Updated readme

This commit is contained in:
Carlos Aragonés 2021-04-28 15:07:04 +02:00
parent ac67eeb941
commit b431c077ab

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@ -145,6 +145,8 @@ unsigned mfb_get_target_fps();
This avoid the problem of update too fast the window collapsing the redrawing in fast processors. This avoid the problem of update too fast the window collapsing the redrawing in fast processors.
Note: OpenGL and iOS have hardware support for syncing. Other systems will use software syncing. Including MacOS Metal.
To use this you need to call the function: To use this you need to call the function:
```c ```c