Type prefixes (#34)
* update documentation * Fix typo * Added some examples * changed window names * Minor fix * Added mfb_update_events to all platforms. Checked on Windows, X11 and Wayland * simplify CMake * Upgrade to CMake 3.5, simplify script and generalize it Now the users only have to add_directory and link_libraries(minifb) in CMake * Renamed typo scrool by scroll Added some checks Removed some warnings * working Windows, X11 and Wayland * fix issue 32 Co-authored-by: Carlos Aragones <> Co-authored-by: caragones <carlos.aragonesmartinez-external@gemalto.com>
This commit is contained in:
@ -14,47 +14,47 @@ extern "C" {
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
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struct Window * mfb_open(const char *title, unsigned width, unsigned height);
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struct Window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags);
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struct mfb_window * mfb_open(const char *title, unsigned width, unsigned height);
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struct mfb_window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags);
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// Update the display
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// Input buffer is assumed to be a 32-bit buffer of the size given in the open call
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// Will return a negative status if something went wrong or the user want to exit
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// Also updates the window events
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UpdateState mfb_update(struct Window *window, void *buffer);
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mfb_update_state mfb_update(struct mfb_window *window, void *buffer);
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// Only updates the window events
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UpdateState mfb_update_events(struct Window *window);
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mfb_update_state mfb_update_events(struct mfb_window *window);
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// Close the window
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void mfb_close(struct Window *window);
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void mfb_close(struct mfb_window *window);
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// Set user data
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void mfb_set_user_data(struct Window *window, void *user_data);
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void * mfb_get_user_data(struct Window *window);
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void mfb_set_user_data(struct mfb_window *window, void *user_data);
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void * mfb_get_user_data(struct mfb_window *window);
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// Set viewport (useful when resize)
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bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
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bool mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
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void mfb_set_active_callback(struct Window *window, mfb_active_func callback);
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void mfb_set_resize_callback(struct Window *window, mfb_resize_func callback);
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void mfb_set_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
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void mfb_set_char_input_callback(struct Window *window, mfb_char_input_func callback);
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void mfb_set_mouse_button_callback(struct Window *window, mfb_mouse_button_func callback);
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void mfb_set_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
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void mfb_set_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
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void mfb_set_active_callback(struct mfb_window *window, mfb_active_func callback);
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void mfb_set_resize_callback(struct mfb_window *window, mfb_resize_func callback);
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void mfb_set_keyboard_callback(struct mfb_window *window, mfb_keyboard_func callback);
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void mfb_set_char_input_callback(struct mfb_window *window, mfb_char_input_func callback);
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void mfb_set_mouse_button_callback(struct mfb_window *window, mfb_mouse_button_func callback);
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void mfb_set_mouse_move_callback(struct mfb_window *window, mfb_mouse_move_func callback);
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void mfb_set_mouse_scroll_callback(struct mfb_window *window, mfb_mouse_scroll_func callback);
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const char * mfb_get_key_name(Key key);
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const char * mfb_get_key_name(mfb_key key);
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bool mfb_is_window_active(struct Window *window);
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unsigned mfb_get_window_width(struct Window *window);
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unsigned mfb_get_window_height(struct Window *window);
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int mfb_get_mouse_x(struct Window *window); // Last mouse pos X
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int mfb_get_mouse_y(struct Window *window); // Last mouse pos Y
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float mfb_get_mouse_scroll_x(struct Window *window); // Mouse wheel X as a sum. When you call this function it resets.
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float mfb_get_mouse_scroll_y(struct Window *window); // Mouse wheel Y as a sum. When you call this function it resets.
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const uint8_t * mfb_get_mouse_button_buffer(struct Window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons)
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const uint8_t * mfb_get_key_buffer(struct Window *window); // One byte for every key. Press (1), Release 0.
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bool mfb_is_window_active(struct mfb_window *window);
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unsigned mfb_get_window_width(struct mfb_window *window);
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unsigned mfb_get_window_height(struct mfb_window *window);
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int mfb_get_mouse_x(struct mfb_window *window); // Last mouse pos X
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int mfb_get_mouse_y(struct mfb_window *window); // Last mouse pos Y
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float mfb_get_mouse_scroll_x(struct mfb_window *window); // Mouse wheel X as a sum. When you call this function it resets.
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float mfb_get_mouse_scroll_y(struct mfb_window *window); // Mouse wheel Y as a sum. When you call this function it resets.
