Add multiple windows2 (#19)

* MacOSX with input events and mfb_set_viewport

* Windows with input events and mfb_set_viewport

* Minor changes in macosx and windows

* X11 with input and mfb_set_viewport

* Minor changes on X11

* Fix bug in X11 resize event

* Fix bug in windows resize

* added scale image to X11

* Added stretch_image with & without bilinear interpolation

* moved MiniFB_internal.h

* Added wayland events

* minor changes

* unify a bit the window structs

* More work on wayland

* Added cmake file

* minor fix on windows

* modified test

* Fix on wayland.
Unset wayland as default for linux

* Use stdbool instead of our own macro eBool
Remove prefix e from all enums

* Remove _ex sufix in common files

* merge X11MiniFB_ex.c into X11MiniFB.c

* Merge WaylandMiniFB_ex.c into WaylandMiniFB.c

* Add user_data to callbacks

* Merge WinMiniFB_ex.c into WinMiniFB.c

* Some minor changes on Windows

* Fix bug on Wayland

* Multiple Windows for MacOS X & Linux

* Multiple Windows for Windows
Refactor

* Refactor

* Added mfb_get_key_name

* remove some warnings

* Events per window working on MacOS & Linux (maybe Windows)

* Fix on Windows

* Added default key callback on macos & wayland

* Unify keyboard_default on all platforms

* keyboard_default on all platforms
This commit is contained in:
Carlos Aragonés
2019-06-08 20:34:05 +02:00
committed by Daniel Collin
parent 8b6148cf97
commit 21d9377822
24 changed files with 1471 additions and 1052 deletions

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@ -9,43 +9,35 @@ extern "C" {
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define MFB_RGB(r, g, b) (((unsigned int)r) << 16) | (((unsigned int)g) << 8) | b
#define MFB_RGB(r, g, b) (((unsigned int) r) << 16) | (((unsigned int) g) << 8) | (b)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
int mfb_open(const char* name, int width, int height);
int mfb_open_ex(const char* name, int width, int height, int flags);
struct Window *mfb_open(const char *title, int width, int height);
struct Window *mfb_open_ex(const char *title, int width, int height, int flags);
// Update the display. Input buffer is assumed to be a 32-bit buffer of the size given in the open call
// Will return -1 when ESC key is pressed (later on will return keycode and -1 on other close signal)
int mfb_update(void* buffer);
// Will return a negative status if something went wrong or the user want to exit.
UpdateState mfb_update(struct Window *window, void* buffer);
// Close the window
void mfb_close();
void mfb_close(struct Window *window);
// Set user data
void mfb_set_user_data(void *user_data);
void mfb_set_user_data(struct Window *window, void *user_data);
void *mfb_get_user_data(struct Window *window);
// Set viewport (useful when resize)
bool mfb_set_viewport(unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
// Event callbacks
typedef void(*mfb_active_func)(void *user_data, bool isActive);
typedef void(*mfb_resize_func)(void *user_data, int width, int height);
typedef void(*mfb_keyboard_func)(void *user_data, Key key, KeyMod mod, bool isPressed);
typedef void(*mfb_char_input_func)(void *user_data, unsigned int code);
typedef void(*mfb_mouse_btn_func)(void *user_data, MouseButton button, KeyMod mod, bool isPressed);
typedef void(*mfb_mouse_move_func)(void *user_data, int x, int y);
typedef void(*mfb_mouse_scroll_func)(void *user_data, KeyMod mod, float deltaX, float deltaY);
void mfb_active_callback(mfb_active_func callback);
void mfb_resize_callback(mfb_resize_func callback);
void mfb_keyboard_callback(mfb_keyboard_func callback);
void mfb_char_input_callback(mfb_char_input_func callback);
void mfb_mouse_button_callback(mfb_mouse_btn_func callback);
void mfb_mouse_move_callback(mfb_mouse_move_func callback);
void mfb_mouse_scroll_callback(mfb_mouse_scroll_func callback);
void mfb_active_callback(struct Window *window, mfb_active_func callback);
void mfb_resize_callback(struct Window *window, mfb_resize_func callback);
void mfb_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
void mfb_char_input_callback(struct Window *window, mfb_char_input_func callback);
void mfb_mouse_button_callback(struct Window *window, mfb_mouse_btn_func callback);
void mfb_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
void mfb_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
const char *mfb_get_key_name(Key key);

