1112 lines
29 KiB
Lua
1112 lines
29 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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return function(loveframes)
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---------- module start ----------
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-- frame object
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local newobject = loveframes.NewObject("frame", "loveframes_object_frame", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "frame"
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self.name = "Frame"
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self.width = 300
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self.height = 150
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self.clickx = 0
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self.clicky = 0
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self.dockx = 0
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self.docky = 0
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self.dockzonesize = 10
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self.resizex = 0
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self.resizey = 0
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self.resizexmod = 0
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self.resizeymod = 0
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self.resizewidth = 0
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self.resizeheight = 0
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self.minwidth = 100
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self.minheight = 30
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self.maxwidth = 500
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self.maxheight = 500
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self.internal = false
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self.draggable = true
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self.screenlocked = false
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self.parentlocked = false
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self.dragging = false
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self.modal = false
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self.modalbackground = false
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self.showclose = true
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self.dockedtop = false
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self.dockedbottom = false
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self.dockedleft = false
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self.dockedright = false
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self.topdockobject = false
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self.bottomdockobject = false
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self.leftdockobject = false
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self.rightdockobject = false
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self.dockable = false
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self.resizing = false
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self.canresize = false
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self.alwaysontop = false
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self.internals = {}
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self.children = {}
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self.icon = nil
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self.OnClose = nil
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self.OnDock = nil
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self.OnResize = nil
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-- create docking zones
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self.dockzones = {
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top = {x = 0, y = 0, width = 0, height = 0},
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bottom = {x = 0, y = 0, width = 0, height = 0},
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left = {x = 0, y = 0, width = 0, height = 0},
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right = {x = 0, y = 0, width = 0, height = 0}
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}
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-- create the close button for the frame
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local close = loveframes.objects["closebutton"]:new()
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close.parent = self
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close.OnClick = function(x, y, object)
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local onclose = object.parent.OnClose
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if onclose then
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local ret = onclose(object.parent)
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if ret ~= false then
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object.parent:Remove()
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end
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else
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object.parent:Remove()
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end
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end
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table.insert(self.internals, close)
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self:SetDrawFunc()
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the element
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local mx, my = love.mouse.getPosition()
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local showclose = self.showclose
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local close = self.internals[1]
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local dragging = self.dragging
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local screenlocked = self.screenlocked
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local parentlocked = self.parentlocked
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local modal = self.modal
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local base = loveframes.base
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local basechildren = base.children
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local numbasechildren = #basechildren
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local draworder = self.draworder
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local dockedtop = self.dockedtop
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local dockedbottom = self.dockedbottom
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local dockedleft = self.dockedleft
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local dockedright = self.dockedright
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local dockable = self.dockable
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local dockzonesize = self.dockzonesize
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local children = self.children
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local internals = self.internals
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local parent = self.parent
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local update = self.Update
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self:CheckHover()
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-- update dockzones
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self.dockzones.top = {x = self.x, y = self.y - dockzonesize, width = self.width, height = dockzonesize}
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self.dockzones.bottom = {x = self.x, y = self.y + self.height, width = self.width, height = dockzonesize}
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self.dockzones.left = {x = self.x - dockzonesize, y = self.y, width = dockzonesize, height = self.height}
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self.dockzones.right = {x = self.x + self.width, y = self.y, width = dockzonesize, height = self.height}
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-- dragging check
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if dragging then
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if parent == base then
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local width = self.width
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local height = self.height
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if not dockedtop and not dockedbottom then
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self.y = my - self.clicky
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end
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if not dockedleft and not dockedright then
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self.x = mx - self.clickx
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end
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local basechildren = loveframes.base.children
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-- check for frames to dock with
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if dockable then
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local ondock = self.OnDock
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for k, v in ipairs(basechildren) do
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if v.type == "frame" then
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local topcol = loveframes.RectangleCollisionCheck(self.dockzones.bottom, v.dockzones.top)
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local botcol = loveframes.RectangleCollisionCheck(self.dockzones.top, v.dockzones.bottom)
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local leftcol = loveframes.RectangleCollisionCheck(self.dockzones.right, v.dockzones.left)
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local rightcol = loveframes.RectangleCollisionCheck(self.dockzones.left, v.dockzones.right)
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local candockobject = v.dockable
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if candockobject then
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if topcol and not dockedtop then
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self.y = v.y - self.height
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self.docky = my
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self.dockedtop = true
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self.topdockobject = v
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-- FIXME: object?
