#pragma once #if defined(__cplusplus) #include #include "MiniFB.h" template void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool)); template void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int)); template void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool)); template void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int)); template void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool)); template void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int)); template void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float)); //------------------------------------- // To avoid clumsy hands //------------------------------------- class Stub { template friend void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool)); template friend void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int)); template friend void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool)); template friend void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool)); template friend void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int)); template friend void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool)); template friend void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int)); template friend void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float)); static Stub *GetInstance(struct Window *window); static void active_stub(struct Window *window, bool isActive); static void resize_stub(struct Window *window, int width, int height); static void keyboard_stub(struct Window *window, Key key, KeyMod mod, bool isPressed); static void char_input_stub(struct Window *window, unsigned int); static void mouse_btn_stub(struct Window *window, MouseButton button, KeyMod mod, bool isPressed); static void mouse_move_stub(struct Window *window, int x, int y); static void scroll_stub(struct Window *window, KeyMod mod, float deltaX, float deltaY); struct Window *m_window; std::function m_active; std::function m_resize; std::function m_keyboard; std::function m_char_input; std::function m_mouse_btn; std::function m_mouse_move; std::function m_scroll; }; //------------------------------------- template inline void mfb_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, bool)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_active = std::bind(method, obj, _1, _2); mfb_active_callback(window, Stub::active_stub); } template inline void mfb_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_resize = std::bind(method, obj, _1, _2, _3); mfb_resize_callback(window, Stub::resize_stub); } template inline void mfb_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, Key, KeyMod, bool)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_keyboard = std::bind(method, obj, _1, _2, _3, _4); mfb_keyboard_callback(window, Stub::keyboard_stub); } template inline void mfb_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, unsigned int)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_char_input = std::bind(method, obj, _1, _2); mfb_char_input_callback(window, Stub::char_input_stub); } template inline void mfb_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, MouseButton, KeyMod, bool)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_mouse_btn = std::bind(method, obj, _1, _2, _3, _4); mfb_mouse_button_callback(window, Stub::mouse_btn_stub); } template inline void mfb_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_mouse_move = std::bind(method, obj, _1, _2, _3); mfb_mouse_move_callback(window, Stub::mouse_move_stub); } template inline void mfb_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, KeyMod, float, float)) { using namespace std::placeholders; Stub *stub = Stub::GetInstance(window); stub->m_scroll = std::bind(method, obj, _1, _2, _3, _4); mfb_mouse_scroll_callback(window, Stub::scroll_stub); } #endif