Updated readme

This commit is contained in:
Carlos Aragonés 2021-04-28 15:07:04 +02:00
parent ac67eeb941
commit b431c077ab

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@ -145,6 +145,8 @@ unsigned mfb_get_target_fps();
This avoid the problem of update too fast the window collapsing the redrawing in fast processors.
Note: OpenGL and iOS have hardware support for syncing. Other systems will use software syncing. Including MacOS Metal.
To use this you need to call the function:
```c