hidpi compiling on Windows
Fix OpenGL backend for multiple windows
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056d419a10
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9e3704b96c
@ -203,6 +203,18 @@ init_GL(SWindowData *window_data) {
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void
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resize_GL(SWindowData *window_data) {
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if(window_data->is_initialized) {
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#if defined(_WIN32) || defined(WIN32)
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SWindowData_Win *window_data_ex = (SWindowData_Win *) window_data->specific;
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wglMakeCurrent(window_data_ex->hdc, window_data_ex->hGLRC);
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#elif defined(linux)
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SWindowData_X11 *window_data_ex = (SWindowData_X11 *) window_data->specific;
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glXMakeCurrent(window_data_ex->display, window_data_ex->window, window_data_ex->context);
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#endif
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glViewport(0, 0, window_data->window_width, window_data->window_height);
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glMatrixMode(GL_PROJECTION);
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@ -221,11 +233,15 @@ redraw_GL(SWindowData *window_data, const void *pixels) {
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SWindowData_Win *window_data_ex = (SWindowData_Win *) window_data->specific;
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GLenum format = BGRA;
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wglMakeCurrent(window_data_ex->hdc, window_data_ex->hGLRC);
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#elif defined(linux)
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SWindowData_X11 *window_data_ex = (SWindowData_X11 *) window_data->specific;
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GLenum format = BGRA;
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glXMakeCurrent(window_data_ex->display, window_data_ex->window, window_data_ex->context);
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#endif
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float x, y, w, h;
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@ -1,7 +1,6 @@
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#include <MiniFB.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <unistd.h>
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#include <string.h>
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#define DIMEN_LOW 512
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@ -11,28 +10,25 @@ static unsigned int g_buffer_low[DIMEN_LOW * DIMEN_LOW];
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static unsigned int g_buffer_high[DIMEN_HIGH * DIMEN_HIGH];
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void
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pretty_square(unsigned int *p, int dimen)
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{
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memset(p, 127, dimen*dimen*4);
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pretty_square(unsigned int *p, int dimen) {
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memset(p, 127, dimen * dimen * 4);
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const int one_half_dimen = dimen / 2;
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const int one_quarter_dimen = one_half_dimen / 2;
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const int three_quarter_dimen = one_half_dimen + one_quarter_dimen;
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for (int x = one_quarter_dimen; x < three_quarter_dimen; x++)
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for (int y = one_quarter_dimen; y < three_quarter_dimen; y++)
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p[y*dimen + x] = (x & 1) ? MFB_RGB(223,0,(255*(x-one_quarter_dimen))/one_half_dimen) : MFB_RGB(0,0,0);
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p[y * dimen + x] = (x & 1) ? MFB_RGB(223, 0, (255 * (x - one_quarter_dimen)) / one_half_dimen) : MFB_RGB(0, 0, 0);
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}
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int
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main()
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{
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main() {
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pretty_square(g_buffer_low, DIMEN_LOW);
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pretty_square(g_buffer_high, DIMEN_HIGH);
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struct mfb_window *window_low = mfb_open("LowRes", DIMEN_LOW, DIMEN_LOW);
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struct mfb_window *window_high = mfb_open("HighRes", DIMEN_HIGH/2, DIMEN_HIGH/2);
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struct mfb_window *window_high = mfb_open("HighRes", DIMEN_HIGH / 2, DIMEN_HIGH / 2);
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while (window_high || window_low)
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{
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while (window_high || window_low) {
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if (window_low)
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if (mfb_update_ex(window_low, g_buffer_low, DIMEN_LOW, DIMEN_LOW) != STATE_OK
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|| !mfb_wait_sync(window_low))
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