use OpenGL legacy API for windows (faster than GDI)
This commit is contained in:
parent
6a1e7e0b71
commit
09338014d1
@ -5,6 +5,8 @@ project(${PROJECT_NAME})
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message("Processing " ${PROJECT_NAME})
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# Detect iOS
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#--------------------------------------
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if(NOT DEFINED IOS)
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if(DEFINED CMAKE_SYSTEM_NAME)
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string(TOLOWER CMAKE_SYSTEM_NAME CMAKE_SYSTEM_NAME_LOWER)
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@ -14,6 +16,8 @@ if(NOT DEFINED IOS)
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endif()
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endif()
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# Sources
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#--------------------------------------
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set(SrcLib
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include/MiniFB.h
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include/MiniFB_cpp.h
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@ -27,11 +31,13 @@ set(SrcLib
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src/WindowData.h
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)
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#--
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set(SrcWindows
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src/windows/WinMiniFB.c
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src/windows/WindowData_Win.h
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)
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#--
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set(SrcMacOSX
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src/macosx/MacMiniFB.m
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src/macosx/OSXWindow.h
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@ -43,6 +49,7 @@ set(SrcMacOSX
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src/macosx/WindowData_OSX.h
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)
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#--
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set(SrcIOS
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src/ios/WindowData_IOS.h
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src/ios/iOSMiniFB.m
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@ -55,18 +62,25 @@ set(SrcIOS
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include/MiniFB_ios.h
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)
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#--
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set(SrcWayland
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src/wayland/WaylandMiniFB.c
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src/wayland/WindowData_Way.h
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src/MiniFB_linux.c
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)
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#--
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set(SrcX11
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src/x11/X11MiniFB.c
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src/x11/WindowData_X11.h
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src/MiniFB_linux.c
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)
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set(SrcGL
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src/gl/MiniFB_GL.h
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src/gl/MiniFB_GL.c
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)
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# Avoid RelWithDebInfo and MinSizeRel
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#--------------------------------------
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
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@ -88,6 +102,14 @@ set(CMAKE_CXX_EXTENSIONS OFF)
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#--------------------------------------
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option(MINIFB_BUILD_EXAMPLES "Build minifb example programs" TRUE)
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if(APPLE AND NOT IOS)
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option(USE_METAL_API "Build the project using metal API code" ON)
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elseif(UNIX)
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option(USE_WAYLAND_API "Build the project using wayland API code" OFF)
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elseif(WIN32)
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option(USE_OPENGL_API "Build the project using OpenGL API code" ON)
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endif()
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# Set GCC/Clang flags
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#--------------------------------------
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if(NOT MSVC)
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@ -118,39 +140,43 @@ if (NOT MSVC)
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set(CMAKE_OBJCXX_FLAGS "${CMAKE_CXX_FLAGS}")
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endif()
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# Set default cmake flags
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#--------------------------------------
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if (APPLE AND NOT IOS)
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OPTION(USE_METAL_API "Build the project using metal API code" ON)
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elseif (UNIX)
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OPTION(USE_WAYLAND_API "Build the project using wayland API code" OFF)
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endif()
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# Set compiler/platform specific flags and dependencies
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#--------------------------------------
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if(WIN32)
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-D_WIN32_WINNT=0x0600)
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endif()
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add_definitions(-D_WIN32_WINNT=0x0601) # Windows 7 (we are in 2020)
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if(USE_OPENGL_API)
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list(APPEND SrcLib ${SrcGL})
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add_definitions(-DUSE_OPENGL_API)
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endif()
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list(APPEND SrcLib ${SrcWindows})
