Commit Graph

  • 65fb4f748f Use more parallels towards the poles. master variable-parallels b 2024-07-22 22:29:39 -06:00
  • 01d421d47b Resize the viewer and choose a new mapping b 2024-07-22 18:50:22 -06:00
  • bf1856c84c Give some things better names b 2024-07-22 16:01:28 -06:00
  • 62aa9edc14 Zoom evenly at a sensible rate b 2024-07-22 15:18:56 -06:00
  • 8ed3a93fbb Zoom with mouse wheel b 2022-10-24 11:38:30 -06:00
  • 4253477a93 MOAR TODO b 2022-10-23 23:47:59 -06:00
  • d818689d4b Made a todo list b 2022-10-23 23:40:39 -06:00
  • 6fdd07cc14 Zoom in b 2022-10-23 23:30:15 -06:00
  • 3fa9cf2c94 Clamp x-axis rotation b 2022-10-23 22:40:08 -06:00
  • b4281607c6 Use WebGL 2 again b 2022-10-23 18:59:52 -06:00
  • 0175d964b3 Draw a sphere instead of a cylinder b 2022-10-23 18:51:27 -06:00
  • f4468349b7 Fixed the broken texturing b 2022-10-23 16:21:08 -06:00
  • 8f59344b7d Draw the cylinder instead of the square b 2022-10-23 15:43:13 -06:00
  • 270de0a9b1 Remove empty for loop b 2022-10-23 12:39:08 -06:00
  • 1584297e8e Fix cylinder vertex positions b 2022-10-23 12:38:51 -06:00
  • a6b3f313e3 Generate vertices for a cylinder b 2022-10-23 12:36:16 -06:00
  • 07380c8c91 Make a rectangle b 2022-10-23 10:17:35 -06:00
  • 54ff9106db Combine vertex buffers b 2022-10-23 10:03:32 -06:00
  • b91ab4b547 Move vertex data out of the render loop b 2022-10-23 09:56:44 -06:00
  • 03fc64b7eb Load a texture badly b 2022-10-23 09:10:11 -06:00
  • bc5f24352b Drag the triangle around b 2022-10-22 15:32:28 -06:00
  • 0edc53d30a Rotate the triangle b 2022-10-22 13:41:00 -06:00
  • c83ea2e7c3 Forget all that module noise b 2022-10-22 12:08:26 -06:00
  • 16271a79b5 Triangle b 2022-10-22 09:53:10 -06:00
  • 3c28404b30 Hello b 2022-10-22 09:06:40 -06:00