refactor
This commit is contained in:
parent
894e7cca5e
commit
4bd40299eb
@ -28,15 +28,16 @@ typedef struct {
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uint32_t buffer_width;
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uint32_t buffer_height;
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uint32_t buffer_stride;
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uint32_t mod_keys;
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bool close;
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bool is_active;
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int32_t mouse_pos_x;
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int32_t mouse_pos_y;
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float mouse_wheel_x;
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float mouse_wheel_y;
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uint8_t mouse_button_status[8];
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uint8_t key_status[512];
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uint32_t mod_keys;
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bool is_active;
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bool close;
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} SWindowData;
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@ -15,72 +15,61 @@
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void init_keycodes();
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//-------------------------------------
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#if defined(USE_METAL_API)
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id<MTLDevice> g_metal_device;
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id<MTLLibrary> g_library;
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Vertex gVertices[4] = {
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id<MTLDevice> g_metal_device = nil;
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id<MTLLibrary> g_library = nil;
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Vertex g_vertices[4] = {
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{-1.0, -1.0, 0, 1},
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{-1.0, 1.0, 0, 1},
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{ 1.0, -1.0, 0, 1},
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{ 1.0, 1.0, 0, 1},
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//-------------------------------------
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#define kShader(inc, src) @inc#src
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NSString* g_shadersSrc = @
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" #include <metal_stdlib>\n"
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"using namespace metal;\n"
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NSString *g_shader_src = kShader(
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"#include <metal_stdlib>\n",
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using namespace metal;
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"struct VertexOutput {\n"
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"float4 pos [[position]];\n"
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"float2 texcoord;\n"
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"};\n"
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//---------------------
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struct VertexOutput {
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float4 pos [[position]];
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float2 texcoord;
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};
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"vertex VertexOutput vertFunc(unsigned int vID[[vertex_id]])\n"
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"{\n"
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"VertexOutput out;\n"
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struct Vertex {
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float4 position [[position]];
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};
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"out.pos.x = (float)(vID / 2) * 4.0 - 1.0;\n"
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"out.pos.y = (float)(vID % 2) * 4.0 - 1.0;\n"
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"out.pos.z = 0.0;\n"
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"out.pos.w = 1.0;\n"
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//---------------------
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vertex VertexOutput
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vertFunc(unsigned int vID[[vertex_id]], const device Vertex *pos [[ buffer(0) ]]) {
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VertexOutput out;
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"out.texcoord.x = (float)(vID / 2) * 2.0;\n"
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"out.texcoord.y = 1.0 - (float)(vID % 2) * 2.0;\n"
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out.pos = pos[vID].position;
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"return out;\n"
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"}\n"
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out.texcoord.x = (float) (vID / 2);
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out.texcoord.y = 1.0 - (float) (vID % 2);
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"struct Vertex\n"
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"{\n"
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"float4 position [[position]];\n"
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"};\n"
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return out;
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}
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"vertex VertexOutput vertFunc2(unsigned int vID[[vertex_id]], const device Vertex *pos [[buffer(0)]])\n"
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"{\n"
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"VertexOutput out;\n"
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"out.pos = pos[vID].position;\n"
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"out.texcoord.x = (float)(vID / 2);\n"
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"out.texcoord.y = 1.0 - (float)(vID % 2);\n"
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"return out;\n"
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"}\n"
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"fragment float4 fragFunc(VertexOutput input [[stage_in]],\n"
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"texture2d<half> colorTexture [[ texture(0) ]])\n"
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"{\n"
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"constexpr sampler textureSampler(mag_filter::nearest, min_filter::nearest);\n"
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//---------------------
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fragment float4
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fragFunc(VertexOutput input [[stage_in]], texture2d<half> colorTexture [[ texture(0) ]]) {
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constexpr sampler textureSampler(mag_filter::nearest, min_filter::nearest);
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// Sample the texture to obtain a color
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"const half4 colorSample = colorTexture.sample(textureSampler, input.texcoord);\n"
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const half4 colorSample = colorTexture.sample(textureSampler, input.texcoord);
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// We return the color of the texture
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"return float4(colorSample);\n"
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//"return float4(input.texcoord.x, input.texcoord.y, 0.0, 1.0);\n"
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"}\n";
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return float4(colorSample);
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};
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);