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-- if ondock then ondock(object, v) end
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elseif botcol and not dockedbottom then
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self.y = v.y + v.height
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self.docky = my
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self.dockedbottom = true
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self.bottomdockobject = v
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-- if ondock then ondock(object, v) end
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elseif leftcol and not dockedleft then
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self.x = v.x - self.width
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self.dockx = mx
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self.dockedleft = true
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self.leftdockobject = v
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-- if ondock then ondock(object, v) end
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elseif rightcol and not dockedright then
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self.x = v.x + v.width
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self.dockx = mx
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self.dockedright = true
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self.rightdockobject = v
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-- if ondock then ondock(object, v) end
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end
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end
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end
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end
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end
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local dockx = self.dockx
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local docky = self.docky
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local x = self.x
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local y = self.y
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-- check to see if the frame should be undocked
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if dockedtop then
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local topdockobject = self.topdockobject
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local tdox = topdockobject.x
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local tdowidth = topdockobject.width
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if my > (docky + 20) or my < (docky - 20) or (x + width) < tdox or x > (tdox + tdowidth) then
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self.dockedtop = false
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self.docky = 0
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end
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end
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if dockedbottom then
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local bottomdockobject = self.bottomdockobject
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local bdox = bottomdockobject.x
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local bdowidth = bottomdockobject.width
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if my > (docky + 20) or my < (docky - 20) or (x + width) < bdox or x > (bdox + bdowidth) then
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self.dockedbottom = false
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self.docky = 0
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end
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end
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if dockedleft then
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local leftdockobject = self.leftdockobject
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local ldoy = leftdockobject.y
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local ldoheight = leftdockobject.height
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if mx > (dockx + 20) or mx < (dockx - 20) or (y + height) < ldoy or y > (ldoy + ldoheight) then
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self.dockedleft = false
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self.dockx = 0
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end
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end
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if dockedright then
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local rightdockobject = self.rightdockobject
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local rdoy = rightdockobject.y
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local rdoheight = rightdockobject.height
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if mx > (dockx + 20) or mx < (dockx - 20) or (y + height) < rdoy or y > (rdoy + rdoheight) then
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self.dockedright = false
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self.dockx = 0
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end
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end
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else
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self.staticx = mx - self.clickx
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self.staticy = my - self.clicky
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end
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elseif self.resizing then
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local width = self.width
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local height = self.height
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if self.resize_mode == "top_left" then
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local new_width = self.resizewidth + (self.resizex - mx)
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local new_height = self.resizeheight + (self.resizey - my)
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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self.x = mx - self.resizexmod
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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self.y = my - self.resizeymod
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end
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elseif self.resize_mode == "bottom_right" then
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local new_width = (mx - self.x) + self.resizexmod
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local new_height = (my - self.y) + self.resizeymod
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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end
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elseif self.resize_mode == "top_right" then
