#ifndef _MINIFB_H_ #define _MINIFB_H_ #include "MiniFB_enums.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #define MFB_RGB(r, g, b) (((uint32_t) r) << 16) | (((uint32_t) g) << 8) | ((uint32_t) b) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails struct Window * mfb_open(const char *title, unsigned width, unsigned height); struct Window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags); // Update the display // Input buffer is assumed to be a 32-bit buffer of the size given in the open call // Will return a negative status if something went wrong or the user want to exit // Also updates the window events UpdateState mfb_update(struct Window *window, void *buffer); // Only updates the window events UpdateState mfb_update_events(struct Window *window); // Close the window void mfb_close(struct Window *window); // Set user data void mfb_set_user_data(struct Window *window, void *user_data); void * mfb_get_user_data(struct Window *window); // Set viewport (useful when resize) bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height); void mfb_set_active_callback(struct Window *window, mfb_active_func callback); void mfb_set_resize_callback(struct Window *window, mfb_resize_func callback); void mfb_set_keyboard_callback(struct Window *window, mfb_keyboard_func callback); void mfb_set_char_input_callback(struct Window *window, mfb_char_input_func callback); void mfb_set_mouse_button_callback(struct Window *window, mfb_mouse_button_func callback); void mfb_set_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback); void mfb_set_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback); const char * mfb_get_key_name(Key key); bool mfb_is_window_active(struct Window *window); unsigned mfb_get_window_width(struct Window *window); unsigned mfb_get_window_height(struct Window *window); int mfb_get_mouse_x(struct Window *window); // Last mouse pos X int mfb_get_mouse_y(struct Window *window); // Last mouse pos Y float mfb_get_mouse_scroll_x(struct Window *window); // Mouse wheel X as a sum. When you call this function it resets. float mfb_get_mouse_scroll_y(struct Window *window); // Mouse wheel Y as a sum. When you call this function it resets. const uint8_t * mfb_get_mouse_button_buffer(struct Window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons) const uint8_t * mfb_get_key_buffer(struct Window *window); // One byte for every key. Press (1), Release 0. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #include "MiniFB_cpp.h" #endif #endif