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@ -6,119 +6,129 @@
#include "MiniFB.h"
template <class T>
void mfb_active_callback(T *obj, void (T::*method)(void *, bool));
void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
template <class T>
void mfb_resize_callback(T *obj, void (T::*method)(void *, int, int));
void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
template <class T>
void mfb_keyboard_callback(T *obj, void (T::*method)(void *, Key, KeyMod, bool));
void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
template <class T>
void mfb_char_input_callback(T *obj, void (T::*method)(void *, unsigned int));
void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
template <class T>
void mfb_mouse_button_callback(T *obj, void (T::*method)(void *, MouseButton, KeyMod, bool));
void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
template <class T>
void mfb_mouse_move_callback(T *obj, void (T::*method)(void *, int, int));
void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
template <class T>
void mfb_mouse_scroll_callback(T *obj, void (T::*method)(void *, KeyMod, float, float));
void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
//-------------------------------------
// To avoid clumsy hands
//-------------------------------------
class Stub {
template <class T>
friend void mfb_active_callback(T *obj, void (T::*method)(void *, bool));
friend void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
template <class T>
friend void mfb_resize_callback(T *obj, void (T::*method)(void *, int, int));
friend void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
template <class T>
friend void mfb_mouse_button_callback(T *obj, void (T::*method)(void *, MouseButton, KeyMod, bool));
friend void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
template <class T>
friend void mfb_keyboard_callback(T *obj, void (T::*method)(void *, Key, KeyMod, bool));
friend void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
template <class T>
friend void mfb_char_input_callback(T *obj, void (T::*method)(void *, unsigned int));
friend void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
template <class T>
friend void mfb_mouse_button_callback(T *obj, void (T::*method)(void *, MouseButton, KeyMod, bool));
friend void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
template <class T>
friend void mfb_mouse_move_callback(T *obj, void (T::*method)(void *, int, int));
friend void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
template <class T>
friend void mfb_mouse_scroll_callback(T *obj, void (T::*method)(void *, KeyMod, float, float));
friend void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
static void active_stub(void *user_data, bool isActive);
static void resize_stub(void *user_data, int width, int height);
static void keyboard_stub(void *user_data, Key key, KeyMod mod, bool isPressed);
static void char_input_stub(void *user_data, unsigned int);
static void mouse_btn_stub(void *user_data, MouseButton button, KeyMod mod, bool isPressed);
static void mouse_move_stub(void *user_data, int x, int y);
static void scroll_stub(void *user_data, KeyMod mod, float deltaX, float deltaY);
static Stub *GetInstance(struct Window *window);
static std::function<void(void *user_data, bool)> m_active;
static std::function<void(void *user_data, int, int)> m_resize;
static std::function<void(void *user_data, Key, KeyMod, bool)> m_keyboard;
static std::function<void(void *user_data, unsigned int)> m_char_input;
static std::function<void(void *user_data, MouseButton, KeyMod, bool)> m_mouse_btn;
static std::function<void(void *user_data, int, int)> m_mouse_move;
static std::function<void(void *user_data, KeyMod, float, float)> m_scroll;
static void active_stub(struct Window *window, bool isActive);
static void resize_stub(struct Window *window, int width, int height);
static void keyboard_stub(struct Window *window, Key key, KeyMod mod, bool isPressed);
static void char_input_stub(struct Window *window, unsigned int);
static void mouse_btn_stub(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
static void mouse_move_stub(struct Window *window, int x, int y);
static void scroll_stub(struct Window *window, KeyMod mod, float deltaX, float deltaY);
struct Window *m_window;
std::function<void(struct Window *window, bool)> m_active;
std::function<void(struct Window *window, int, int)> m_resize;
std::function<void(struct Window *window, Key, KeyMod, bool)> m_keyboard;
std::function<void(struct Window *window, unsigned int)> m_char_input;
std::function<void(struct Window *window, MouseButton, KeyMod, bool)> m_mouse_btn;