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elseif (MINGW)
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add_definitions(-D_WIN32_WINNT=0x0600)
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list(APPEND SrcLib ${SrcWindows})
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elseif(IOS)
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list(APPEND SrcLib ${SrcIOS})
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elseif(APPLE)
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if(USE_METAL_API)
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add_definitions(-DUSE_METAL_API)
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endif()
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list(APPEND SrcLib ${SrcMacOSX})
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elseif(UNIX)
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if(USE_WAYLAND_API)
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list(APPEND SrcLib ${SrcWayland})
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else()
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list(APPEND SrcLib ${SrcX11})
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endif()
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endif()
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# Library
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@ -159,8 +185,10 @@ add_library(minifb STATIC
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${SrcLib}
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)
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# Link
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#--------------------------------------
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if(APPLE)
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if(IOS)
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target_link_libraries(minifb
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"-framework UIKit"
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@ -176,7 +204,9 @@ if (APPLE)
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"-framework MetalKit"
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)
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endif()
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elseif(UNIX)
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if(USE_WAYLAND_API)
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target_link_libraries(minifb
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"-lwayland-client"
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@ -187,6 +217,15 @@ elseif (UNIX)
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"-lX11"
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)
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endif()
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elseif(WIN32)
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if(USE_OPENGL_API)
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target_link_libraries(minifb
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"Opengl32.lib"
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)
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endif()
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endif()
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# For all projects
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@ -97,8 +97,8 @@ calc_dst_factor(SWindowData *window_data, uint32_t width, uint32_t height) {
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//-------------------------------------
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void
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resize_dst(SWindowData *window_data, uint32_t width, uint32_t height) {
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window_data->dst_offset_x = width * window_data->factor_x;
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window_data->dst_offset_y = height * window_data->factor_y;
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window_data->dst_width = width * window_data->factor_width;
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window_data->dst_height = height * window_data->factor_height;
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window_data->dst_offset_x = (uint32_t) (width * window_data->factor_x);
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window_data->dst_offset_y = (uint32_t) (height * window_data->factor_y);
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window_data->dst_width = (uint32_t) (width * window_data->factor_width);
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window_data->dst_height = (uint32_t) (height * window_data->factor_height);
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}
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@ -43,6 +43,7 @@ typedef struct {
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uint32_t mod_keys;
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bool is_active;
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bool is_initialized;
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bool close;
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} SWindowData;
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170
src/gl/MiniFB_GL.c
Normal file
170
src/gl/MiniFB_GL.c
Normal file
@ -0,0 +1,170 @@
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#if defined(USE_OPENGL_API)
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#include "MiniFB_GL.h"
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#if defined(_WIN32) || defined(WIN32)
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#include <windows/WindowData_Win.h>
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#endif
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#include <gl/gl.h>
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#include <stdlib.h>
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//#define kUse_Clean_UP
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#if defined(kUse_Clean_UP)
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#define UseCleanUp(x) x
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#else
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#define UseCleanUp(x)
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#endif
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//-------------------------------------
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void setup_pixel_format(HDC hDC);
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//-------------------------------------
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void
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create_GL_context(SWindowData *window_data) {
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SWindowData_Win *window_data_win;
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window_data_win = (SWindowData_Win *) window_data->specific;
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setup_pixel_format(window_data_win->hdc);