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local new_width = (mx - self.x) + self.resizexmod
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local new_height = self.resizeheight + (self.resizey - my)
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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self.y = my - self.resizeymod
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end
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elseif self.resize_mode == "bottom_left" then
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local new_width = self.resizewidth + (self.resizex - mx)
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local new_height = (my - self.y) + self.resizeymod
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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self.x = mx - self.resizexmod
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end
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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end
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elseif self.resize_mode == "top" then
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local new_height = self.resizeheight + (self.resizey - my)
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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self.y = my - self.resizeymod
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end
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elseif self.resize_mode == "bottom" then
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local new_height = (my - self.y) + self.resizeymod
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if new_height >= self.minheight and new_height <= self.maxheight then
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self.height = new_height
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end
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elseif self.resize_mode == "left" then
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local new_width = self.resizewidth + (self.resizex - mx)
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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self.x = mx - self.resizexmod
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end
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elseif self.resize_mode == "right" then
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local new_width = (mx - self.x) + self.resizexmod
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if new_width >= self.minwidth and new_width <= self.maxwidth then
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self.width = new_width
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end
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end
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if self.width ~= width or self.height ~= height then
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local onresize = self.OnResize
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if onresize then
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onresize(self, self.width, self.height)
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end
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end
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end
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-- if screenlocked then keep within screen
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if screenlocked then
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local width = self.width
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local height = self.height
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local screenwidth = love.graphics.getWidth()
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local screenheight = love.graphics.getHeight()
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local x = self.x
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local y = self.y
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if x < 0 then
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self.x = 0
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end
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if x + width > screenwidth then
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self.x = screenwidth - width
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end
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if y < 0 then
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self.y = 0
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end
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if y + height > screenheight then
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self.y = screenheight - height
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end
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end
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-- keep the frame within its parent's boundaries if parentlocked
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if parentlocked then
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local width = self.width
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local height = self.height
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local parentwidth = self.parent.width
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local parentheight = self.parent.height
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local staticx = self.staticx
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local staticy = self.staticy
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if staticx < 0 then
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self.staticx = 0
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end
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if staticx + width > parentwidth then
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self.staticx = parentwidth - width
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end
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if staticy < 0 then
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self.staticy = 0
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end
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if staticy + height > parentheight then
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self.staticy = parentheight - height
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end
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end
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if parent == base and self.alwaysontop and not self:IsTopChild() then
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self:MakeTop()
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end
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if modal then
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local tip = false
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local key = 0
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for k, v in ipairs(basechildren) do
