19 lines
870 B
Plaintext
19 lines
870 B
Plaintext
Try replacing UV mapping with shader sampling based on view direction
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Make the panning match the cursor
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Enforce a minimum zoom that will keep the edges of the sphere from showing
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This probably just needs simple math with the aspect and/or the viewport's diagonal length.
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Enforce a maximum zoom that matches the pixel density of the original image at its natural dimensions, normal to the camera
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Choose a pleasant initial zoom
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Allow pinch-zooming
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Add data- attribute for minimum zoom
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Add data- attribute for starting angle
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Add data- attributes for canvas dimensions
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Automatically create canvas for each marked <img> once it loads, and display:none the <img>
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Set default canvas dimensions to match the size of the image
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Add a class to the <canvas> for styling
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Copy matrix funcs into code
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Add licenses
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Add instructions
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Fix up code locality
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Give the uniforms simpler names
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