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window_data_win->hGLRC = wglCreateContext(window_data_win->hdc);
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wglMakeCurrent(window_data_win->hdc, window_data_win->hGLRC);
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init_GL(window_data);
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}
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//-------------------------------------
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void
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setup_pixel_format(HDC hDC) {
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int pixelFormat;
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PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // size
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1, // version
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PFD_SUPPORT_OPENGL | //
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PFD_DRAW_TO_WINDOW | //
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PFD_DOUBLEBUFFER, // support double-buffering
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PFD_TYPE_RGBA, // color type
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24, // preferred color depth
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0, 0, 0, 0, 0, 0, // color and shift bits (ignored)
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0, // no alpha buffer
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0, // alpha bits (ignored)
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0, // no accumulation buffer
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0, 0, 0, 0, // accum bits (ignored)
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24, // depth buffer
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8, // no stencil buffer
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0, // no auxiliary buffers
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PFD_MAIN_PLANE, // main layer
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0, // reserved
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0, 0, 0, // no layer, visible, damage masks
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};
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pixelFormat = ChoosePixelFormat(hDC, &pfd);
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if (pixelFormat == 0) {
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MessageBox(WindowFromDC(hDC), "ChoosePixelFormat failed.", "Error", MB_ICONERROR | MB_OK);
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exit(1);
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}
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if (SetPixelFormat(hDC, pixelFormat, &pfd) != TRUE) {
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MessageBox(WindowFromDC(hDC), "SetPixelFormat failed.", "Error", MB_ICONERROR | MB_OK);
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exit(1);
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}
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}
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#define TEXTURE0 0x84C0
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//-------------------------------------
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void
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init_GL(SWindowData *window_data) {
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SWindowData_Win *window_data_win;
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window_data_win = (SWindowData_Win *) window_data->specific;
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glViewport(0, 0, window_data->window_width, window_data->window_height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, window_data->window_width, window_data->window_height, 0, 2048, -2048);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &window_data_win->text_id);
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//glActiveTexture(TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, window_data_win->text_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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UseCleanUp(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
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UseCleanUp(glDisableClientState(GL_VERTEX_ARRAY));
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UseCleanUp(glBindTexture(GL_TEXTURE_2D, 0));
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}
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//-------------------------------------
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void
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resize_GL(SWindowData *window_data) {
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if(window_data->is_initialized) {
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glViewport(0, 0, window_data->window_width, window_data->window_height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, window_data->window_width, window_data->window_height, 0, 2048, -2048);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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//-------------------------------------
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void
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redraw_GL(SWindowData *window_data, const void *pixels) {
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float x, y, w, h;
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SWindowData_Win *window_data_ex;
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window_data_ex = (SWindowData_Win *) window_data->specific;
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x = (float) window_data->dst_offset_x;
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y = (float) window_data->dst_offset_y;
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w = (float) window_data->dst_offset_x + window_data->dst_width;
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h = (float) window_data->dst_offset_y + window_data->dst_height;
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float vertices[] = {
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x, y,
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0, 0,
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w, y,
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1, 0,
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x, h,
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0, 1,
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w, h,
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1, 1,
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};
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glClear(GL_COLOR_BUFFER_BIT);
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UseCleanUp(glBindTexture(GL_TEXTURE_2D, window_data_ex->text_id));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, window_data->buffer_width, window_data->buffer_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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//glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, window_data->buffer_width, window_data->buffer_height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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UseCleanUp(glEnableClientState(GL_VERTEX_ARRAY));