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if v.type == "tooltip" and v.show then
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tip = v
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key = k
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end
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end
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if tip then
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self:Remove()
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self.modalbackground:Remove()
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table.insert(basechildren, key - 2, self.modalbackground)
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table.insert(basechildren, key - 1, self)
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end
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if self.modalbackground.draworder > self.draworder then
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self:MakeTop()
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end
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if self.modalbackground.state ~= self.state then
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self.modalbackground:SetState(self.state)
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end
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end
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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for k, v in ipairs(children) do
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v:update(dt)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local width = self.width
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local height = self.height
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local internals = self.internals
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local children = self.children
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local dragging = self.dragging
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local parent = self.parent
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local base = loveframes.base
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if button == 1 then
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-- initiate dragging if not currently dragging
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if not dragging and self.hover and self.draggable then
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local topcol
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if self.canresize then
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topcol = loveframes.BoundingBox(x, self.x + 2, y, self.y + 2, 1, self.width - 4, 1, 21)
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else
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topcol = loveframes.BoundingBox(x, self.x, y, self.y, 1, self.width, 1, 25)
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end
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if topcol then
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if parent == base then
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self.clickx = x - self.x
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self.clicky = y - self.y
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else
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self.clickx = x - self.staticx
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self.clicky = y - self.staticy
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end
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self.dragging = true
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loveframes.dragobject = self
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end
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end
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if not self.resizing and self.canresize and loveframes.hoverobject == self then
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if loveframes.BoundingBox(self.x, x, self.y, y, 5, 1, 5, 1) then
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self.resizing = true
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self.dragging = false
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loveframes.dragobject = false
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self.resize_mode = "top_left"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x then
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self.resizexmod = x - self.x
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end
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if y ~= self.y then
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self.resizeymod = y - self.y
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end
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elseif loveframes.BoundingBox(self.x + self.width - 5, x, self.y + self.height - 5, y, 5, 1, 5, 1) then
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self.resizing = true
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self.resize_mode = "bottom_right"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x + self.width then
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self.resizexmod = (self.x + self.width) - x
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end
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if y ~= self.y + self.height then
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self.resizeymod = (self.y + self.height) - y
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end
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elseif loveframes.BoundingBox(self.x + self.width - 5, x, self.y, y, 5, 1, 5, 1) then
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self.resizing = true
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self.dragging = false
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loveframes.dragobject = false
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self.resize_mode = "top_right"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x + self.width then
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self.resizexmod = (self.x + self.width) - x
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end
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if y ~= self.y then
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self.resizeymod = y - self.y
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end
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elseif loveframes.BoundingBox(self.x, x, self.y + self.height - 5, y, 5, 1, 5, 1) then
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self.resizing = true
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self.dragging = false
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loveframes.dragobject = false
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self.resize_mode = "bottom_left"