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const uint8_t * mfb_get_mouse_button_buffer(struct mfb_window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons)
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const uint8_t * mfb_get_key_buffer(struct mfb_window *window); // One byte for every key. Press (1), Release 0.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -6,131 +6,131 @@
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#include "MiniFB.h"
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template <class T>
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void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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void mfb_set_active_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, bool));
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template <class T>
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void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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void mfb_set_resize_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, int, int));
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template <class T>
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void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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void mfb_set_keyboard_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_key, mfb_key_mod, bool));
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template <class T>
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void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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void mfb_set_char_input_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, unsigned int));
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template <class T>
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void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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void mfb_set_mouse_button_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_mouse_button, mfb_key_mod, bool));
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template <class T>
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void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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void mfb_set_mouse_move_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, int, int));
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template <class T>
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void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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void mfb_set_mouse_scroll_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_key_mod, float, float));
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//-------------------------------------
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// To avoid clumsy hands
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//-------------------------------------
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class Stub {
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Stub() : m_window(0x0) {}
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class mfb_stub {
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mfb_stub() : m_window(0x0) {}
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template <class T>
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friend void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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friend void mfb_set_active_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, bool));
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template <class T>
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friend void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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friend void mfb_set_resize_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, int, int));
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template <class T>
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friend void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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friend void mfb_set_mouse_button_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_mouse_button, mfb_key_mod, bool));
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template <class T>
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friend void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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friend void mfb_set_keyboard_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_key, mfb_key_mod, bool));
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template <class T>
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friend void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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friend void mfb_set_char_input_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, unsigned int));
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template <class T>
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friend void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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friend void mfb_set_mouse_button_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_mouse_button, mfb_key_mod, bool));
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template <class T>
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friend void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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friend void mfb_set_mouse_move_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, int, int));
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template <class T>
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friend void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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friend void mfb_set_mouse_scroll_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *, mfb_key_mod, float, float));
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static Stub *GetInstance(struct Window *window);
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static mfb_stub *GetInstance(struct mfb_window *window);
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static void active_stub(struct Window *window, bool isActive);
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static void resize_stub(struct Window *window, int width, int height);
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static void keyboard_stub(struct Window *window, Key key, KeyMod mod, bool isPressed);
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static void char_input_stub(struct Window *window, unsigned int);
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static void mouse_btn_stub(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
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static void mouse_move_stub(struct Window *window, int x, int y);
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static void scroll_stub(struct Window *window, KeyMod mod, float deltaX, float deltaY);
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static void active_stub(struct mfb_window *window, bool isActive);
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static void resize_stub(struct mfb_window *window, int width, int height);
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static void keyboard_stub(struct mfb_window *window, mfb_key key, mfb_key_mod mod, bool isPressed);
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static void char_input_stub(struct mfb_window *window, unsigned int);
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static void mouse_btn_stub(struct mfb_window *window, mfb_mouse_button button, mfb_key_mod mod, bool isPressed);
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static void mouse_move_stub(struct mfb_window *window, int x, int y);
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static void scroll_stub(struct mfb_window *window, mfb_key_mod mod, float deltaX, float deltaY);
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struct Window *m_window;
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std::function<void(struct Window *window, bool)> m_active;
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std::function<void(struct Window *window, int, int)> m_resize;
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std::function<void(struct Window *window, Key, KeyMod, bool)> m_keyboard;
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std::function<void(struct Window *window, unsigned int)> m_char_input;
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std::function<void(struct Window *window, MouseButton, KeyMod, bool)> m_mouse_btn;
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std::function<void(struct Window *window, int, int)> m_mouse_move;
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std::function<void(struct Window *window, KeyMod, float, float)> m_scroll;
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struct mfb_window *m_window;
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std::function<void(struct mfb_window *window, bool)> m_active;
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std::function<void(struct mfb_window *window, int, int)> m_resize;
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std::function<void(struct mfb_window *window, mfb_key, mfb_key_mod, bool)> m_keyboard;
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std::function<void(struct mfb_window *window, unsigned int)> m_char_input;
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std::function<void(struct mfb_window *window, mfb_mouse_button, mfb_key_mod, bool)> m_mouse_btn;
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std::function<void(struct mfb_window *window, int, int)> m_mouse_move;
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std::function<void(struct mfb_window *window, mfb_key_mod, float, float)> m_scroll;
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};