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UseCleanUp(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
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glVertexPointer(2, GL_FLOAT, 4 * sizeof(float), vertices);
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glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(float), vertices + 2);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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UseCleanUp(glDisableClientState(GL_TEXTURE_COORD_ARRAY));
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UseCleanUp(glDisableClientState(GL_VERTEX_ARRAY));
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UseCleanUp(glBindTexture(GL_TEXTURE_2D, 0));
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SwapBuffers(window_data_ex->hdc);
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}
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#endif
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12
src/gl/MiniFB_GL.h
Normal file
12
src/gl/MiniFB_GL.h
Normal file
@ -0,0 +1,12 @@
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#pragma once
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#if defined(USE_OPENGL_API)
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#include "WindowData.h"
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void create_GL_context(SWindowData *window_data);
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void init_GL(SWindowData *window_data);
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void redraw_GL(SWindowData *window_data, const void *pixels);
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void resize_GL(SWindowData *window_data);
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#endif
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@ -95,6 +95,7 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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}
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[window makeKeyAndVisible];
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window_data->is_initialized = true;
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return (struct mfb_window *) window_data;
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}
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}
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@ -151,12 +151,15 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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mfb_set_keyboard_callback((struct mfb_window *) window_data, keyboard_default);
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#if defined(_DEBUG) || defined(DEBUG)
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#if defined(USE_METAL_API)
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NSLog(@"Window created using Metal API");
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#else
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NSLog(@"Window created using Cocoa API");
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#endif
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#endif
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window_data->is_initialized = true;
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return (struct mfb_window *) window_data;
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}
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}
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@ -661,13 +661,17 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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mfb_set_keyboard_callback((struct mfb_window *) window_data, keyboard_default);
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#if defined(_DEBUG) || defined(DEBUG)
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printf("Window created using Wayland API\n");
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#endif
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window_data->is_initialized = true;
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return (struct mfb_window *) window_data;
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out:
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close(window_data_way->fd);
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destroy(window_data);
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return 0x0;
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}
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@ -2,7 +2,9 @@
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#include <MiniFB_internal.h>
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#include <WindowData.h>
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#include "WindowData_Win.h"
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#if defined(USE_OPENGL_API)
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#include "gl/MiniFB_GL.h"
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#endif
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#include <stdlib.h>
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -29,31 +31,18 @@ WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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switch (message)
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{
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#if !defined(USE_OPENGL_API)
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case WM_PAINT:
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{
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if (window_data && window_data->draw_buffer && window_data_win)
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{
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//if (window_data->dst_offset_x > 0) {
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// BitBlt(window_data_win->hdc, 0, window_data->dst_offset_y, window_data->dst_offset_x, window_data->dst_height, 0, 0, 0, BLACKNESS);
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//}
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//if (window_data->dst_offset_y > 0) {
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// BitBlt(window_data_win->hdc, 0, 0, window_data->window_width, window_data->dst_offset_y, 0, 0, 0, BLACKNESS);
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//}
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//uint32_t offsetY = window_data->dst_offset_y + window_data->dst_height;
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//if (offsetY < window_data->window_height) {
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// BitBlt(window_data_win->hdc, 0, offsetY, window_data->window_width, window_data->window_height - offsetY, 0, 0, 0, BLACKNESS);
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//}
