Make the example more interesting

This commit is contained in:
Brandon Dyck 2021-11-24 17:01:12 -07:00
parent 3778320a3e
commit efba4456e7

View File

@ -1,6 +1,7 @@
const std = @import("std");
const mfb = @import("minifb");
const std = @import("std");
const min = std.math.min;
const max = std.math.max;
const Width = 800;
const Height = 600;
@ -9,38 +10,102 @@ fn grey(value: u8) u32 {
return mfb.rgb(value, value, value);
}
const Coords = struct {
x: i32,
y: i32,
};
const State = struct {
bgValue: u8,
increasing: bool,
};
fn render(buf: Buffer, state: State) void {
buf.drawRectangle(.{.x=0,.y=0}, .{.x=Width, .y=Height}, grey(state.bgValue));
buf.drawRectangle(.{.x=Width/3, .y=Height/3}, .{.x=2*Width/3, .y=2*Height/3}, mfb.rgb(255,0,0));
}
const Buffer = struct {
alloc: *std.mem.Allocator,
slice: []u32,
width: u32,
height: u32,
pub fn init(alloc: *std.mem.Allocator, width: u32, height: u32) anyerror!Buffer {
const slice = try alloc.alloc(u32, width*height);
return Buffer {
.alloc=alloc,
.slice=slice,
.width=width,
.height=height,
};
}
pub fn deinit(self: Buffer) void {
self.alloc.free(self.slice);
}
pub fn setPixel(self: Buffer, coords: Coords, color: u32) void {
const x = @intCast(u32, coords.x);
const y = @intCast(u32, coords.y);
self.slice[y*self.width + x] = color;
}
pub fn drawRectangle(self: Buffer, a: Coords, b: Coords, color: u32) void {
var start = Coords{
.x=max(0, min(a.x, b.x)),
.y=max(0, min(a.y, b.y)),
};
var end = Coords{
.x=min(@intCast(i32, self.width), max(a.x, b.x)),
.y=min(@intCast(i32, self.height), max(a.y, b.y)),
};
var y = start.y;
while (y < end.y) {
var x = start.x;
while (x < end.x) {
self.setPixel(.{.x=x, .y=y}, color);
x += 1;
}
y += 1;
}
}
};
pub fn main() anyerror!void {
var gp_allocator = std.heap.GeneralPurposeAllocator(.{}){};
const alloc = &gp_allocator.allocator;
std.log.info("All your codebase are belong to us.", .{});
var win = mfb.Window.open("Hello minifb-zig", Width, Height) catch unreachable;
mfb.setTargetFPS(60);
var color: u32 = grey(0);
const deltaColor = grey(1);
var increasing = true;
var rawBuffer: [Width*Height]u32 = undefined;
const buffer = rawBuffer[0..rawBuffer.len];
std.mem.set(u32, buffer, color);
var state = State {
.increasing=true,
.bgValue=0,
};
var buf = try Buffer.init(alloc, Width, Height);
defer buf.deinit();
render(buf, state);
while (win.waitSync()) {
if (increasing) {
if (color < grey(255)) {
color += deltaColor;
if (state.increasing) {
if (state.bgValue < 255) {
state.bgValue += 1;
} else {
increasing = false;
state.increasing = false;
}
} else {
if (color > grey(0)) {
color -= deltaColor;
if (state.bgValue > 0) {
state.bgValue -= 1;
} else {
increasing = true;
state.increasing = true;
}
}
std.mem.set(u32, buffer, color);
var i: u32 = 0;
while (i < Width) {
buffer[i] = mfb.rgb(255,0,0);
i += 1;
}
_ = win.update(buffer) catch unreachable;
render(buf, state);
// TODO Handle mfb state
_ = win.update(buf.slice) catch unreachable;
}
}