minifb-zig-port/include/MiniFB.h
Carlos Aragonés 35b8439b26
Add timers and ability to set a target fps for the application (#36)
* working on windows

* minor fix

* working on macosx

* Oops! I reversed resolution and frequency on macos

* working on X11

* working on wayland

* update the readme

* format the readme

Co-authored-by: Carlos Aragones <>
2020-04-22 13:00:15 +02:00

79 lines
3.9 KiB
C

#ifndef _MINIFB_H_
#define _MINIFB_H_
#include "MiniFB_enums.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define MFB_RGB(r, g, b) (((uint32_t) r) << 16) | (((uint32_t) g) << 8) | ((uint32_t) b)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
struct mfb_window * mfb_open(const char *title, unsigned width, unsigned height);
struct mfb_window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags);
// Update the display
// Input buffer is assumed to be a 32-bit buffer of the size given in the open call
// Will return a negative status if something went wrong or the user want to exit
// Also updates the window events
mfb_update_state mfb_update(struct mfb_window *window, void *buffer);
// Only updates the window events
mfb_update_state mfb_update_events(struct mfb_window *window);
// Close the window
void mfb_close(struct mfb_window *window);
// Set user data
void mfb_set_user_data(struct mfb_window *window, void *user_data);
void * mfb_get_user_data(struct mfb_window *window);
// Set viewport (useful when resize)
bool mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
void mfb_set_active_callback(struct mfb_window *window, mfb_active_func callback);
void mfb_set_resize_callback(struct mfb_window *window, mfb_resize_func callback);
void mfb_set_keyboard_callback(struct mfb_window *window, mfb_keyboard_func callback);
void mfb_set_char_input_callback(struct mfb_window *window, mfb_char_input_func callback);
void mfb_set_mouse_button_callback(struct mfb_window *window, mfb_mouse_button_func callback);
void mfb_set_mouse_move_callback(struct mfb_window *window, mfb_mouse_move_func callback);
void mfb_set_mouse_scroll_callback(struct mfb_window *window, mfb_mouse_scroll_func callback);
const char * mfb_get_key_name(mfb_key key);
bool mfb_is_window_active(struct mfb_window *window);
unsigned mfb_get_window_width(struct mfb_window *window);
unsigned mfb_get_window_height(struct mfb_window *window);
int mfb_get_mouse_x(struct mfb_window *window); // Last mouse pos X
int mfb_get_mouse_y(struct mfb_window *window); // Last mouse pos Y
float mfb_get_mouse_scroll_x(struct mfb_window *window); // Mouse wheel X as a sum. When you call this function it resets.
float mfb_get_mouse_scroll_y(struct mfb_window *window); // Mouse wheel Y as a sum. When you call this function it resets.
const uint8_t * mfb_get_mouse_button_buffer(struct mfb_window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons)
const uint8_t * mfb_get_key_buffer(struct mfb_window *window); // One byte for every key. Press (1), Release 0.
void mfb_set_target_fps(uint32_t fps);
bool mfb_wait_sync(struct mfb_window *window);
struct mfb_timer * mfb_timer_create();
void mfb_timer_destroy(struct mfb_timer *tmr);
void mfb_timer_reset(struct mfb_timer *tmr);
double mfb_timer_now(struct mfb_timer *tmr);
double mfb_timer_delta(struct mfb_timer *tmr);
double mfb_timer_get_frequency();
double mfb_timer_get_resolution();
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#include "MiniFB_cpp.h"
#endif
#endif