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#endif
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@ -89,47 +78,39 @@ NSString* g_shadersSrc = @
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#if defined(USE_METAL_API)
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static bool
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create_shaders(SWindowData_OSX *window_data_osx) {
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// Error
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NSError* nsError = 0x0;
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NSError** nsErrorPtr = &nsError;
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NSError *error = 0x0;
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id<MTLLibrary> library = [g_metal_device newLibraryWithSource:g_shadersSrc
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options:[[MTLCompileOptions alloc] init]
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error:nsErrorPtr];
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// Error update
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if (nsError || !library) {
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NSLog(@"Unable to create shaders %@", nsError);
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id<MTLLibrary> g_library = [g_metal_device newLibraryWithSource:g_shader_src
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options:[[MTLCompileOptions alloc] init]
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error:&error
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];
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if (error || !g_library) {
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NSLog(@"Unable to create shaders %@", error);
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return false;
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}
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}
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g_library = library;
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NSLog(@"Names %@", [g_library functionNames]);
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id<MTLFunction> vertex_shader_func = [g_library newFunctionWithName:@"vertFunc2"];
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id<MTLFunction> vertex_shader_func = [g_library newFunctionWithName:@"vertFunc"];
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id<MTLFunction> fragment_shader_func = [g_library newFunctionWithName:@"fragFunc"];
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if (!vertex_shader_func) {
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printf("Unable to get vertFunc!\n");
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NSLog(@"Unable to get vertFunc!\n");
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return false;
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}
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if (!fragment_shader_func) {
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printf("Unable to get fragFunc!\n");
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NSLog(@"Unable to get fragFunc!\n");
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return false;
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}
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// Create a reusable pipeline state
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MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
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pipelineStateDescriptor.label = @"MyPipeline";
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pipelineStateDescriptor.label = @"MiniFB_pipeline";
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pipelineStateDescriptor.vertexFunction = vertex_shader_func;
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pipelineStateDescriptor.fragmentFunction = fragment_shader_func;
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pipelineStateDescriptor.colorAttachments[0].pixelFormat = 80; //bgra8Unorm;
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NSError *error = 0x0;
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window_data_osx->metal.pipeline_state = [g_metal_device newRenderPipelineStateWithDescriptor:pipelineStateDescriptor error:&error];
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if (!window_data_osx->metal.pipeline_state)
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{
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if (!window_data_osx->metal.pipeline_state) {
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NSLog(@"Failed to created pipeline state, error %@", error);
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}
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@ -140,16 +121,14 @@ create_shaders(SWindowData_OSX *window_data_osx) {
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct mfb_window *
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mfb_open(const char *title, unsigned width, unsigned height)
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{
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mfb_open(const char *title, unsigned width, unsigned height) {
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return mfb_open_ex(title, width, height, 0);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct mfb_window *
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mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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{
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mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags) {
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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init_keycodes();
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@ -176,9 +155,8 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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#if defined(USE_METAL_API)
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g_metal_device = MTLCreateSystemDefaultDevice();
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if (!g_metal_device) {
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printf("Your device/OS doesn't support Metal.");
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NSLog(@"Metal is not supported on this device");
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return 0x0;
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}
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@ -212,20 +190,17 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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WindowViewController* viewController = [WindowViewController new];
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MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
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// Indicate that each pixel has a blue, green, red, and alpha channel, where each channel is
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// an 8-bit unsigned normalized value (i.e. 0 maps to 0.0 and 255 maps to 1.0)
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textureDescriptor.pixelFormat = MTLPixelFormatBGRA8Unorm;
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// Set the pixel dimensions of the texture
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textureDescriptor.width = width;
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textureDescriptor.height = height;
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MTLTextureDescriptor *td;
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td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width:width
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height:height
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mipmapped:false];
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// Create the texture from the device by using the descriptor
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for (int i = 0; i < MaxBuffersInFlight; ++i) {
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viewController->m_texture_buffers[i] = [g_metal_device newTextureWithDescriptor:textureDescriptor];
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for (size_t i = 0; i < MaxBuffersInFlight; ++i) {
