minifb-zig-port/src/ios/iOSMiniFB.m
2020-04-26 13:16:25 +02:00

199 lines
5.7 KiB
Objective-C

#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#include <mach/mach_time.h>
#include <MiniFB.h>
#include "MiniFB_internal.h"
#include "WindowData.h"
#include "WindowData_IOS.h"
#include "iOSViewController.h"
//-------------------------------------
struct mfb_window *
mfb_open(const char *title, unsigned width, unsigned height) {
return mfb_open_ex(title, width, height, 0);
}
//-------------------------------------
struct mfb_window *
mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags) {
kUnused(title);
kUnused(flags);
SWindowData *window_data;
window_data = malloc(sizeof(SWindowData));
memset(window_data, 0, sizeof(SWindowData));
SWindowData_IOS *window_data_ios = malloc(sizeof(SWindowData_IOS));
memset((void *) window_data_ios, 0, sizeof(SWindowData_IOS));
window_data->specific = window_data_ios;
window_data->window_width = [UIScreen mainScreen].bounds.size.width;
window_data->window_height = [UIScreen mainScreen].bounds.size.height;
window_data->dst_width = width;
window_data->dst_height = height;
window_data->buffer_width = width;
window_data->buffer_height = height;
window_data->buffer_stride = width * 4;
window_data->draw_buffer = malloc(width * height * 4);
if (!window_data->draw_buffer) {
NSLog(@"Unable to create draw buffer");
return 0x0;
}
UIWindow *window;
NSArray *pWindows;
size_t numWindows;
pWindows = [[UIApplication sharedApplication] windows];
numWindows = [pWindows count];
//iOSViewController *controller = [[iOSViewController alloc] initWithFrame: [UIScreen mainScreen].bounds];
iOSViewController *controller = [[iOSViewController alloc] initWithWindowData:window_data];
if(numWindows > 0)
{
window = [pWindows objectAtIndex:0];
}
else
{
// Notice that you need to set "Launch Screen File" in:
// project > executable > general to get the real size
window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
NSLog(@"UIApplication has no window. We create one (%f, %f).", [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height);
}
[window setRootViewController:controller];
[controller release];
controller = (iOSViewController *) window.rootViewController;
[window makeKeyAndVisible];
return (struct mfb_window *) window_data;
}
//-------------------------------------
static void
destroy_window_data(SWindowData *window_data) {
if(window_data == 0x0)
return;
@autoreleasepool {
SWindowData_IOS *window_data_ios = (SWindowData_IOS *) window_data->specific;
if(window_data_ios != 0x0) {
memset((void *) window_data_ios, 0, sizeof(SWindowData_IOS));
free(window_data_ios);
}
memset(window_data, 0, sizeof(SWindowData));
free(window_data);
}
}
//-------------------------------------
mfb_update_state
mfb_update(struct mfb_window *window, void *buffer) {
if(window == 0x0) {
return STATE_INVALID_WINDOW;
}
SWindowData *window_data = (SWindowData *) window;
if(window_data->close) {
destroy_window_data(window_data);
return STATE_EXIT;
}
if(buffer == 0x0) {
return STATE_INVALID_BUFFER;
}
memcpy(window_data->draw_buffer, buffer, window_data->buffer_width * window_data->buffer_height * 4);
return STATE_OK;
}
//-------------------------------------
mfb_update_state
mfb_update_events(struct mfb_window *window) {
return STATE_OK;
}
//-------------------------------------
extern double g_time_for_frame;
bool
mfb_wait_sync(struct mfb_window *window) {
return true;
}
extern Vertex g_vertices[4];
//-------------------------------------
bool
mfb_set_viewport(struct mfb_window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height) {
SWindowData *window_data = (SWindowData *) window;
if(offset_x + width > window_data->window_width) {
return false;
}
if(offset_y + height > window_data->window_height) {
return false;
}
window_data->dst_offset_x = offset_x;
window_data->dst_offset_y = offset_y;
window_data->dst_width = width;
window_data->dst_height = height;
float x1 = ((float) offset_x / window_data->window_width) * 2.0f - 1.0f;
float x2 = (((float) offset_x + width) / window_data->window_width) * 2.0f - 1.0f;
float y1 = ((float) offset_y / window_data->window_height) * 2.0f - 1.0f;
float y2 = (((float) offset_y + height) / window_data->window_height) * 2.0f - 1.0f;
g_vertices[0].x = x1;
g_vertices[0].y = y1;
g_vertices[1].x = x1;
g_vertices[1].y = y2;
g_vertices[2].x = x2;
g_vertices[2].y = y1;
g_vertices[3].x = x2;
g_vertices[3].y = y2;
return true;
}
//-------------------------------------
extern double g_timer_frequency;
extern double g_timer_resolution;
uint64_t
mfb_timer_tick() {
static mach_timebase_info_data_t timebase = { 0 };
if (timebase.denom == 0) {
(void) mach_timebase_info(&timebase);
}
uint64_t time = mach_absolute_time();
//return (time * s_timebase_info.numer) / s_timebase_info.denom;
// Perform the arithmetic at 128-bit precision to avoid the overflow!
uint64_t high = (time >> 32) * timebase.numer;
uint64_t highRem = ((high % timebase.denom) << 32) / timebase.denom;
uint64_t low = (time & 0xFFFFFFFFull) * timebase.numer / timebase.denom;
high /= timebase.denom;
return (high << 32) + highRem + low;
}
//-------------------------------------
void
mfb_timer_init() {
g_timer_frequency = 1e+9;
g_timer_resolution = 1.0 / g_timer_frequency;
}