Fix Windows texture order color

This commit is contained in:
Carlos Aragones 2020-09-18 17:24:47 +02:00
parent 41e087433a
commit 3552c1f019

View File

@ -216,12 +216,12 @@ redraw_GL(SWindowData *window_data, const void *pixels) {
#if defined(_WIN32) || defined(WIN32) #if defined(_WIN32) || defined(WIN32)
SWindowData_Win *window_data_ex = (SWindowData_Win *) window_data->specific; SWindowData_Win *window_data_ex = (SWindowData_Win *) window_data->specific;
GLenum format = GL_RGBA; GLenum format = BGRA;
#elif defined(linux) #elif defined(linux)
SWindowData_X11 *window_data_ex = (SWindowData_X11 *) window_data->specific; SWindowData_X11 *window_data_ex = (SWindowData_X11 *) window_data->specific;
GLenum format = GL_BGRA; // for some reason the colors are inverted on X11 GLenum format = BGRA;
#endif #endif