Clean up debugging stuff

This commit is contained in:
Brandon Dyck 2022-01-10 10:26:44 -07:00
parent 64962b7b1b
commit 2c465861e1

View File

@ -108,12 +108,8 @@ const Buffer = struct {
}
};
fn handleActive(win: mfb.Window(State), isActive: bool) callconv(.C) void {
win.getUserData().?.*.active = isActive;
var data = win.getUserData();
if (data) |value| {
value.*.active = isActive;
}
fn handleActive(win: mfb.Window(State), is_active: bool) callconv(.C) void {
win.getUserData().?.*.active = is_active;
}
fn handleResize(win: mfb.Window(State), width: i32, height: i32) callconv(.C) void {
@ -147,9 +143,7 @@ fn handleMouseButton(_: mfb.Window(State), mouse_button: mfb.MouseButton, key_mo
}
fn handleMouseMove(win: mfb.Window(State), x: i32, y: i32) callconv(.C) void {
var state = win.getUserData().?;
std.log.debug("cursor={any}", .{state.*.cursor});
state.*.cursor = .{ .x = x, .y = y };
win.getUserData().?.*.cursor = .{ .x = x, .y = y };
}
pub fn main() !void {