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viewController->m_texture_buffers[i] = [g_metal_device newTextureWithDescriptor:td];
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}
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// Used for syncing the CPU and GPU
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@ -240,10 +215,6 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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view.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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[window_data_osx->window.contentView addSubview:view];
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//window_data->buffer_width = width;
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//window_data->buffer_height = height;
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//window_data->buffer_stride = width * 4;
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//[window_data->window updateSize];
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#endif
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@ -277,8 +248,7 @@ mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static void
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destroy_window_data(SWindowData *window_data)
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{
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destroy_window_data(SWindowData *window_data) {
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if(window_data == 0x0)
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return;
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@ -304,8 +274,7 @@ destroy_window_data(SWindowData *window_data)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static void
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update_events(SWindowData *window_data)
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{
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update_events(SWindowData *window_data) {
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NSEvent* event;
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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@ -322,8 +291,7 @@ update_events(SWindowData *window_data)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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mfb_update_state
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mfb_update(struct mfb_window *window, void *buffer)
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{
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mfb_update(struct mfb_window *window, void *buffer) {
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if(window == 0x0) {
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return STATE_INVALID_WINDOW;
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}
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@ -356,8 +324,7 @@ mfb_update(struct mfb_window *window, void *buffer)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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mfb_update_state
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mfb_update_events(struct mfb_window *window)
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{
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mfb_update_events(struct mfb_window *window) {
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if(window == 0x0) {
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return STATE_INVALID_WINDOW;
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}
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@ -432,8 +399,7 @@ mfb_wait_sync(struct mfb_window *window) {
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool
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mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height)
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{
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mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height) {
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SWindowData *window_data = (SWindowData *) window;
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if(offset_x + width > window_data->window_width) {
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@ -454,17 +420,17 @@ mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y
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float y1 = ((float) offset_y / window_data->window_height) * 2.0f - 1.0f;
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float y2 = (((float) offset_y + height) / window_data->window_height) * 2.0f - 1.0f;
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gVertices[0].x = x1;
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gVertices[0].y = y1;
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g_vertices[0].x = x1;
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g_vertices[0].y = y1;
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gVertices[1].x = x1;
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gVertices[1].y = y2;
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g_vertices[1].x = x1;
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g_vertices[1].y = y2;
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gVertices[2].x = x2;
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gVertices[2].y = y1;
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g_vertices[2].x = x2;
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g_vertices[2].y = y1;
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gVertices[3].x = x2;
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gVertices[3].y = y2;
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g_vertices[3].x = x2;
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g_vertices[3].y = y2;
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#endif
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return true;
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@ -475,8 +441,7 @@ mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y
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extern short int g_keycodes[512];
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void
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init_keycodes()
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{
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init_keycodes() {
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// Clear keys
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for (unsigned int i = 0; i < sizeof(g_keycodes) / sizeof(g_keycodes[0]); ++i)
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g_keycodes[i] = 0;
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@ -16,13 +16,12 @@ enum { MaxBuffersInFlight = 3 };
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@interface WindowViewController : NSViewController<MTKViewDelegate>
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{
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@public id<MTLTexture> m_texture_buffers[MaxBuffersInFlight];
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@public int m_current_buffer;
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@public void* m_draw_buffer;
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@public int m_width;
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@public int m_height;
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// Used for syncing with CPU/GPU
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@public dispatch_semaphore_t m_semaphore;
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@public id<MTLTexture> m_texture_buffers[MaxBuffersInFlight];
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@public int m_current_buffer;
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@public void *m_draw_buffer;
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@public int m_width;
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@public int m_height;
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@public dispatch_semaphore_t m_semaphore; // Used for syncing with CPU/GPU
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}
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@end
