Direct mode (#23)
* update documentation * Fix typo * Added some examples * changed window names * Minor fix * renamed callback setters (added _set_) Direct / Poll Mode for asking events: bool mfb_is_window_active(struct Window *window); unsigned mfb_get_window_width(struct Window *window); unsigned mfb_get_window_height(struct Window *window); int mfb_get_mouse_x(struct Window *window); // Last mouse pos X int mfb_get_mouse_y(struct Window *window); // Last mouse pos Y float mfb_get_mouse_scrool_x(struct Window *window); // Mouse wheel X as a sum. When you call this function it resets. float mfb_get_mouse_scrool_y(struct Window *window); // Mouse wheel Y as a sum. When you call this function it resets. const uint8_t * mfb_get_mouse_button_buffer(struct Window *window); // One byte for every button. Press (1), Release 0. const uint8_t * mfb_get_key_buffer(struct Window *window); // One byte for every key. Press (1), Release 0. * Minor fixes * Fixes related to mouse poll * Minor fix on Win64
This commit is contained in:

committed by
Daniel Collin

parent
25a440f822
commit
cdaa54f5d6
@ -9,37 +9,47 @@ extern "C" {
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define MFB_RGB(r, g, b) (((unsigned int) r) << 16) | (((unsigned int) g) << 8) | (b)
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#define MFB_RGB(r, g, b) (((uint32_t) r) << 16) | (((uint32_t) g) << 8) | ((uint32_t) b)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
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struct Window *mfb_open(const char *title, int width, int height);
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struct Window *mfb_open_ex(const char *title, int width, int height, int flags);
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struct Window * mfb_open(const char *title, unsigned width, unsigned height);
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struct Window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags);
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// Update the display. Input buffer is assumed to be a 32-bit buffer of the size given in the open call
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// Will return a negative status if something went wrong or the user want to exit.
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UpdateState mfb_update(struct Window *window, void* buffer);
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UpdateState mfb_update(struct Window *window, void *buffer);
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// Close the window
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void mfb_close(struct Window *window);
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void mfb_close(struct Window *window);
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// Set user data
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void mfb_set_user_data(struct Window *window, void *user_data);
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void *mfb_get_user_data(struct Window *window);
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void mfb_set_user_data(struct Window *window, void *user_data);
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void * mfb_get_user_data(struct Window *window);
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// Set viewport (useful when resize)
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bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
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bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
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void mfb_active_callback(struct Window *window, mfb_active_func callback);
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void mfb_resize_callback(struct Window *window, mfb_resize_func callback);
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void mfb_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
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void mfb_char_input_callback(struct Window *window, mfb_char_input_func callback);
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void mfb_mouse_button_callback(struct Window *window, mfb_mouse_btn_func callback);
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void mfb_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
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void mfb_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
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void mfb_set_active_callback(struct Window *window, mfb_active_func callback);
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void mfb_set_resize_callback(struct Window *window, mfb_resize_func callback);
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void mfb_set_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
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void mfb_set_char_input_callback(struct Window *window, mfb_char_input_func callback);
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void mfb_set_mouse_button_callback(struct Window *window, mfb_mouse_button_func callback);
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void mfb_set_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
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void mfb_set_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
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const char *mfb_get_key_name(Key key);
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const char * mfb_get_key_name(Key key);
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bool mfb_is_window_active(struct Window *window);
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unsigned mfb_get_window_width(struct Window *window);
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unsigned mfb_get_window_height(struct Window *window);
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int mfb_get_mouse_x(struct Window *window); // Last mouse pos X
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int mfb_get_mouse_y(struct Window *window); // Last mouse pos Y
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float mfb_get_mouse_scrool_x(struct Window *window); // Mouse wheel X as a sum. When you call this function it resets.
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float mfb_get_mouse_scrool_y(struct Window *window); // Mouse wheel Y as a sum. When you call this function it resets.
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const uint8_t * mfb_get_mouse_button_buffer(struct Window *window); // One byte for every button. Press (1), Release 0.