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self.resizex = x
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self.resizey = y
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self.resizewidth = self.width
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self.resizeheight = self.height
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loveframes.resizeobject = self
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if x ~= self.x then
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self.resizexmod = x - self.x
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end
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if y ~= self.y + self.height then
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self.resizeymod = (self.y + self.height) - y
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end
|
|
elseif loveframes.BoundingBox(self.x + 5, x, self.y, y, self.width - 10, 1, 2, 1) then
|
|
self.resizing = true
|
|
self.dragging = false
|
|
loveframes.dragobject = false
|
|
self.resize_mode = "top"
|
|
self.resizex = x
|
|
self.resizey = y
|
|
self.resizewidth = self.width
|
|
self.resizeheight = self.height
|
|
loveframes.resizeobject = self
|
|
if y ~= self.y then
|
|
self.resizeymod = y - self.y
|
|
end
|
|
elseif loveframes.BoundingBox(self.x + 5, x, self.y + self.height - 2, y, self.width - 10, 1, 2, 1) then
|
|
self.resizing = true
|
|
self.dragging = false
|
|
loveframes.dragobject = false
|
|
self.resize_mode = "bottom"
|
|
self.resizex = x
|
|
self.resizey = y
|
|
self.resizewidth = self.width
|
|
self.resizeheight = self.height
|
|
loveframes.resizeobject = self
|
|
if y ~= self.y then
|
|
self.resizeymod = (self.y + self.height) - y
|
|
end
|
|
elseif loveframes.BoundingBox(self.x, x, self.y + 5, y, 2, 1, self.height - 10, 1) then
|
|
self.resizing = true
|
|
self.dragging = false
|
|
loveframes.dragobject = false
|
|
self.resize_mode = "left"
|
|
self.resizex = x
|
|
self.resizey = y
|
|
self.resizewidth = self.width
|
|
self.resizeheight = self.height
|
|
loveframes.resizeobject = self
|
|
if x ~= self.x then
|
|
self.resizexmod = x - self.x
|
|
end
|
|
elseif loveframes.BoundingBox(self.x + self.width - 2, x, self.y + 5, y, 2, 1, self.height - 10, 1) then
|
|
self.resizing = true
|
|
self.dragging = false
|
|
loveframes.dragobject = false
|
|
self.resize_mode = "right"
|
|
self.resizex = x
|
|
self.resizey = y
|
|
self.resizewidth = self.width
|
|
self.resizeheight = self.height
|
|
loveframes.resizeobject = self
|
|
if x ~= self.x + self.width then
|
|
self.resizexmod = (self.x + self.width) - x
|
|
end
|
|
end
|
|
end
|
|
if self.hover and button == 1 then
|
|
self:MakeTop()
|
|
end
|
|
end
|
|
|
|
for k, v in ipairs(internals) do
|
|
v:mousepressed(x, y, button)
|
|
end
|
|
|
|
for k, v in ipairs(children) do
|
|
v:mousepressed(x, y, button)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousereleased(x, y, button)
|
|
- desc: called when the player releases a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousereleased(x, y, button)
|
|
|
|
local state = loveframes.state
|
|
local selfstate = self.state
|
|
|
|
if state ~= selfstate then
|
|
return
|
|
end
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local children = self.children
|
|
local internals = self.internals
|
|
|
|
self.dragging = false
|
|
loveframes.dragobject = false
|
|
|
|
if self.resizing then
|
|
self.resizex = 0
|
|
self.resizey = 0
|
|
self.resizexmod = 0
|
|
self.resizeymod = 0
|
|
self.resizewidth = 0
|
|
self.resizeheight = 0
|
|
self.resizing = false
|
|
loveframes.resizeobject = false
|
|
end
|
|
|
|
for k, v in ipairs(internals) do
|
|
v:mousereleased(x, y, button)
|
|
end
|
|
|
|
for k, v in ipairs(children) do
|
|
v:mousereleased(x, y, button)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetName(name)
|
|
- desc: sets the object's name
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetName(name)
|
|
|
|
self.name = name
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetName()
|
|
- desc: gets the object's name
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetName()
|
|
|
|
return self.name
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetDraggable(true/false)
|
|
- desc: sets whether the object can be dragged or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetDraggable(bool)
|
|
|
|
self.draggable = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetDraggable()
|
|
- desc: gets whether the object can be dragged ot not
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetDraggable()
|
|
|
|
return self.draggable
|
|
|
|
end
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetScreenLocked(bool)
|
|
- desc: sets whether the object can be moved passed the
|
|
boundaries of the window or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetScreenLocked(bool)
|
|
|
|
self.screenlocked = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetScreenLocked()
|
|
- desc: gets whether the object can be moved passed the
|
|
boundaries of window or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetScreenLocked()
|
|
|
|
return self.screenlocked
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: ShowCloseButton(bool)
|
|
- desc: sets whether the object's close button should
|
|
be drawn
|
|
--]]---------------------------------------------------------
|
|
function newobject:ShowCloseButton(bool)
|
|
|
|
local close = self.internals[1]
|
|
|
|
close.visible = bool
|
|
self.showclose = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: MakeTop()
|
|
- desc: makes the object the top object in the drawing
|
|
order
|
|
--]]---------------------------------------------------------
|
|
function newobject:MakeTop()
|
|
|
|
local key = 0
|
|
local base = loveframes.base
|
|
local basechildren = base.children
|
|
local numbasechildren = #basechildren
|
|
|
|
-- check to see if the object's parent is not the base object
|
|
if self.parent ~= base then
|
|
local baseparent = self:GetBaseParent()
|
|
if baseparent.type == "frame" then
|
|
baseparent:MakeTop()
|
|
end
|
|
return self
|
|
end
|
|
|
|
-- check to see if the object is the only child of the base object
|
|
if numbasechildren == 1 then
|
|
return self
|
|
end
|
|
|
|
-- check to see if the object is already at the top
|
|
if basechildren[numbasechildren] == self then
|
|
return self
|
|
end
|
|
|
|
-- make this the top object
|
|
for k, v in ipairs(basechildren) do
|
|
if v == self then
|
|
table.remove(basechildren, k)
|
|
table.insert(basechildren, self)
|
|
key = k
|
|
break
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetModal(bool)
|
|
- desc: sets whether or not the object is in a modal
|
|
state
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetModal(bool)
|
|
|
|
local modalobject = loveframes.modalobject
|
|
local mbackground = self.modalbackground
|
|
local parent = self.parent
|
|
local base = loveframes.base
|
|
|
|
if parent ~= base then
|
|
return
|
|
end
|
|
|
|
self.modal = bool
|
|
|
