Resize the viewer and choose a new mapping
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TODO.txt
4
TODO.txt
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Try replacing UV mapping with shader sampling based on view direction
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Make parallels denser at the poles where it makes a bigger difference
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The south pole looks really good with very dense vertices.
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The parallels should be the circles where the sphere would intersect with a series of concentric, evenly spaced cylinders.
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Make the panning match the cursor
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Enforce a minimum zoom that will keep the edges of the sphere from showing
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This probably just needs simple math with the aspect and/or the viewport's diagonal length.
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@ -11,7 +11,7 @@
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</head>
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<body>
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<h1>Panorama Viewer</h1>
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<canvas id="viewer" width="800" height="300" style="border: 1px solid black;"></canvas>
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<canvas id="viewer" width="800" height="800" style="border: 1px solid black;"></canvas>
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<img id="image" height="400" width="800" src="Provo_River_Falls_360.JPG">
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</body>
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</html>
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