Add timers and ability to set a target fps for the application (#36)
* working on windows * minor fix * working on macosx * Oops! I reversed resolution and frequency on macos * working on X11 * working on wayland * update the readme * format the readme Co-authored-by: Carlos Aragones <>
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@ -56,6 +56,17 @@ float mfb_get_mouse_scroll_y(struct mfb_window *window); // M
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const uint8_t * mfb_get_mouse_button_buffer(struct mfb_window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons)
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const uint8_t * mfb_get_key_buffer(struct mfb_window *window); // One byte for every key. Press (1), Release 0.
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void mfb_set_target_fps(uint32_t fps);
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bool mfb_wait_sync(struct mfb_window *window);
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struct mfb_timer * mfb_timer_create();
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void mfb_timer_destroy(struct mfb_timer *tmr);
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void mfb_timer_reset(struct mfb_timer *tmr);
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double mfb_timer_now(struct mfb_timer *tmr);
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double mfb_timer_delta(struct mfb_timer *tmr);
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double mfb_timer_get_frequency();
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double mfb_timer_get_resolution();
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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@ -172,6 +172,7 @@ typedef enum {
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// Opaque pointer
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struct mfb_window;
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struct mfb_timer;
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// Event callbacks
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typedef void(*mfb_active_func)(struct mfb_window *window, bool isActive);
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