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//-------------------------------------
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template <class T>
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inline void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, bool)) {
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inline void mfb_set_active_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_active = std::bind(method, obj, _1, _2);
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mfb_set_active_callback(window, Stub::active_stub);
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mfb_set_active_callback(window, mfb_stub::active_stub);
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}
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template <class T>
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inline void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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inline void mfb_set_resize_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, int, int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_resize = std::bind(method, obj, _1, _2, _3);
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mfb_set_resize_callback(window, Stub::resize_stub);
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mfb_set_resize_callback(window, mfb_stub::resize_stub);
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}
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template <class T>
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inline void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, Key, KeyMod, bool)) {
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inline void mfb_set_keyboard_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, mfb_key, mfb_key_mod, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_keyboard = std::bind(method, obj, _1, _2, _3, _4);
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mfb_set_keyboard_callback(window, Stub::keyboard_stub);
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mfb_set_keyboard_callback(window, mfb_stub::keyboard_stub);
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}
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template <class T>
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inline void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, unsigned int)) {
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inline void mfb_set_char_input_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, unsigned int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_char_input = std::bind(method, obj, _1, _2);
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mfb_set_char_input_callback(window, Stub::char_input_stub);
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mfb_set_char_input_callback(window, mfb_stub::char_input_stub);
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}
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template <class T>
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inline void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, MouseButton, KeyMod, bool)) {
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inline void mfb_set_mouse_button_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, mfb_mouse_button, mfb_key_mod, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_mouse_btn = std::bind(method, obj, _1, _2, _3, _4);
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mfb_set_mouse_button_callback(window, Stub::mouse_btn_stub);
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mfb_set_mouse_button_callback(window, mfb_stub::mouse_btn_stub);
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}
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template <class T>
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inline void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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inline void mfb_set_mouse_move_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, int, int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_mouse_move = std::bind(method, obj, _1, _2, _3);
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mfb_set_mouse_move_callback(window, Stub::mouse_move_stub);
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mfb_set_mouse_move_callback(window, mfb_stub::mouse_move_stub);
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}
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template <class T>
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inline void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, KeyMod, float, float)) {
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inline void mfb_set_mouse_scroll_callback(struct mfb_window *window, T *obj, void (T::*method)(struct mfb_window *window, mfb_key_mod, float, float)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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mfb_stub *stub = mfb_stub::GetInstance(window);
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stub->m_scroll = std::bind(method, obj, _1, _2, _3, _4);
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mfb_set_mouse_scroll_callback(window, Stub::scroll_stub);
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mfb_set_mouse_scroll_callback(window, mfb_stub::scroll_stub);
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}
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#endif
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@ -10,7 +10,7 @@ typedef enum {
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STATE_INVALID_WINDOW = -2,
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STATE_INVALID_BUFFER = -3,
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STATE_INTERNAL_ERROR = -4,
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} UpdateState;
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} mfb_update_state;
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typedef enum {
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MOUSE_BTN_0, // No mouse button
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@ -21,7 +21,7 @@ typedef enum {
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MOUSE_BTN_5,
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MOUSE_BTN_6,
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MOUSE_BTN_7,
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} MouseButton;
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} mfb_mouse_button;
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#define MOUSE_LEFT MOUSE_BTN_1
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#define MOUSE_RIGHT MOUSE_BTN_2
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#define MOUSE_MIDDLE MOUSE_BTN_3
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@ -150,7 +150,7 @@ typedef enum {
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KB_KEY_RIGHT_ALT = 346,
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KB_KEY_RIGHT_SUPER = 347,
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KB_KEY_MENU = 348
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} Key;
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} mfb_key;
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#define KB_KEY_LAST KB_KEY_MENU
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typedef enum {
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@ -160,7 +160,7 @@ typedef enum {
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KB_MOD_SUPER = 0x0008,
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KB_MOD_CAPS_LOCK = 0x0010,
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KB_MOD_NUM_LOCK = 0x0020
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} KeyMod;
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} mfb_key_mod;
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typedef enum {
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WF_RESIZABLE = 0x01,
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@ -168,17 +168,17 @@ typedef enum {
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WF_FULLSCREEN_DESKTOP = 0x04,
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WF_BORDERLESS = 0x08,
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WF_ALWAYS_ON_TOP = 0x10,
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} WindowFlags;
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} mfb_window_flags;
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// Opaque pointer
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struct Window;
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struct mfb_window;
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// Event callbacks
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typedef void(*mfb_active_func)(struct Window *window, bool isActive);
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typedef void(*mfb_resize_func)(struct Window *window, int width, int height);
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typedef void(*mfb_keyboard_func)(struct Window *window, Key key, KeyMod mod, bool isPressed);
|
||||
typedef void(*mfb_char_input_func)(struct Window *window, unsigned int code);
|
||||
typedef void(*mfb_mouse_button_func)(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
|
||||
typedef void(*mfb_mouse_move_func)(struct Window *window, int x, int y);
|
||||
typedef void(*mfb_mouse_scroll_func)(struct Window *window, KeyMod mod, float deltaX, float deltaY);
|
||||
typedef void(*mfb_active_func)(struct mfb_window *window, bool isActive);
|
||||
typedef void(*mfb_resize_func)(struct mfb_window *window, int width, int height);
|
||||
typedef void(*mfb_keyboard_func)(struct mfb_window *window, mfb_key key, mfb_key_mod mod, bool isPressed);
|
||||
typedef void(*mfb_char_input_func)(struct mfb_window *window, unsigned int code);
|
||||
typedef void(*mfb_mouse_button_func)(struct mfb_window *window, mfb_mouse_button button, mfb_key_mod mod, bool isPressed);
|
||||
typedef void(*mfb_mouse_move_func)(struct mfb_window *window, int x, int y);
|
||||
typedef void(*mfb_mouse_scroll_func)(struct mfb_window *window, mfb_key_mod mod, float deltaX, float deltaY);
|
||||
|
||||
|
Reference in New Issue
Block a user