working for windows
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@@ -243,6 +243,7 @@ NSString *g_shader_src = kShader(
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// Respond to drawable size or orientation changes here
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window_data->window_width = size.width;
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window_data->window_height = size.height;
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resize_dst(window_data, size.width, size.height);
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kCall(resize_func, size.width, size.height);
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}
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