Added setMouseMoveCallback
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ea1c1281ef
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@ -143,6 +143,11 @@ pub fn Window(comptime TUserData: type) type {
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c.mfb_set_mouse_button_callback(self.cwin, @ptrCast(c.mfb_mouse_button_func, callback));
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}
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pub const MouseMoveFunc = fn (win: Window(TUserData), x: i32, y: i32) callconv(.C) void;
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pub fn setMouseMoveCallback(self: Window(TUserData), callback: MouseMoveFunc) void {
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c.mfb_set_mouse_move_callback(self.cwin, @ptrCast(c.mfb_mouse_move_func, callback));
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}
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pub fn setViewport(self: Window(TUserData), offset_x: u32, offset_y: u32, width: u32, height: u32) bool {
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return c.mfb_set_viewport(self.cwin, offset_x, offset_y, width, height);
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}
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16
src/main.zig
16
src/main.zig
@ -6,6 +6,7 @@ const max = std.math.max;
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const Width = 800;
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const Height = 600;
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const AspectRatio = @intToFloat(comptime_float, Width) / @intToFloat(comptime_float, Height);
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const CursorWidth = 25;
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fn grey(value: u8) mfb.Rgb {
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return mfb.Rgb{ .r = value, .g = value, .b = value };
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@ -21,6 +22,7 @@ const State = struct {
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timer: *mfb.Timer,
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active: bool = true,
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alloc: std.mem.Allocator,
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cursor: Coords = undefined,
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pub fn init(alloc: std.mem.Allocator, period: f64) !State {
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var timer = try alloc.create(mfb.Timer);
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@ -48,6 +50,13 @@ const State = struct {
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buf.drawRectangle(.{ .x = 0, .y = 0 }, .{ .x = Width, .y = Height }, grey(@floatToInt(u8, bgValue)));
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buf.drawRectangle(.{ .x = Width / 3, .y = Height / 3 }, .{ .x = 2 * Width / 3, .y = 2 * Height / 3 }, rectColor);
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buf.drawRectangle(.{ .x = 0, .y = 0 }, .{ .x = 10, .y = 10 }, mfb.Rgb{ .r = 0, .g = 0, .b = 255 });
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// Draw cursor
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buf.drawRectangle(
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.{ .x = self.cursor.x - CursorWidth / 2, .y = self.cursor.y - CursorWidth / 2 },
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.{ .x = self.cursor.x + CursorWidth / 2, .y = self.cursor.y + CursorWidth / 2 },
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mfb.Rgb{ .r = 61, .g = 97, .b = 170 },
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);
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}
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};
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@ -137,6 +146,12 @@ fn handleMouseButton(_: mfb.Window(State), mouse_button: mfb.MouseButton, key_mo
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std.log.info("{any} mouse{d} {s}", .{ key_mod, @enumToInt(mouse_button), up_down });
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}
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fn handleMouseMove(win: mfb.Window(State), x: i32, y: i32) callconv(.C) void {
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var state = win.getUserData().?;
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std.log.debug("cursor={any}", .{state.*.cursor});
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state.*.cursor = .{ .x = x, .y = y };
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}
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pub fn main() !void {
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var gp_allocator = std.heap.GeneralPurposeAllocator(.{}){};
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const alloc = gp_allocator.allocator();
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@ -153,6 +168,7 @@ pub fn main() !void {
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win.setActiveCallback(handleActive);
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win.setResizeCallback(handleResize);
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win.setMouseButtonCallback(handleMouseButton);
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win.setMouseMoveCallback(handleMouseMove);
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var buf = try Buffer.init(alloc, Width, Height);
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defer buf.deinit();
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