Updated readme
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@ -145,6 +145,8 @@ unsigned mfb_get_target_fps();
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This avoid the problem of update too fast the window collapsing the redrawing in fast processors.
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This avoid the problem of update too fast the window collapsing the redrawing in fast processors.
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Note: OpenGL and iOS have hardware support for syncing. Other systems will use software syncing. Including MacOS Metal.
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To use this you need to call the function:
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To use this you need to call the function:
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```c
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```c
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