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@ -9,19 +9,17 @@
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extern id<MTLDevice> g_metal_device;
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extern id<MTLLibrary> g_library;
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extern Vertex gVertices[4];
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extern Vertex g_vertices[4];
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@implementation WindowViewController
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- (void)mtkView:(nonnull MTKView *)view drawableSizeWillChange:(CGSize)size
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{
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- (void) mtkView:(nonnull MTKView *)view drawableSizeWillChange:(CGSize)size {
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(void)view;
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(void)size;
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// resize
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}
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- (void)drawInMTKView:(nonnull MTKView *)view
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{
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- (void) drawInMTKView:(nonnull MTKView *)view {
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OSXWindow *window = (OSXWindow *) view.window;
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if(window->window_data == 0x0) {
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return;
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@ -39,8 +37,7 @@ extern Vertex gVertices[4];
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MTLRegion region = { { 0, 0, 0 }, { m_width, m_height, 1 } };
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// Copy the bytes from our data object into the texture
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[m_texture_buffers[m_current_buffer] replaceRegion:region
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mipmapLevel:0 withBytes:m_draw_buffer bytesPerRow:bytesPerRow];
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[m_texture_buffers[m_current_buffer] replaceRegion:region mipmapLevel:0 withBytes:m_draw_buffer bytesPerRow:bytesPerRow];
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// Create a new command buffer for each render pass to the current drawable
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SWindowData_OSX *window_data_osx = (SWindowData_OSX *) window->window_data->specific;
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@ -60,14 +57,11 @@ extern Vertex gVertices[4];
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}];
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MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor;
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if (renderPassDescriptor != nil)
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{
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if (renderPassDescriptor != nil) {
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
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// Create a render command encoder so we can render into something
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id<MTLRenderCommandEncoder> renderEncoder =
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[commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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id<MTLRenderCommandEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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renderEncoder.label = @"minifb_command_encoder";
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// Set render command encoder state
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@ -75,19 +69,12 @@ extern Vertex gVertices[4];
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SWindowData_OSX *window_data_osx = (SWindowData_OSX *) window->window_data->specific;
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[renderEncoder setRenderPipelineState:window_data_osx->metal.pipeline_state];
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[renderEncoder setVertexBytes:gVertices
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length:sizeof(gVertices)
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atIndex:0];
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[renderEncoder setVertexBytes:g_vertices length:sizeof(g_vertices) atIndex:0];
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[renderEncoder setFragmentTexture:m_texture_buffers[m_current_buffer] atIndex:0];
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// Draw the vertices of our quads
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// [renderEncoder drawPrimitives:MTLPrimitiveTypeTriangle
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// vertexStart:0
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// vertexCount:3];
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
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vertexStart:0
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vertexCount:4];
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
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// We're done encoding commands
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[renderEncoder endEncoding];
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@ -107,6 +94,7 @@ extern Vertex gVertices[4];
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#if defined(USE_METAL_API)
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- (void)updateTrackingAreas
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{
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if(trackingArea != nil) {
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@ -121,6 +109,7 @@ extern Vertex gVertices[4];
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userInfo:nil];
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[self addTrackingArea:trackingArea];
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}
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#else
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||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -135,7 +124,8 @@ extern Vertex gVertices[4];
|
||||
NSMaxX(contentViewRect) + contentViewPadding,
|
||||
NSMinY(contentViewRect) - resizeBoxSize - contentViewPadding,
|
||||
resizeBoxSize,
|
||||
resizeBoxSize);
|
||||
resizeBoxSize
|
||||
);
|
||||
|
||||
return resizeRect;
|
||||
}
|
||||
|
@ -59,9 +59,9 @@ destroy(SWindowData *window_data)
|
||||
KILL(shell);
|
||||
KILL(surface);
|
||||
//KILL(buffer);
|
||||
if(window_data_way->draw_buffer) {
|
||||
wl_buffer_destroy(window_data_way->draw_buffer);
|
||||
window_data_way->draw_buffer = 0x0;
|
||||
if(window_data->draw_buffer) {
|
||||
wl_buffer_destroy(window_data->draw_buffer);
|
||||
window_data->draw_buffer = 0x0;
|
||||
}
|
||||
KILL(shm_pool);
|
||||
KILL(shm);
|
||||
|
@ -40,19 +40,5 @@ typedef struct
|
||||
uint32_t shm_format;
|
||||
uint32_t *shm_ptr;
|
||||
|
||||
uint32_t window_width;
|
||||
uint32_t window_height;
|
||||
uint32_t dst_offset_x;
|
||||
uint32_t dst_offset_y;
|
||||
uint32_t dst_width;
|
||||
uint32_t dst_height;
|
||||
|
||||
struct wl_buffer *draw_buffer;
|
||||
uint32_t buffer_width;
|
||||
uint32_t buffer_height;
|
||||
uint32_t buffer_stride;
|
||||
|
||||
uint32_t mod_keys;
|
||||
struct mfb_timer *timer;
|
||||
bool close;
|
||||
} SWindowData_Way;
|
||||
|
@ -17,5 +17,6 @@ typedef struct {
|
||||
XImage *image_scaler;
|
||||
uint32_t image_scaler_width;
|
||||
uint32_t image_scaler_height;
|
||||
|
||||
struct mfb_timer *timer;
|
||||
} SWindowData_X11;
|
||||
|
@ -11,16 +11,14 @@ static unsigned int g_buffer[WIDTH * HEIGHT];
|
||||
int
|
||||
main()
|
||||
{
|
||||
int noise, carry, seed = 0xbeef;
|
||||
int i, noise, carry, seed = 0xbeef;
|
||||
|
||||
struct mfb_window *window = mfb_open_ex("Noise Test", WIDTH, HEIGHT, WF_RESIZABLE);
|
||||
if (!window)
|
||||
return 0;
|
||||
|
||||
mfb_update_state state;
|
||||
do {
|
||||
int i;
|
||||
mfb_update_state state;
|
||||
|
||||
for (i = 0; i < WIDTH * HEIGHT; ++i) {
|
||||
noise = seed;
|
||||
noise >>= 3;
|
||||
|
Loading…
Reference in New Issue
Block a user