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const uint8_t * mfb_get_key_buffer(struct Window *window); // One byte for every key. Press (1), Release 0.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -6,46 +6,48 @@
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#include "MiniFB.h"
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template <class T>
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void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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template <class T>
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void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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template <class T>
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void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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template <class T>
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void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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template <class T>
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void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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//-------------------------------------
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// To avoid clumsy hands
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//-------------------------------------
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class Stub {
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Stub() : m_window(0x0) {}
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template <class T>
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friend void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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friend void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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template <class T>
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friend void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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friend void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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friend void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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friend void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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template <class T>
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friend void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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friend void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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template <class T>
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friend void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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friend void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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template <class T>
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friend void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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friend void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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template <class T>
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friend void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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friend void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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friend void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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friend void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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static Stub *GetInstance(struct Window *window);
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@ -69,66 +71,66 @@ class Stub {
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//-------------------------------------
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template <class T>
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inline void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, bool)) {
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inline void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_active = std::bind(method, obj, _1, _2);
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mfb_active_callback(window, Stub::active_stub);
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mfb_set_active_callback(window, Stub::active_stub);
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}
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template <class T>
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inline void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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inline void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_resize = std::bind(method, obj, _1, _2, _3);
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mfb_resize_callback(window, Stub::resize_stub);
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mfb_set_resize_callback(window, Stub::resize_stub);
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}
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template <class T>
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inline void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, Key, KeyMod, bool)) {
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inline void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, Key, KeyMod, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_keyboard = std::bind(method, obj, _1, _2, _3, _4);
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mfb_keyboard_callback(window, Stub::keyboard_stub);
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mfb_set_keyboard_callback(window, Stub::keyboard_stub);
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}
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template <class T>
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inline void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, unsigned int)) {
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inline void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, unsigned int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_char_input = std::bind(method, obj, _1, _2);
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mfb_char_input_callback(window, Stub::char_input_stub);
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mfb_set_char_input_callback(window, Stub::char_input_stub);
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}
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template <class T>
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inline void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, MouseButton, KeyMod, bool)) {
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inline void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, MouseButton, KeyMod, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_mouse_btn = std::bind(method, obj, _1, _2, _3, _4);
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mfb_mouse_button_callback(window, Stub::mouse_btn_stub);
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mfb_set_mouse_button_callback(window, Stub::mouse_btn_stub);
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}
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template <class T>
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inline void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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inline void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_mouse_move = std::bind(method, obj, _1, _2, _3);
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mfb_mouse_move_callback(window, Stub::mouse_move_stub);
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mfb_set_mouse_move_callback(window, Stub::mouse_move_stub);
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}
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template <class T>
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inline void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, KeyMod, float, float)) {
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inline void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, KeyMod, float, float)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_scroll = std::bind(method, obj, _1, _2, _3, _4);
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mfb_mouse_scroll_callback(window, Stub::scroll_stub);
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mfb_set_mouse_scroll_callback(window, Stub::scroll_stub);
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}
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#endif
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@ -1,5 +1,6 @@
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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// Enums
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@ -20,12 +21,10 @@ typedef enum {
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MOUSE_BTN_5,
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MOUSE_BTN_6,
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MOUSE_BTN_7,
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MOUSE_BTN_8
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} MouseButton;
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#define MOUSE_LAST MOUSE_BTN_8
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#define MOUSE_LEFT MOUSE_BTN_0
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#define MOUSE_RIGHT MOUSE_BTN_1
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#define MOUSE_MIDDLE MOUSE_BTN_2
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#define MOUSE_LEFT MOUSE_BTN_1
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#define MOUSE_RIGHT MOUSE_BTN_2
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#define MOUSE_MIDDLE MOUSE_BTN_3
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typedef enum {
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KB_KEY_UNKNOWN = -1,
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@ -155,12 +154,12 @@ typedef enum {
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#define KB_KEY_LAST KB_KEY_MENU
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typedef enum {
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KB_MOD_SHIFT = 0x0001,
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KB_MOD_CONTROL = 0x0002,
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KB_MOD_ALT = 0x0004,
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KB_MOD_SUPER = 0x0008,
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KB_MOD_CAPS_LOCK = 0x0010,
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KB_MOD_NUM_LOCK = 0x0020
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KB_MOD_SHIFT = 0x0001,
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KB_MOD_CONTROL = 0x0002,
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KB_MOD_ALT = 0x0004,
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KB_MOD_SUPER = 0x0008,
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KB_MOD_CAPS_LOCK = 0x0010,
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KB_MOD_NUM_LOCK = 0x0020
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} KeyMod;
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typedef enum {
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@ -179,7 +178,7 @@ typedef void(*mfb_active_func)(struct Window *window, bool isActive);
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typedef void(*mfb_resize_func)(struct Window *window, int width, int height);
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typedef void(*mfb_keyboard_func)(struct Window *window, Key key, KeyMod mod, bool isPressed);
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typedef void(*mfb_char_input_func)(struct Window *window, unsigned int code);
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typedef void(*mfb_mouse_btn_func)(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
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typedef void(*mfb_mouse_button_func)(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
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typedef void(*mfb_mouse_move_func)(struct Window *window, int x, int y);
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typedef void(*mfb_mouse_scroll_func)(struct Window *window, KeyMod mod, float deltaX, float deltaY);
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