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65fb4f748f
Use more parallels towards the poles.
master
variable-parallels
b
2024-07-22 22:29:39 -06:00
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01d421d47b
Resize the viewer and choose a new mapping
b
2024-07-22 18:50:22 -06:00
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bf1856c84c
Give some things better names
b
2024-07-22 16:01:28 -06:00
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62aa9edc14
Zoom evenly at a sensible rate
b
2024-07-22 15:18:56 -06:00
-
8ed3a93fbb
Zoom with mouse wheel
b
2022-10-24 11:38:30 -06:00
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4253477a93
MOAR TODO
b
2022-10-23 23:47:59 -06:00
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d818689d4b
Made a todo list
b
2022-10-23 23:40:39 -06:00
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6fdd07cc14
Zoom in
b
2022-10-23 23:30:15 -06:00
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3fa9cf2c94
Clamp x-axis rotation
b
2022-10-23 22:40:08 -06:00
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b4281607c6
Use WebGL 2 again
b
2022-10-23 18:59:52 -06:00
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0175d964b3
Draw a sphere instead of a cylinder
b
2022-10-23 18:51:27 -06:00
-
f4468349b7
Fixed the broken texturing
b
2022-10-23 16:21:08 -06:00
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8f59344b7d
Draw the cylinder instead of the square
b
2022-10-23 15:43:13 -06:00
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270de0a9b1
Remove empty for loop
b
2022-10-23 12:39:08 -06:00
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1584297e8e
Fix cylinder vertex positions
b
2022-10-23 12:38:51 -06:00
-
a6b3f313e3
Generate vertices for a cylinder
b
2022-10-23 12:36:16 -06:00
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07380c8c91
Make a rectangle
b
2022-10-23 10:17:35 -06:00
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54ff9106db
Combine vertex buffers
b
2022-10-23 10:03:32 -06:00
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b91ab4b547
Move vertex data out of the render loop
b
2022-10-23 09:56:44 -06:00
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03fc64b7eb
Load a texture badly
b
2022-10-23 09:10:11 -06:00
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bc5f24352b
Drag the triangle around
b
2022-10-22 15:32:28 -06:00
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0edc53d30a
Rotate the triangle
b
2022-10-22 13:41:00 -06:00
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c83ea2e7c3
Forget all that module noise
b
2022-10-22 12:08:26 -06:00
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16271a79b5
Triangle
b
2022-10-22 09:53:10 -06:00
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3c28404b30
Hello
b
2022-10-22 09:06:40 -06:00