|
if bool then
|
|
if modalobject then
|
|
modalobject:SetModal(false)
|
|
end
|
|
loveframes.modalobject = self
|
|
if not mbackground then
|
|
self.modalbackground = loveframes.objects["modalbackground"]:new(self)
|
|
self.modal = true
|
|
end
|
|
else
|
|
if modalobject == self then
|
|
loveframes.modalobject = false
|
|
if mbackground then
|
|
self.modalbackground:Remove()
|
|
self.modalbackground = false
|
|
self.modal = false
|
|
end
|
|
end
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetModal()
|
|
- desc: gets whether or not the object is in a modal
|
|
state
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetModal()
|
|
|
|
return self.modal
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetVisible(bool)
|
|
- desc: set's whether the object is visible or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetVisible(bool)
|
|
|
|
local children = self.children
|
|
local internals = self.internals
|
|
local closebutton = internals[1]
|
|
|
|
self.visible = bool
|
|
|
|
for k, v in ipairs(children) do
|
|
v:SetVisible(bool)
|
|
end
|
|
|
|
if self.showclose then
|
|
closebutton.visible = bool
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetParentLocked(bool)
|
|
- desc: sets whether the object can be moved passed the
|
|
boundaries of its parent or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetParentLocked(bool)
|
|
|
|
self.parentlocked = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetParentLocked(bool)
|
|
- desc: gets whether the object can be moved passed the
|
|
boundaries of its parent or not
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetParentLocked()
|
|
|
|
return self.parentlocked
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetIcon(icon)
|
|
- desc: sets the object's icon
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetIcon(icon)
|
|
|
|
if type(icon) == "string" then
|
|
self.icon = love.graphics.newImage(icon)
|
|
self.icon:setFilter("nearest", "nearest")
|
|
else
|
|
self.icon = icon
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetIcon()
|
|
- desc: gets the object's icon
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetIcon()
|
|
|
|
local icon = self.icon
|
|
|
|
if icon then
|
|
return icon
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetDockable(dockable)
|
|
- desc: sets whether or not the object can dock onto
|
|
another object of its type or be docked
|
|
by another object of its type
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetDockable(dockable)
|
|
|
|
self.dockable = dockable
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetDockable()
|
|
- desc: gets whether or not the object can dock onto
|
|
another object of its type or be docked
|
|
by another object of its type
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetDockable()
|
|
|
|
return self.dockable
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetDockZoneSize(size)
|
|
- desc: sets the size of the object's docking zone
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetDockZoneSize(size)
|
|
|
|
self.dockzonesize = size
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetDockZoneSize(size)
|
|
- desc: gets the size of the object's docking zone
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetDockZoneSize()
|
|
|
|
return self.dockzonesize
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetResizable(bool)
|
|
- desc: sets whether or not the object can be resized
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetResizable(bool)
|
|
|
|
self.canresize = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetResizable()
|
|
- desc: gets whether or not the object can be resized
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetResizable()
|
|
|
|
return self.canresize
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMinWidth(width)
|
|
- desc: sets the object's minimum width
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMinWidth(width)
|
|
|
|
self.minwidth = width
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMinWidth()
|
|
- desc: gets the object's minimum width
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetMinWidth()
|
|
|
|
return self.minwidth
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMaxWidth(width)
|
|
- desc: sets the object's maximum width
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMaxWidth(width)
|
|
|
|
self.maxwidth = width
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMaxWidth()
|
|
- desc: gets the object's maximum width
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetMaxWidth()
|
|
|
|
return self.maxwidth
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMinHeight(height)
|
|
- desc: sets the object's minimum height
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMinHeight(height)
|
|
|
|
self.minheight = height
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMinHeight()
|
|
- desc: gets the object's minimum height
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetMinHeight()
|
|
|
|
return self.minheight
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMaxHeight(height)
|
|
- desc: sets the object's maximum height
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMaxHeight(height)
|
|
|
|
self.maxheight = height
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMaxHeight()
|
|
- desc: gets the object's maximum height
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetMaxHeight()
|
|
|
|
return self.maxheight
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMinSize(width, height)
|
|
- desc: sets the object's minimum size
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMinSize(width, height)
|
|
|
|
self.minwidth = width
|
|
self.minheight = height
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMinSize()
|
|
- desc: gets the object's minimum size
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetMinSize()
|
|
|
|
return self.minwidth, self.maxwidth
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMaxSize(width, height)
|
|
- desc: sets the object's maximum size
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMaxSize(width, height)
|
|
|
|
self.maxwidth = width
|
|
self.maxheight = height
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMaxSize()
|
|
- desc: gets the object's maximum size
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetMaxSize()
|
|
|
|
return self.maxwidth, self.maxheight
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetAlwaysOnTop(bool)
|
|
- desc: sets whether or not a frame should always be
|
|
drawn on top of other objects
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetAlwaysOnTop(bool)
|
|
|
|
self.alwaysontop = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetAlwaysOnTop()
|
|
- desc: gets whether or not a frame should always be
|
|
drawn on top of other objects
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetAlwaysOnTop()
|
|
|
|
return self.alwaysontop
|
|
|
|
end
|
|
|
|
---------- module end ----------
|
|
end
|