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//uint32_t offsetX = window_data->dst_offset_x + window_data->dst_width;
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//if (offsetX < window_data->window_width) {
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// BitBlt(window_data_win->hdc, offsetX, window_data->dst_offset_y, window_data->window_width - offsetX, window_data->dst_height, 0, 0, 0, BLACKNESS);
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//}
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StretchDIBits(window_data_win->hdc, window_data->dst_offset_x, window_data->dst_offset_y, window_data->dst_width, window_data->dst_height, 0, 0, window_data->buffer_width, window_data->buffer_height, window_data->draw_buffer,
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window_data_win->bitmapInfo, DIB_RGB_COLORS, SRCCOPY);
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}
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ValidateRect(hWnd, 0x0);
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break;
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}
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#endif
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case WM_DESTROY:
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case WM_CLOSE:
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@ -187,7 +176,12 @@ WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
||||
window_data->window_width = LOWORD(lParam);
|
||||
window_data->window_height = HIWORD(lParam);
|
||||
resize_dst(window_data, LOWORD(lParam), HIWORD(lParam));
|
||||
|
||||
#if !defined(USE_OPENGL_API)
|
||||
BitBlt(window_data_win->hdc, 0, 0, window_data->window_width, window_data->window_height, 0, 0, 0, BLACKNESS);
|
||||
#else
|
||||
resize_GL(window_data);
|
||||
#endif
|
||||
kCall(resize_func, window_data->dst_width, window_data->dst_height);
|
||||
}
|
||||
break;
|
||||
@ -334,12 +328,17 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
|
||||
|
||||
ShowWindow(window_data_win->window, SW_NORMAL);
|
||||
|
||||
window_data_win->hdc = GetDC(window_data_win->window);
|
||||
|
||||
#if !defined(USE_OPENGL_API)
|
||||
|
||||
window_data_win->bitmapInfo = (BITMAPINFO *) calloc(1, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 3);
|
||||
if(window_data_win->bitmapInfo == 0x0) {
|
||||
free(window_data);
|
||||
free(window_data_win);
|
||||
return 0x0;
|
||||
}
|
||||
|
||||
window_data_win->bitmapInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
window_data_win->bitmapInfo->bmiHeader.biPlanes = 1;
|
||||
window_data_win->bitmapInfo->bmiHeader.biBitCount = 32;
|
||||
@ -350,12 +349,25 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
|
||||
window_data_win->bitmapInfo->bmiColors[1].rgbGreen = 0xff;
|
||||
window_data_win->bitmapInfo->bmiColors[2].rgbBlue = 0xff;
|
||||
|
||||
window_data_win->hdc = GetDC(window_data_win->window);
|
||||
#else
|
||||
|
||||
create_GL_context(window_data);
|
||||
|
||||
#endif
|
||||
|
||||
window_data_win->timer = mfb_timer_create();
|
||||
|
||||
mfb_set_keyboard_callback((struct mfb_window *) window_data, keyboard_default);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUG)
|
||||
#if defined(USE_OPENGL_API)
|
||||
printf("Window created using OpenGL API\n");
|
||||
#else
|
||||
printf("Window created using GDI API\n");
|
||||
#endif
|
||||
#endif
|
||||
|
||||
window_data->is_initialized = true;
|
||||
return (struct mfb_window *) window_data;
|
||||
}
|
||||
|
||||
@ -385,11 +397,20 @@ mfb_update_ex(struct mfb_window *window, void *buffer, unsigned width, unsigned
|
||||
window_data->buffer_height = height;
|
||||
|
||||
SWindowData_Win *window_data_win = (SWindowData_Win *) window_data->specific;
|
||||
|
||||
#if !defined(USE_OPENGL_API)
|
||||
|
||||
window_data_win->bitmapInfo->bmiHeader.biWidth = window_data->buffer_width;
|
||||
window_data_win->bitmapInfo->bmiHeader.biHeight = -(LONG) window_data->buffer_height;
|
||||
InvalidateRect(window_data_win->window, 0x0, TRUE);
|
||||
SendMessage(window_data_win->window, WM_PAINT, 0, 0);
|
||||
|
||||
#else
|
||||
|
||||
redraw_GL(window_data, buffer);
|
||||
|
||||
#endif
|
||||
|
||||
while (window_data->close == false && PeekMessage(&msg, window_data_win->window, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
@ -481,10 +502,18 @@ destroy_window_data(SWindowData *window_data) {
|
||||
|
||||
SWindowData_Win *window_data_win = (SWindowData_Win *) window_data->specific;
|
||||
|
||||
window_data->draw_buffer = 0x0;
|
||||
#if !defined(USE_OPENGL_API)
|
||||
if (window_data_win->bitmapInfo != 0x0) {
|
||||
free(window_data_win->bitmapInfo);
|
||||
window_data_win->bitmapInfo = 0x0;
|
||||
}
|
||||
#else
|
||||
if (window_data_win->hGLRC) {
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
wglDeleteContext(window_data_win->hGLRC);
|
||||
window_data_win->hGLRC = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (window_data_win->window != 0 && window_data_win->hdc != 0) {
|
||||
ReleaseDC(window_data_win->window, window_data_win->hdc);
|
||||
@ -493,9 +522,11 @@ destroy_window_data(SWindowData *window_data) {
|
||||
|
||||
window_data_win->window = 0;
|
||||
window_data_win->hdc = 0;
|
||||
window_data_win->bitmapInfo = 0x0;
|
||||
|
||||
mfb_timer_destroy(window_data_win->timer);
|
||||
window_data_win->timer = 0x0;
|
||||
|
||||
window_data->draw_buffer = 0x0;
|
||||
window_data->close = true;
|
||||
}
|
||||
|
||||
@ -686,7 +717,6 @@ translate_key(unsigned int wParam, unsigned long lParam) {
|
||||
bool
|
||||
mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height) {
|
||||
SWindowData *window_data = (SWindowData *) window;
|
||||
SWindowData_Win *window_data_win = 0x0;
|
||||
|
||||
if(window_data == 0x0) {
|
||||
return false;
|
||||
@ -707,8 +737,12 @@ mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y
|
||||
|
||||
calc_dst_factor(window_data, window_data->window_width, window_data->window_height);
|
||||
|
||||
#if !defined(USE_OPENGL_API)
|
||||
SWindowData_Win *window_data_win = 0x0;
|
||||
|
||||
window_data_win = (SWindowData_Win *) window_data->specific;
|
||||
BitBlt(window_data_win->hdc, 0, 0, window_data->window_width, window_data->window_height, 0, 0, 0, BLACKNESS);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -5,12 +5,16 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
typedef struct {
|
||||
HWND window;
|
||||
WNDCLASS wc;
|
||||
HDC hdc;
|
||||
#if defined(USE_OPENGL_API)
|
||||
HGLRC hGLRC;
|
||||
uint32_t text_id;
|
||||
#else
|
||||
BITMAPINFO *bitmapInfo;
|
||||
#endif
|
||||
struct mfb_timer *timer;
|
||||
bool mouse_inside;
|
||||
} SWindowData_Win;
|
||||
|
@ -189,8 +189,11 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
|
||||
|
||||
mfb_set_keyboard_callback((struct mfb_window *) window_data, keyboard_default);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUG)
|
||||
printf("Window created using X11 API\n");
|
||||
#endif
|
||||
|
||||
window_data->is_initialized = true;
|
||||
return (struct mfb_window *) window_data;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user