cdaa54f5d6
* update documentation * Fix typo * Added some examples * changed window names * Minor fix * renamed callback setters (added _set_) Direct / Poll Mode for asking events: bool mfb_is_window_active(struct Window *window); unsigned mfb_get_window_width(struct Window *window); unsigned mfb_get_window_height(struct Window *window); int mfb_get_mouse_x(struct Window *window); // Last mouse pos X int mfb_get_mouse_y(struct Window *window); // Last mouse pos Y float mfb_get_mouse_scrool_x(struct Window *window); // Mouse wheel X as a sum. When you call this function it resets. float mfb_get_mouse_scrool_y(struct Window *window); // Mouse wheel Y as a sum. When you call this function it resets. const uint8_t * mfb_get_mouse_button_buffer(struct Window *window); // One byte for every button. Press (1), Release 0. const uint8_t * mfb_get_key_buffer(struct Window *window); // One byte for every key. Press (1), Release 0. * Minor fixes * Fixes related to mouse poll * Minor fix on Win64
137 lines
6.3 KiB
C++
Executable File
137 lines
6.3 KiB
C++
Executable File
#pragma once
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#if defined(__cplusplus)
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#include <functional>
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#include "MiniFB.h"
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template <class T>
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void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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template <class T>
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void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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template <class T>
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void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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template <class T>
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void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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template <class T>
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void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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//-------------------------------------
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// To avoid clumsy hands
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//-------------------------------------
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class Stub {
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Stub() : m_window(0x0) {}
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template <class T>
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friend void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, bool));
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template <class T>
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friend void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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friend void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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template <class T>
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friend void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, Key, KeyMod, bool));
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template <class T>
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friend void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, unsigned int));
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template <class T>
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friend void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, MouseButton, KeyMod, bool));
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template <class T>
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friend void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, int, int));
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template <class T>
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friend void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *, KeyMod, float, float));
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static Stub *GetInstance(struct Window *window);
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static void active_stub(struct Window *window, bool isActive);
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static void resize_stub(struct Window *window, int width, int height);
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static void keyboard_stub(struct Window *window, Key key, KeyMod mod, bool isPressed);
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static void char_input_stub(struct Window *window, unsigned int);
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static void mouse_btn_stub(struct Window *window, MouseButton button, KeyMod mod, bool isPressed);
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static void mouse_move_stub(struct Window *window, int x, int y);
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static void scroll_stub(struct Window *window, KeyMod mod, float deltaX, float deltaY);
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struct Window *m_window;
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std::function<void(struct Window *window, bool)> m_active;
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std::function<void(struct Window *window, int, int)> m_resize;
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std::function<void(struct Window *window, Key, KeyMod, bool)> m_keyboard;
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std::function<void(struct Window *window, unsigned int)> m_char_input;
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std::function<void(struct Window *window, MouseButton, KeyMod, bool)> m_mouse_btn;
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std::function<void(struct Window *window, int, int)> m_mouse_move;
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std::function<void(struct Window *window, KeyMod, float, float)> m_scroll;
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};
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//-------------------------------------
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template <class T>
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inline void mfb_set_active_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_active = std::bind(method, obj, _1, _2);
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mfb_set_active_callback(window, Stub::active_stub);
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}
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template <class T>
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inline void mfb_set_resize_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_resize = std::bind(method, obj, _1, _2, _3);
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mfb_set_resize_callback(window, Stub::resize_stub);
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}
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template <class T>
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inline void mfb_set_keyboard_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, Key, KeyMod, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_keyboard = std::bind(method, obj, _1, _2, _3, _4);
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mfb_set_keyboard_callback(window, Stub::keyboard_stub);
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}
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template <class T>
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inline void mfb_set_char_input_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, unsigned int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_char_input = std::bind(method, obj, _1, _2);
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mfb_set_char_input_callback(window, Stub::char_input_stub);
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}
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template <class T>
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inline void mfb_set_mouse_button_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, MouseButton, KeyMod, bool)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_mouse_btn = std::bind(method, obj, _1, _2, _3, _4);
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mfb_set_mouse_button_callback(window, Stub::mouse_btn_stub);
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}
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template <class T>
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inline void mfb_set_mouse_move_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, int, int)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_mouse_move = std::bind(method, obj, _1, _2, _3);
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mfb_set_mouse_move_callback(window, Stub::mouse_move_stub);
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}
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template <class T>
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inline void mfb_set_mouse_scroll_callback(struct Window *window, T *obj, void (T::*method)(struct Window *window, KeyMod, float, float)) {
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using namespace std::placeholders;
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Stub *stub = Stub::GetInstance(window);
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stub->m_scroll = std::bind(method, obj, _1, _2, _3, _4);
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mfb_set_mouse_scroll_callback(window, Stub::scroll_stub);
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}
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#endif
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