5691ca1441
Test hi-dpi "retina" display, where there are four times as many pixels as the window's (height x width) would have you believe. On hi-res displays, the "HighRes" window will have one-pixel-wide vertical black bars within the red-to-purple gradient, while in the "LowRes" window they'll be two-pixel-wide. On regular displays, LowRes will have the one-pixel bars, and HiRes should be a down-sampled gradient with no bars.
303 lines
7.2 KiB
CMake
303 lines
7.2 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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set(PROJECT_NAME MiniFB)
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project(${PROJECT_NAME})
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message("Processing " ${PROJECT_NAME})
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# Detect iOS
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#--------------------------------------
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if(NOT DEFINED IOS)
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if(DEFINED CMAKE_SYSTEM_NAME)
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string(TOLOWER CMAKE_SYSTEM_NAME CMAKE_SYSTEM_NAME_LOWER)
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if(CMAKE_SYSTEM_NAME_LOWER STREQUAL "ios")
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set(IOS true)
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endif()
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endif()
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endif()
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# Sources
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#--------------------------------------
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set(SrcLib
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include/MiniFB.h
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include/MiniFB_cpp.h
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include/MiniFB_enums.h
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src/MiniFB_common.c
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src/MiniFB_cpp.cpp
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src/MiniFB_internal.c
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src/MiniFB_internal.h
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src/MiniFB_timer.c
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src/WindowData.h
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)
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#--
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set(SrcWindows
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src/windows/WinMiniFB.c
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src/windows/WindowData_Win.h
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)
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#--
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set(SrcMacOSX
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src/macosx/MacMiniFB.m
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src/macosx/OSXWindow.h
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src/macosx/OSXWindow.m
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src/macosx/OSXView.h
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src/macosx/OSXView.m
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src/macosx/OSXViewDelegate.h
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src/macosx/OSXViewDelegate.m
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src/macosx/WindowData_OSX.h
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)
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#--
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set(SrcIOS
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src/ios/WindowData_IOS.h
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src/ios/iOSMiniFB.m
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src/ios/iOSView.h
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src/ios/iOSView.m
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src/ios/iOSViewController.h
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src/ios/iOSViewController.m
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src/ios/iOSViewDelegate.h
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src/ios/iOSViewDelegate.m
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include/MiniFB_ios.h
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)
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#--
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set(SrcWayland
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src/wayland/WaylandMiniFB.c
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src/wayland/WindowData_Way.h
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src/MiniFB_linux.c
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)
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#--
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set(SrcX11
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src/x11/X11MiniFB.c
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src/x11/WindowData_X11.h
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src/MiniFB_linux.c
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)
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set(SrcGL
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src/gl/MiniFB_GL.h
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src/gl/MiniFB_GL.c
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)
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# Avoid RelWithDebInfo and MinSizeRel
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#--------------------------------------
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
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# Define Release by default
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#--------------------------------------
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Release")
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message(STATUS "Build type not specified: Use Release by default")
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endif(NOT CMAKE_BUILD_TYPE)
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# Set features
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#--------------------------------------
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# Code generation options
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#--------------------------------------
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option(MINIFB_BUILD_EXAMPLES "Build minifb example programs" TRUE)
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if(APPLE AND NOT IOS)
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option(USE_METAL_API "Build the project using metal API code" ON)
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elseif(UNIX)
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option(USE_WAYLAND_API "Build the project using wayland API code" OFF)
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if(NOT USE_WAYLAND_API)
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option(USE_OPENGL_API "Build the project using OpenGL API code" ON)
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endif()
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elseif(WIN32)
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option(USE_OPENGL_API "Build the project using OpenGL API code" ON)
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endif()
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# Set GCC/Clang flags
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#--------------------------------------
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if(NOT MSVC)
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# Avoid default flag values
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#--------------------------------------
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set(CMAKE_C_FLAGS "" CACHE STRING "" FORCE)
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set(CMAKE_C_FLAGS_DEBUG "" CACHE STRING "" FORCE)
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set(CMAKE_C_FLAGS_RELEASE "" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS "" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS_DEBUG "" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS_RELEASE "" CACHE STRING "" FORCE)
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set(CMAKE_OBJC_FLAGS "" CACHE STRING "" FORCE)
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set(CMAKE_OBJC_FLAGS_DEBUG "" CACHE STRING "" FORCE)
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set(CMAKE_OBJC_FLAGS_RELEASE "" CACHE STRING "" FORCE)
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set(CMAKE_OBJCXX_FLAGS "" CACHE STRING "" FORCE)
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set(CMAKE_OBJCXX_FLAGS_DEBUG "" CACHE STRING "" FORCE)
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set(CMAKE_OBJCXX_FLAGS_RELEASE "" CACHE STRING "" FORCE)
