minifb-zig-port/include/MiniFB.h
Carlos Aragonés 21d9377822 Add multiple windows2 (#19)
* MacOSX with input events and mfb_set_viewport

* Windows with input events and mfb_set_viewport

* Minor changes in macosx and windows

* X11 with input and mfb_set_viewport

* Minor changes on X11

* Fix bug in X11 resize event

* Fix bug in windows resize

* added scale image to X11

* Added stretch_image with & without bilinear interpolation

* moved MiniFB_internal.h

* Added wayland events

* minor changes

* unify a bit the window structs

* More work on wayland

* Added cmake file

* minor fix on windows

* modified test

* Fix on wayland.
Unset wayland as default for linux

* Use stdbool instead of our own macro eBool
Remove prefix e from all enums

* Remove _ex sufix in common files

* merge X11MiniFB_ex.c into X11MiniFB.c

* Merge WaylandMiniFB_ex.c into WaylandMiniFB.c

* Add user_data to callbacks

* Merge WinMiniFB_ex.c into WinMiniFB.c

* Some minor changes on Windows

* Fix bug on Wayland

* Multiple Windows for MacOS X & Linux

* Multiple Windows for Windows
Refactor

* Refactor

* Added mfb_get_key_name

* remove some warnings

* Events per window working on MacOS & Linux (maybe Windows)

* Fix on Windows

* Added default key callback on macos & wayland

* Unify keyboard_default on all platforms

* keyboard_default on all platforms
2019-06-08 20:34:05 +02:00

53 lines
2.1 KiB
C

#ifndef _MINIFB_H_
#define _MINIFB_H_
#include "MiniFB_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define MFB_RGB(r, g, b) (((unsigned int) r) << 16) | (((unsigned int) g) << 8) | (b)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
struct Window *mfb_open(const char *title, int width, int height);
struct Window *mfb_open_ex(const char *title, int width, int height, int flags);
// Update the display. Input buffer is assumed to be a 32-bit buffer of the size given in the open call
// Will return a negative status if something went wrong or the user want to exit.
UpdateState mfb_update(struct Window *window, void* buffer);
// Close the window
void mfb_close(struct Window *window);
// Set user data
void mfb_set_user_data(struct Window *window, void *user_data);
void *mfb_get_user_data(struct Window *window);
// Set viewport (useful when resize)
bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
void mfb_active_callback(struct Window *window, mfb_active_func callback);
void mfb_resize_callback(struct Window *window, mfb_resize_func callback);
void mfb_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
void mfb_char_input_callback(struct Window *window, mfb_char_input_func callback);
void mfb_mouse_button_callback(struct Window *window, mfb_mouse_btn_func callback);
void mfb_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
void mfb_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
const char *mfb_get_key_name(Key key);
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#include "MiniFB_cpp.h"
#endif
#endif