Add timers and ability to set a target fps for the application (#36)
* working on windows * minor fix * working on macosx * Oops! I reversed resolution and frequency on macos * working on X11 * working on wayland * update the readme * format the readme Co-authored-by: Carlos Aragones <>
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@ -114,8 +114,7 @@ main()
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mfb_set_user_data(window, (void *) "Input Events Test");
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for (;;)
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{
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do {
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int i;
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mfb_update_state state;
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@ -143,7 +142,7 @@ main()
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window = 0x0;
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break;
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}
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}
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} while(mfb_wait_sync(window));
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return 0;
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}
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@ -110,13 +110,11 @@ main()
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mfb_set_user_data(window, (void *) "Input Events CPP Test");
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for (;;)
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{
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do {
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int i;
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mfb_update_state state;
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for (i = 0; i < WIDTH * HEIGHT; ++i)
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{
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for (i = 0; i < WIDTH * HEIGHT; ++i) {
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noise = seed;
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noise >>= 3;
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noise ^= seed;
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@ -133,7 +131,7 @@ main()
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window = 0x0;
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break;
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}
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}
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} while(mfb_wait_sync(window));
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return 0;
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}
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@ -138,6 +138,8 @@ main()
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pallete[64*7 + c] = MFB_RGB(255-col, 0, 0);
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}
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mfb_set_target_fps(10);
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//--
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float time = 0;
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for (;;)
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@ -191,6 +193,12 @@ main()
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if(window_a == 0x0 && window_b == 0x0) {
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break;
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}
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// Don't need to do this for both windows in the same thread
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if(window_a != 0x0)
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mfb_wait_sync(window_a);
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else if(window_b != 0x0)
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mfb_wait_sync(window_b);
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}
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return 0;
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@ -17,13 +17,11 @@ main()
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if (!window)
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return 0;
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for (;;)
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{
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do {
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int i;
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mfb_update_state state;
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for (i = 0; i < WIDTH * HEIGHT; ++i)
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{
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for (i = 0; i < WIDTH * HEIGHT; ++i) {
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noise = seed;
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noise >>= 3;
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noise ^= seed;
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@ -40,7 +38,7 @@ main()
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window = 0x0;
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break;
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}
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}
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} while(mfb_wait_sync(window));
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return 0;
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}
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