4286f055c6
* update documentation * Fix typo * Added some examples * changed window names * Minor fix * Added mfb_update_events to all platforms. Checked on Windows, X11 and Wayland * simplify CMake * Upgrade to CMake 3.5, simplify script and generalize it Now the users only have to add_directory and link_libraries(minifb) in CMake * Renamed typo scrool by scroll Added some checks Removed some warnings * fix issue 32
68 lines
3.3 KiB
C
68 lines
3.3 KiB
C
#ifndef _MINIFB_H_
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#define _MINIFB_H_
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#include "MiniFB_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define MFB_RGB(r, g, b) (((uint32_t) r) << 16) | (((uint32_t) g) << 8) | ((uint32_t) b)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Create a window that is used to display the buffer sent into the mfb_update function, returns 0 if fails
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struct Window * mfb_open(const char *title, unsigned width, unsigned height);
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struct Window * mfb_open_ex(const char *title, unsigned width, unsigned height, unsigned flags);
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// Update the display
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// Input buffer is assumed to be a 32-bit buffer of the size given in the open call
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// Will return a negative status if something went wrong or the user want to exit
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// Also updates the window events
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UpdateState mfb_update(struct Window *window, void *buffer);
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// Only updates the window events
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UpdateState mfb_update_events(struct Window *window);
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// Close the window
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void mfb_close(struct Window *window);
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// Set user data
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void mfb_set_user_data(struct Window *window, void *user_data);
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void * mfb_get_user_data(struct Window *window);
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// Set viewport (useful when resize)
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bool mfb_set_viewport(struct Window *window, unsigned offset_x, unsigned offset_y, unsigned width, unsigned height);
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void mfb_set_active_callback(struct Window *window, mfb_active_func callback);
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void mfb_set_resize_callback(struct Window *window, mfb_resize_func callback);
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void mfb_set_keyboard_callback(struct Window *window, mfb_keyboard_func callback);
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void mfb_set_char_input_callback(struct Window *window, mfb_char_input_func callback);
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void mfb_set_mouse_button_callback(struct Window *window, mfb_mouse_button_func callback);
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void mfb_set_mouse_move_callback(struct Window *window, mfb_mouse_move_func callback);
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void mfb_set_mouse_scroll_callback(struct Window *window, mfb_mouse_scroll_func callback);
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const char * mfb_get_key_name(Key key);
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bool mfb_is_window_active(struct Window *window);
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unsigned mfb_get_window_width(struct Window *window);
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unsigned mfb_get_window_height(struct Window *window);
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int mfb_get_mouse_x(struct Window *window); // Last mouse pos X
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int mfb_get_mouse_y(struct Window *window); // Last mouse pos Y
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float mfb_get_mouse_scroll_x(struct Window *window); // Mouse wheel X as a sum. When you call this function it resets.
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float mfb_get_mouse_scroll_y(struct Window *window); // Mouse wheel Y as a sum. When you call this function it resets.
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const uint8_t * mfb_get_mouse_button_buffer(struct Window *window); // One byte for every button. Press (1), Release 0. (up to 8 buttons)
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const uint8_t * mfb_get_key_buffer(struct Window *window); // One byte for every key. Press (1), Release 0.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#include "MiniFB_cpp.h"
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#endif
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#endif
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