minifb-zig-port/CMakeLists.txt

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cmake_minimum_required(VERSION 3.5)
set(PROJECT_NAME MiniFB)
project(${PROJECT_NAME})
message("Processing " ${PROJECT_NAME})
# Detect iOS
#--------------------------------------
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if(NOT DEFINED IOS)
if(DEFINED CMAKE_SYSTEM_NAME)
string(TOLOWER CMAKE_SYSTEM_NAME CMAKE_SYSTEM_NAME_LOWER)
if(CMAKE_SYSTEM_NAME_LOWER STREQUAL "ios")
set(IOS true)
endif()
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endif()
endif()
# Sources
#--------------------------------------
set(SrcLib
include/MiniFB.h
include/MiniFB_cpp.h
include/MiniFB_enums.h
src/MiniFB_common.c
src/MiniFB_cpp.cpp
src/MiniFB_internal.c
src/MiniFB_internal.h
src/MiniFB_timer.c
src/WindowData.h
)
#--
set(SrcWindows
src/windows/WinMiniFB.c
src/windows/WindowData_Win.h
)
#--
set(SrcMacOSX
src/macosx/MacMiniFB.m
src/macosx/OSXWindow.h
src/macosx/OSXWindow.m
src/macosx/OSXView.h
src/macosx/OSXView.m
src/macosx/OSXViewDelegate.h
src/macosx/OSXViewDelegate.m
src/macosx/WindowData_OSX.h
)
#--
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set(SrcIOS
src/ios/WindowData_IOS.h
src/ios/iOSMiniFB.m
src/ios/iOSView.h
src/ios/iOSView.m
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src/ios/iOSViewController.h
src/ios/iOSViewController.m
src/ios/iOSViewDelegate.h
src/ios/iOSViewDelegate.m
include/MiniFB_ios.h
)
#--
set(SrcWayland
src/wayland/WaylandMiniFB.c
src/wayland/WindowData_Way.h
src/MiniFB_linux.c
)
#--
set(SrcX11
src/x11/X11MiniFB.c
src/x11/WindowData_X11.h
src/MiniFB_linux.c
)
set(SrcGL
src/gl/MiniFB_GL.h
src/gl/MiniFB_GL.c
)
# Avoid RelWithDebInfo and MinSizeRel
#--------------------------------------
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
# Define Release by default
#--------------------------------------
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release")
message(STATUS "Build type not specified: Use Release by default")
endif(NOT CMAKE_BUILD_TYPE)
# Set features
#--------------------------------------
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Code generation options
#--------------------------------------
option(MINIFB_BUILD_EXAMPLES "Build minifb example programs" TRUE)
if(APPLE AND NOT IOS)
option(USE_METAL_API "Build the project using metal API code" ON)
option(USE_INVERTED_Y_ON_MACOS "Use default mouse position: (0, 0) at (left, down)" OFF)
elseif(UNIX)
option(USE_WAYLAND_API "Build the project using wayland API code" OFF)
if(NOT USE_WAYLAND_API)
option(USE_OPENGL_API "Build the project using OpenGL API code" ON)
endif()
elseif(WIN32)
option(USE_OPENGL_API "Build the project using OpenGL API code" ON)
endif()
# Set GCC/Clang flags
#--------------------------------------
if(NOT MSVC)
# Avoid default flag values
#--------------------------------------
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "" )
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
set(CMAKE_OBJC_FLAGS "")
set(CMAKE_OBJC_FLAGS_DEBUG "")
set(CMAKE_OBJC_FLAGS_RELEASE "")
set(CMAKE_OBJCXX_FLAGS "")
set(CMAKE_OBJCXX_FLAGS_DEBUG "")
set(CMAKE_OBJCXX_FLAGS_RELEASE "")
# Set our flags
#--------------------------------------
add_compile_options("$<$<CONFIG:Debug>:-g>")
add_compile_options("$<IF:$<CONFIG:Debug>,-O0,-O2>")
if(APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -pedantic -Wno-switch -Wno-unused-function -Wno-implicit-fallthrough")
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -pedantic -Wno-switch -Wno-unused-function -Wno-implicit-fallthrough -Wno-cast-function-type")
endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
set(CMAKE_OBJC_FLAGS "${CMAKE_C_FLAGS}")
set(CMAKE_OBJCXX_FLAGS "${CMAKE_CXX_FLAGS}")
endif()
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-D_DEBUG)
add_definitions(-DDEBUG)
endif()
# Set compiler/platform specific flags and dependencies
#--------------------------------------
if(WIN32)
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
add_definitions(-D_WIN32_WINNT=0x0601) # Windows 7 (we are in 2020)
if(USE_OPENGL_API)
list(APPEND SrcLib ${SrcGL})
add_definitions(-DUSE_OPENGL_API)
endif()
list(APPEND SrcLib ${SrcWindows})
elseif(IOS)
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list(APPEND SrcLib ${SrcIOS})
elseif(APPLE)
if(USE_METAL_API)
add_definitions(-DUSE_METAL_API)
endif()
if(USE_INVERTED_Y_ON_MACOS)
add_definitions(-DUSE_INVERTED_Y_ON_MACOS)
endif()
list(APPEND SrcLib ${SrcMacOSX})
elseif(UNIX)
if(USE_WAYLAND_API)
list(APPEND SrcLib ${SrcWayland})
else()
if(USE_OPENGL_API)
list(APPEND SrcLib ${SrcGL})
add_definitions(-DUSE_OPENGL_API)
endif()
list(APPEND SrcLib ${SrcX11})
endif()
endif()
# Library
#--------------------------------------
add_library(minifb STATIC
${SrcLib}
)
# Link
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#--------------------------------------
if(APPLE)
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if(IOS)
target_link_libraries(minifb
"-framework UIKit"
"-framework QuartzCore"
"-framework Metal"
"-framework MetalKit"
)
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else()
target_link_libraries(minifb
"-framework Cocoa"
"-framework QuartzCore"
"-framework Metal"
"-framework MetalKit"
)
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endif()
elseif(UNIX)
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if(USE_WAYLAND_API)
target_link_libraries(minifb
"-lwayland-client"
"-lwayland-cursor"
)
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else()
target_link_libraries(minifb
"-lX11"
#"-lXrandr" DPI NOT WORKING
)
if(USE_OPENGL_API)
target_link_libraries(minifb
"-lGL"
)
endif()
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endif()
elseif(WIN32)
if(USE_OPENGL_API)
target_link_libraries(minifb
"Opengl32.lib"
)
endif()
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endif()
# For all projects
#--------------------------------------
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target_include_directories(minifb PUBLIC ${CMAKE_CURRENT_LIST_DIR}/include)
target_include_directories(minifb PRIVATE src)
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link_libraries(minifb)
# Examples
#--------------------------------------
if(MINIFB_BUILD_EXAMPLES)
if(NOT IOS)
add_executable(noise
tests/noise.c
)
add_executable(input_events
tests/input_events.c
)
add_executable(input_events_cpp
tests/input_events_cpp.cpp
)
add_executable(multiple_windows
tests/multiple_windows.c
)
add_executable(hidpi
tests/hidpi.c
)
else()
add_executable(noise
tests/ios/main.m
tests/ios/AppDelegate.h
tests/ios/AppDelegate.m
)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Set CMake deployment target" ${FORCE_CACHE})
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target_include_directories(noise PRIVATE src)
target_include_directories(noise PRIVATE src/ios)
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add_definitions(-DTVOS_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET})
endif()
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endif()
message("Done " ${PROJECT_NAME})