,0}, 60*60)
local hourhand = Hand:new(180, {0,0.5,0.5}, 60*60*12)
function love.load()
love.graphics.setBackgroundColor(0,0,0)
end
function love.update(dt)
clock:advance(dt)
end
function love.draw()
love.graphics.print(clock:fmt())
love.graphics.print(math.floor(clock.rawseconds), 10, 50)
love.graphics.translate(love.graphics.getWidth()/2, love.graphics.getHeight()/2)
secondhand:draw(clock.rawseconds)
minutehand:draw(clock.rawseconds)
hourhand:draw(clock.rawseconds)
end