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# Set our flags
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#--------------------------------------
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add_compile_options("$<$<CONFIG:Debug>:-g>")
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add_compile_options("$<IF:$<CONFIG:Debug>,-O0,-O2>")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -pedantic -Wno-switch -Wno-unused-function -Wno-implicit-fallthrough")
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_OBJC_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_OBJCXX_FLAGS "${CMAKE_CXX_FLAGS}")
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endif()
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_definitions(-D_DEBUG)
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add_definitions(-DDEBUG)
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endif()
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# Set compiler/platform specific flags and dependencies
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#--------------------------------------
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if(WIN32)
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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add_definitions(-D_WIN32_WINNT=0x0601) # Windows 7 (we are in 2020)
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if(USE_OPENGL_API)
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list(APPEND SrcLib ${SrcGL})
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add_definitions(-DUSE_OPENGL_API)
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endif()
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list(APPEND SrcLib ${SrcWindows})
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elseif(IOS)
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list(APPEND SrcLib ${SrcIOS})
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elseif(APPLE)
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if(USE_METAL_API)
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add_definitions(-DUSE_METAL_API)
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endif()
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list(APPEND SrcLib ${SrcMacOSX})
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elseif(UNIX)
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if(USE_WAYLAND_API)
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list(APPEND SrcLib ${SrcWayland})
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else()
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if(USE_OPENGL_API)
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list(APPEND SrcLib ${SrcGL})
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add_definitions(-DUSE_OPENGL_API)
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endif()
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list(APPEND SrcLib ${SrcX11})
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endif()
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endif()
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# Library
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#--------------------------------------
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add_library(minifb STATIC
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${SrcLib}
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)
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# Link
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#--------------------------------------
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if(APPLE)
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if(IOS)
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target_link_libraries(minifb
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"-framework UIKit"
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"-framework QuartzCore"
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"-framework Metal"
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"-framework MetalKit"
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)
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else()
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target_link_libraries(minifb
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"-framework Cocoa"
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"-framework QuartzCore"
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"-framework Metal"
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"-framework MetalKit"
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)
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endif()
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elseif(UNIX)
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if(USE_WAYLAND_API)
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target_link_libraries(minifb
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"-lwayland-client"
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"-lwayland-cursor"
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)
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else()
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target_link_libraries(minifb
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"-lX11"
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)
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if(USE_OPENGL_API)
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target_link_libraries(minifb
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"-lGL"
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)
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endif()
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endif()
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elseif(WIN32)
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if(USE_OPENGL_API)
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target_link_libraries(minifb
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"Opengl32.lib"
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)
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endif()
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endif()
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# For all projects
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#--------------------------------------
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target_include_directories(minifb PUBLIC ${CMAKE_CURRENT_LIST_DIR}/include)
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target_include_directories(minifb PRIVATE src)
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link_libraries(minifb)
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# Examples
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#--------------------------------------
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if(MINIFB_BUILD_EXAMPLES)
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if(NOT IOS)
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add_executable(noise
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tests/noise.c
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)
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add_executable(input_events
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tests/input_events.c
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)
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add_executable(input_events_cpp
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tests/input_events_cpp.cpp
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)
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add_executable(multiple_windows
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tests/multiple_windows.c
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)
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add_executable(hidpi
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tests/hidpi.c
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)
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else()
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add_executable(noise
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tests/ios/main.m
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tests/ios/AppDelegate.h
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tests/ios/AppDelegate.m
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)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Set CMake deployment target" ${FORCE_CACHE})
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target_include_directories(noise PRIVATE src)
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target_include_directories(noise PRIVATE src/ios)
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add_definitions(-DTVOS_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET})
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endif()
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endif()
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message("Done " ${PROJECT_NAME})
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