cmake_minimum_required(VERSION 3.5) set(PROJECT_NAME MiniFB) project(${PROJECT_NAME}) message("Processing " ${PROJECT_NAME}) # Detect iOS #-------------------------------------- if(NOT DEFINED IOS) if(DEFINED CMAKE_SYSTEM_NAME) string(TOLOWER CMAKE_SYSTEM_NAME CMAKE_SYSTEM_NAME_LOWER) if(CMAKE_SYSTEM_NAME_LOWER STREQUAL "ios") set(IOS true) endif() endif() endif() # Sources #-------------------------------------- set(SrcLib include/MiniFB.h include/MiniFB_cpp.h include/MiniFB_enums.h src/MiniFB_common.c src/MiniFB_cpp.cpp src/MiniFB_internal.c src/MiniFB_internal.h src/MiniFB_timer.c src/WindowData.h ) #-- set(SrcWindows src/windows/WinMiniFB.c src/windows/WindowData_Win.h ) #-- set(SrcMacOSX src/macosx/MacMiniFB.m src/macosx/OSXWindow.h src/macosx/OSXWindow.m src/macosx/OSXView.h src/macosx/OSXView.m src/macosx/OSXViewDelegate.h src/macosx/OSXViewDelegate.m src/macosx/WindowData_OSX.h ) #-- set(SrcIOS src/ios/WindowData_IOS.h src/ios/iOSMiniFB.m src/ios/iOSView.h src/ios/iOSView.m src/ios/iOSViewController.h src/ios/iOSViewController.m src/ios/iOSViewDelegate.h src/ios/iOSViewDelegate.m include/MiniFB_ios.h ) #-- set(SrcWayland src/wayland/WaylandMiniFB.c src/wayland/WindowData_Way.h src/MiniFB_linux.c ) #-- set(SrcX11 src/x11/X11MiniFB.c src/x11/WindowData_X11.h src/MiniFB_linux.c ) set(SrcGL src/gl/MiniFB_GL.h src/gl/MiniFB_GL.c ) # Avoid RelWithDebInfo and MinSizeRel #-------------------------------------- set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE) # Define Release by default #-------------------------------------- if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release") message(STATUS "Build type not specified: Use Release by default") endif(NOT CMAKE_BUILD_TYPE) # Set features #-------------------------------------- set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Code generation options #-------------------------------------- option(MINIFB_BUILD_EXAMPLES "Build minifb example programs" TRUE) if(APPLE AND NOT IOS) option(USE_METAL_API "Build the project using metal API code" ON) elseif(UNIX) option(USE_WAYLAND_API "Build the project using wayland API code" OFF) if(NOT USE_WAYLAND_API) option(USE_OPENGL_API "Build the project using OpenGL API code" ON) endif() elseif(WIN32) option(USE_OPENGL_API "Build the project using OpenGL API code" ON) endif() # Set GCC/Clang flags #-------------------------------------- if(NOT MSVC) # Avoid default flag values #-------------------------------------- set(CMAKE_C_FLAGS "") set(CMAKE_C_FLAGS_DEBUG "" ) set(CMAKE_C_FLAGS_RELEASE "") set(CMAKE_CXX_FLAGS "") set(CMAKE_CXX_FLAGS_DEBUG "") set(CMAKE_CXX_FLAGS_RELEASE "") set(CMAKE_OBJC_FLAGS "") set(CMAKE_OBJC_FLAGS_DEBUG "") set(CMAKE_OBJC_FLAGS_RELEASE "") set(CMAKE_OBJCXX_FLAGS "") set(CMAKE_OBJCXX_FLAGS_DEBUG "") set(CMAKE_OBJCXX_FLAGS_RELEASE "") # Set our flags #-------------------------------------- add_compile_options("$<$:-g>") add_compile_options("$,-O0,-O2>") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -pedantic -Wno-switch -Wno-unused-function -Wno-implicit-fallthrough -Wno-cast-function-type") set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_OBJC_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_OBJCXX_FLAGS "${CMAKE_CXX_FLAGS}") endif() if(CMAKE_BUILD_TYPE STREQUAL "Debug") add_definitions(-D_DEBUG) add_definitions(-DDEBUG) endif() # Set compiler/platform specific flags and dependencies #-------------------------------------- if(WIN32) if(MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() add_definitions(-D_WIN32_WINNT=0x0601) # Windows 7 (we are in 2020) if(USE_OPENGL_API) list(APPEND SrcLib ${SrcGL}) add_definitions(-DUSE_OPENGL_API) endif() list(APPEND SrcLib ${SrcWindows}) elseif(IOS) list(APPEND SrcLib ${SrcIOS}) elseif(APPLE) if(USE_METAL_API) add_definitions(-DUSE_METAL_API) endif() list(APPEND SrcLib ${SrcMacOSX}) elseif(UNIX) if(USE_WAYLAND_API) list(APPEND SrcLib ${SrcWayland}) else() if(USE_OPENGL_API) list(APPEND SrcLib ${SrcGL}) add_definitions(-DUSE_OPENGL_API) endif() list(APPEND SrcLib ${SrcX11}) endif() endif() # Library #-------------------------------------- add_library(minifb STATIC ${SrcLib} ) # Link #-------------------------------------- if(APPLE) if(IOS) target_link_libraries(minifb "-framework UIKit" "-framework QuartzCore" "-framework Metal" "-framework MetalKit" ) else() target_link_libraries(minifb "-framework Cocoa" "-framework QuartzCore" "-framework Metal" "-framework MetalKit" ) endif() elseif(UNIX) if(USE_WAYLAND_API) target_link_libraries(minifb "-lwayland-client" "-lwayland-cursor" ) else() target_link_libraries(minifb "-lX11" #"-lXrandr" DPI NOT WORKING ) if(USE_OPENGL_API) target_link_libraries(minifb "-lGL" ) endif() endif() elseif(WIN32) if(USE_OPENGL_API) target_link_libraries(minifb "Opengl32.lib" ) endif() endif() # For all projects #-------------------------------------- target_include_directories(minifb PUBLIC ${CMAKE_CURRENT_LIST_DIR}/include) target_include_directories(minifb PRIVATE src) link_libraries(minifb) # Examples #-------------------------------------- if(MINIFB_BUILD_EXAMPLES) if(NOT IOS) add_executable(noise tests/noise.c ) add_executable(input_events tests/input_events.c ) add_executable(input_events_cpp tests/input_events_cpp.cpp ) add_executable(multiple_windows tests/multiple_windows.c ) add_executable(hidpi tests/hidpi.c ) else() add_executable(noise tests/ios/main.m tests/ios/AppDelegate.h tests/ios/AppDelegate.m ) set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Set CMake deployment target" ${FORCE_CACHE}) target_include_directories(noise PRIVATE src) target_include_directories(noise PRIVATE src/ios) add_definitions(-DTVOS_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}) endif() endif() message("Done " ${PROJECT_NAME})