Add OpenGL support to build.zig
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parent
df6b6667ee
commit
1f8c4c7679
29
build.zig
29
build.zig
@ -1,6 +1,6 @@
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const std = @import("std");
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const cflags: []const []const u8 = &.{
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const base_cflags: []const []const u8 = &.{
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"-Wall",
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"-Wextra",
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"-pedantic",
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@ -10,25 +10,38 @@ const cflags: []const []const u8 = &.{
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"-std=c11",
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};
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pub fn build(b: *std.build.Builder) void {
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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pub fn build(b: *std.build.Builder) !void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const lib = b.addStaticLibrary("minifb-zig-port", null);
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lib.addCSourceFiles(&.{
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var c_flags = try std.ArrayList([]const u8).initCapacity(b.allocator, base_cflags.len);
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defer c_flags.deinit();
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try c_flags.appendSlice(base_cflags);
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var c_sources = std.ArrayList([]const u8).init(b.allocator);
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defer c_sources.deinit();
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try c_sources.appendSlice(&.{
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"src/MiniFB_common.c",
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"src/MiniFB_internal.c",
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"src/MiniFB_timer.c",
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"src/windows/WinMiniFB.c",
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}, cflags);
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});
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const use_opengl = b.option(bool, "opengl", "Use OpenGL") orelse false;
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const lib = b.addStaticLibrary("minifb-zig-port", null);
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lib.addIncludeDir("src");
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lib.addIncludeDir("include");
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lib.linkSystemLibraryName("gdi32");
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lib.linkLibC();
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lib.setBuildMode(mode);
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lib.install();
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if (use_opengl) {
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try c_flags.append("-DUSE_OPENGL_API");
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try c_sources.append("src/gl/MiniFB_GL.c");
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lib.linkSystemLibraryName("Opengl32");
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}
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lib.addCSourceFiles(c_sources.items, c_flags.items);
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addExample(b, "noise", "tests/noise.c", lib, target, mode);
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addExample(b, "multiple-windows", "tests/multiple_windows.c", lib, target, mode);
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@ -42,7 +55,7 @@ fn addExample(b: *std.build.Builder, comptime name: []const u8, file: []const u8
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exe.setTarget(target);
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exe.linkLibrary(lib);
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exe.addIncludeDir("include");
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exe.addCSourceFile(file, cflags);
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exe.addCSourceFile(file, base_cflags);
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exe.install();
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const step_name = "run-" ++ name;
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