std::function<void(struct Window *window, int, int)> m_mouse_move;
std::function<void(struct Window *window, KeyMod, float, float)> m_scroll;
};
//-------------------------------------
template <class T>
inline void mfb_active_callback(T *obj, void (T::*method)(void *user_data, bool)) {
inline void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, bool)) {
using namespace std::placeholders;
Stub::m_active = std::bind(method, obj, _1, _2);
mfb_active_callback(Stub::active_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_active = std::bind(method, obj, _1, _2);
mfb_active_callback(window, Stub::active_stub);
}
template <class T>
inline void mfb_resize_callback(T *obj, void (T::*method)(void *user_data, int, int)) {
inline void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
using namespace std::placeholders;
Stub::m_resize = std::bind(method, obj, _1, _2, _3);
mfb_resize_callback(Stub::resize_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_resize = std::bind(method, obj, _1, _2, _3);
mfb_resize_callback(window, Stub::resize_stub);
}
template <class T>
inline void mfb_keyboard_callback(T *obj, void (T::*method)(void *user_data, Key, KeyMod, bool)) {
inline void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, Key, KeyMod, bool)) {
using namespace std::placeholders;
Stub::m_keyboard = std::bind(method, obj, _1, _2, _3, _4);
mfb_keyboard_callback(Stub::keyboard_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_keyboard = std::bind(method, obj, _1, _2, _3, _4);
mfb_keyboard_callback(window, Stub::keyboard_stub);
}
template <class T>
inline void mfb_char_input_callback(T *obj, void (T::*method)(void *user_data, unsigned int)) {
inline void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, unsigned int)) {
using namespace std::placeholders;
Stub::m_char_input = std::bind(method, obj, _1, _2);
mfb_char_input_callback(Stub::char_input_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_char_input = std::bind(method, obj, _1, _2);
mfb_char_input_callback(window, Stub::char_input_stub);
}
template <class T>
inline void mfb_mouse_button_callback(T *obj, void (T::*method)(void *user_data, MouseButton, KeyMod, bool)) {
inline void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, MouseButton, KeyMod, bool)) {
using namespace std::placeholders;
Stub::m_mouse_btn = std::bind(method, obj, _1, _2, _3, _4);
mfb_mouse_button_callback(Stub::mouse_btn_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_mouse_btn = std::bind(method, obj, _1, _2, _3, _4);
mfb_mouse_button_callback(window, Stub::mouse_btn_stub);
}
template <class T>
inline void mfb_mouse_move_callback(T *obj, void (T::*method)(void *user_data, int, int)) {
inline void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
using namespace std::placeholders;
Stub::m_mouse_move = std::bind(method, obj, _1, _2, _3);
mfb_mouse_move_callback(Stub::mouse_move_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_mouse_move = std::bind(method, obj, _1, _2, _3);
mfb_mouse_move_callback(window, Stub::mouse_move_stub);
}
template <class T>
inline void mfb_mouse_scroll_callback(T *obj, void (T::*method)(void *user_data, KeyMod, float, float)) {
inline void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, KeyMod, float, float)) {
using namespace std::placeholders;
Stub::m_scroll = std::bind(method, obj, _1, _2, _3, _4);
mfb_mouse_scroll_callback(Stub::scroll_stub);
Stub *stub = Stub::GetInstance(window);
stub->m_scroll = std::bind(method, obj, _1, _2, _3, _4);
mfb_mouse_scroll_callback(window, Stub::scroll_stub);
}
#endif

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@ -2,6 +2,15 @@
#include <stdbool.h>
// Enums
typedef enum {
STATE_OK = 0,
STATE_EXIT = -1,
STATE_INVALID_WINDOW = -2,
STATE_INVALID_BUFFER = -3,
STATE_INTERNAL_ERROR = -4,
} UpdateState;
typedef enum {
MOUSE_BTN_0, // No mouse button
MOUSE_BTN_1,
@ -161,3 +170,16 @@ typedef enum {
WF_BORDERLESS = 0x08,
WF_ALWAYS_ON_TOP = 0x10,
} WindowFlags;
// Opaque pointer
struct Window;
// Event callbacks
typedef void(*mfb_active_func)(struct Window *window, bool isActive);
typedef void(*mfb_resize_func)(struct Window *window, int width, int height);
typedef void(*mfb_keyboard_func)(struct Window *window, Key key, KeyMod mod, bool isPressed);
typedef void(*mfb_char_input_func)(struct Window *window, unsigned int code);
typedef void(*mfb_mouse_btn_func)(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
typedef void(*mfb_mouse_move_func)(struct Window *window, int x, int y);
typedef void(*mfb_mouse_scroll_func)(struct Window *window, KeyMod mod, float deltaX, float deltaY);