#ifndef _MINIFB_H_ #define _MINIFB_H_ #include "MiniFB_enums.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #define MFB_RGB(r, g, b) (((uint32_t) r) << 16) | (((uint32_t) g) << 8) | ((uint32_t) b) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails struct mfb_window * mfb_open(const char *title, unsigned width, unsigned height); struct mfb_window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags); // Update the display // Input buffer is assumed to be a 32-bit buffer of the size given in the open call // Will return a negative status if something went wrong or the user want to exit // Also updates the window events mfb_update_state mfb_update(struct mfb_window *window, void *buffer); mfb_update_state mfb_update_ex(struct mfb_window *window, void *buffer, unsigned width, unsigned height); // Only updates the window events mfb_update_state mfb_update_events(struct mfb_window *window); // Close the window void mfb_close(struct mfb_window *window); // Set user data void mfb_set_user_data(struct mfb_window *window, void *user_data); void * mfb_get_user_data(struct mfb_window *window); // Set viewport (useful when resize) bool mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height); // DPI // [Deprecated]: Probably a better name will be mfb_get_monitor_scale void mfb_get_monitor_dpi(struct mfb_window *window, float *dpi_x, float *dpi_y); // Use this instead void mfb_get_monitor_scale(struct mfb_window *window, float *scale_x, float *scale_y); // Callbacks void mfb_set_active_callback(struct mfb_window *window, mfb_active_func callback); void mfb_set_resize_callback(struct mfb_window *window, mfb_resize_func callback); void mfb_set_keyboard_callback(struct mfb_window *window, mfb_keyboard_func callback); void mfb_set_char_input_callback(struct mfb_window *window, mfb_char_input_func callback); void mfb_set_mouse_button_callback(struct mfb_window *window, mfb_mouse_button_func callback); void mfb_set_mouse_move_callback(struct mfb_window *window, mfb_mouse_move_func callback); void mfb_set_mouse_scroll_callback(struct mfb_window *window, mfb_mouse_scroll_func callback); // Getters const char * mfb_get_key_name(mfb_key key); bool mfb_is_window_active(struct mfb_window *window); unsigned mfb_get_window_width(struct mfb_window *window); unsigned mfb_get_window_height(struct mfb_window *window); int mfb_get_mouse_x(struct mfb_window *window); // Last mouse pos X int mfb_get_mouse_y(struct mfb_window *window); // Last mouse pos Y float mfb_get_mouse_scroll_x(struct mfb_window *window); // Mouse wheel X as a sum. When you call this function it resets. float mfb_get_mouse_scroll_y(struct mfb_window *window); // Mouse wheel Y as a sum. When you call this function it resets. const uint8_t * mfb_get_mouse_button_buffer(struct mfb_window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons) const uint8_t * mfb_get_key_buffer(struct mfb_window *window); // One byte for every key. Press (1), Release 0. // FPS void mfb_set_target_fps(uint32_t fps); bool mfb_wait_sync(struct mfb_window *window); // Timer struct mfb_timer * mfb_timer_create(void); void mfb_timer_destroy(struct mfb_timer *tmr); void mfb_timer_reset(struct mfb_timer *tmr); double mfb_timer_now(struct mfb_timer *tmr); double mfb_timer_delta(struct mfb_timer *tmr); double mfb_timer_get_frequency(void); double mfb_timer_get_resolution(void); /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #include "MiniFB_cpp.h" #endif #endif