21d9377822
* MacOSX with input events and mfb_set_viewport * Windows with input events and mfb_set_viewport * Minor changes in macosx and windows * X11 with input and mfb_set_viewport * Minor changes on X11 * Fix bug in X11 resize event * Fix bug in windows resize * added scale image to X11 * Added stretch_image with & without bilinear interpolation * moved MiniFB_internal.h * Added wayland events * minor changes * unify a bit the window structs * More work on wayland * Added cmake file * minor fix on windows * modified test * Fix on wayland. Unset wayland as default for linux * Use stdbool instead of our own macro eBool Remove prefix e from all enums * Remove _ex sufix in common files * merge X11MiniFB_ex.c into X11MiniFB.c * Merge WaylandMiniFB_ex.c into WaylandMiniFB.c * Add user_data to callbacks * Merge WinMiniFB_ex.c into WinMiniFB.c * Some minor changes on Windows * Fix bug on Wayland * Multiple Windows for MacOS X & Linux * Multiple Windows for Windows Refactor * Refactor * Added mfb_get_key_name * remove some warnings * Events per window working on MacOS & Linux (maybe Windows) * Fix on Windows * Added default key callback on macos & wayland * Unify keyboard_default on all platforms * keyboard_default on all platforms
53 lines
2.1 KiB
C
53 lines
2.1 KiB
C
#ifndef _MINIFB_H_
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#define _MINIFB_H_
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#include "MiniFB_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define MFB_RGB(r, g, b) (((unsigned int) r) << 16) | (((unsigned int) g) << 8) | (b)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
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struct Window *mfb_open(const char *title, int width, int height);
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struct Window *mfb_open_ex(const char *title, int width, int height, int flags);
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// Update the display. Input buffer is assumed to be a 32-bit buffer of the size given in the open call
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// Will return a negative status if something went wrong or the user want to exit.
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UpdateState mfb_update(struct Window *window, void* buffer);
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// Close the window
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void mfb_close(struct Window *window);
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// Set user data
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void mfb_set_user_data(struct Window *window, void *user_data);
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void *mfb_get_user_data(struct Window *window);
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// Set viewport (useful when resize)
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bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
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void mfb_active_callback(struct Window *window, mfb_active_func callback);
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void mfb_resize_callback(struct Window *window, mfb_resize_func callback);
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void mfb_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
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void mfb_char_input_callback(struct Window *window, mfb_char_input_func callback);
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void mfb_mouse_button_callback(struct Window *window, mfb_mouse_btn_func callback);
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void mfb_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
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void mfb_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
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const char *mfb_get_key_name(Key key);
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#include "MiniFB_cpp.h"
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#endif
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#endif
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