Fix cylinder vertex positions
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@ -20,7 +20,7 @@
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for (let p = 0; p < parallels; p++) {
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const y = -radius + p * 2 * radius / parallels;
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for (let m = 0; m < meridians; m++) {
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const θ = 2 * Math.PI / meridians;
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const θ = m * 2 * Math.PI / meridians;
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const x = Math.sin(θ) * radius;
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const z = Math.cos(θ) * radius;
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