use OpenGL legacy API for windows (faster than GDI)
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@ -95,6 +95,7 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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}
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[window makeKeyAndVisible];
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window_data->is_initialized = true;
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return (struct mfb_window *) window_data;
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}
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}
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