Added setMouseScrollCallback
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2c465861e1
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a816791914
@ -148,6 +148,11 @@ pub fn Window(comptime TUserData: type) type {
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c.mfb_set_mouse_move_callback(self.cwin, @ptrCast(c.mfb_mouse_move_func, callback));
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}
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pub const MouseScrollFunc = fn (win: Window(TUserData), key_mod: KeyMod, delta_x: f32, delty_y: f32) callconv(.C) void;
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pub fn setMouseScrollCallback(self: Window(TUserData), callback: MouseScrollFunc) void {
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c.mfb_set_mouse_scroll_callback(self.cwin, @ptrCast(c.mfb_mouse_scroll_func, callback));
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}
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pub fn setViewport(self: Window(TUserData), offset_x: u32, offset_y: u32, width: u32, height: u32) bool {
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return c.mfb_set_viewport(self.cwin, offset_x, offset_y, width, height);
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}
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62
src/main.zig
62
src/main.zig
@ -17,12 +17,30 @@ const Coords = struct {
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y: i32,
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};
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const FCoords = struct {
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x: f32,
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y: f32,
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pub fn toCoords(self: FCoords) Coords {
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return Coords{
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.x = @floatToInt(i32, self.x),
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.y = @floatToInt(i32, self.y),
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};
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}
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};
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const State = struct {
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period: f64,
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timer: *mfb.Timer,
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active: bool = true,
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alloc: std.mem.Allocator,
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cursor: Coords = undefined,
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cursor_pos: Coords = undefined,
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rectangle_pos: FCoords = FCoords{
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.x = @intToFloat(f32, Width) / 2.0,
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.y = @intToFloat(f32, Height) / 2.0,
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},
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rectangle_width: f32 = @intToFloat(f32, Width) / 3.0,
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rectangle_height: f32 = @intToFloat(f32, Height) / 3.0,
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pub fn init(alloc: std.mem.Allocator, period: f64) !State {
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var timer = try alloc.create(mfb.Timer);
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@ -48,13 +66,22 @@ const State = struct {
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const rectColor = if (self.active) mfb.Rgb{ .r = 0, .g = 255, .b = 0 } else mfb.Rgb{ .r = 255, .g = 0, .b = 0 };
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buf.drawRectangle(.{ .x = 0, .y = 0 }, .{ .x = Width, .y = Height }, grey(@floatToInt(u8, bgValue)));
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buf.drawRectangle(.{ .x = Width / 3, .y = Height / 3 }, .{ .x = 2 * Width / 3, .y = 2 * Height / 3 }, rectColor);
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buf.drawRectangle(.{ .x = 0, .y = 0 }, .{ .x = 10, .y = 10 }, mfb.Rgb{ .r = 0, .g = 0, .b = 255 });
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buf.drawRectangle(
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(FCoords{
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.x = self.rectangle_pos.x - self.rectangle_width / 2,
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.y = self.rectangle_pos.y - self.rectangle_height / 2,
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}).toCoords(),
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(FCoords{
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.x = self.rectangle_pos.x + self.rectangle_width / 2,
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.y = self.rectangle_pos.y + self.rectangle_height / 2,
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}).toCoords(),
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rectColor,
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);
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// Draw cursor
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buf.drawRectangle(
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.{ .x = self.cursor.x - CursorWidth / 2, .y = self.cursor.y - CursorWidth / 2 },
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.{ .x = self.cursor.x + CursorWidth / 2, .y = self.cursor.y + CursorWidth / 2 },
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.{ .x = self.cursor_pos.x - CursorWidth / 2, .y = self.cursor_pos.y - CursorWidth / 2 },
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.{ .x = self.cursor_pos.x + CursorWidth / 2, .y = self.cursor_pos.y + CursorWidth / 2 },
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mfb.Rgb{ .r = 61, .g = 97, .b = 170 },
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);
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}
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@ -143,7 +170,29 @@ fn handleMouseButton(_: mfb.Window(State), mouse_button: mfb.MouseButton, key_mo
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}
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fn handleMouseMove(win: mfb.Window(State), x: i32, y: i32) callconv(.C) void {
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win.getUserData().?.*.cursor = .{ .x = x, .y = y };
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win.getUserData().?.*.cursor_pos = .{ .x = x, .y = y };
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}
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fn handleMouseScroll(win: mfb.Window(State), key_mod: mfb.KeyMod, delta_x: f32, delta_y: f32) callconv(.C) void {
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_ = delta_x;
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const scroll_speed = 3.5;
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var state = win.getUserData().?;
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std.log.info("scroll dx={d} dy={d}", .{ delta_x, delta_y });
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if (key_mod.control) {
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if (key_mod.shift) {
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state.rectangle_width += delta_y * scroll_speed;
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} else {
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state.rectangle_height += delta_y * scroll_speed;
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}
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} else {
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if (key_mod.shift) {
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state.rectangle_pos.x += delta_y * scroll_speed;
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} else {
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state.rectangle_pos.y -= delta_y * scroll_speed;
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}
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}
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}
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pub fn main() !void {
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@ -163,6 +212,7 @@ pub fn main() !void {
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win.setResizeCallback(handleResize);
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win.setMouseButtonCallback(handleMouseButton);
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win.setMouseMoveCallback(handleMouseMove);
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win.setMouseScrollCallback(handleMouseScroll);
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var buf = try Buffer.init(alloc, Width, Height);
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defer buf.deinit();
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