diff --git a/TODO.txt b/TODO.txt index 71aa7ed..a80e54d 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,4 +1,6 @@ -Try replacing UV mapping with shader sampling based on view direction +Make parallels denser at the poles where it makes a bigger difference + The south pole looks really good with very dense vertices. + The parallels should be the circles where the sphere would intersect with a series of concentric, evenly spaced cylinders. Make the panning match the cursor Enforce a minimum zoom that will keep the edges of the sphere from showing This probably just needs simple math with the aspect and/or the viewport's diagonal length. diff --git a/index.html b/index.html index 79f414e..5f42803 100644 --- a/index.html +++ b/index.html @@ -11,7 +11,7 @@